115,813 Commits over 3,959 Days - 1.22cph!
set light materials, fixed dashboard rig
[D11][UI][#3217] Fixed options button not respecting X/O switch
[D11][#3450] Fixed scrap piles material.
[D11] + LOD tweaks from 06/03/2020
+ Changes to the water now has multiple meshes and uses vertex colour
split dashboard material, fixed weird texture glitch
Allow specifying light material index to modify emission on
Allow assigning any type of renderer to the lightRenderer for vehicle lights
Now colour coding conditions by type in the editor UI
Give a little more push power for tipping vehicles over
Client now getting terrain type from the PhysicMaterial [sic], which has the benefit of already having a standard getting that also gets the material of non-terrain objects being driven on. Material is now per wheel, so for skid sounds I'm just using the left front wheel. Added road skid sounds back in. Removed TerrainTypeMonitor. Also adjusted ground grip.
Add a dirty flag so player state doesn't always need to save for each player
Set corn, potatoes and pumpkins and compostable
standardise seed/seedling collider sizes so that hover/interactions are consistent.
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Restored sun spec; impact on other surfs too high
setup LOD, added missing mesh to the modules LOD group
adding armored module LOD
Fixed issues with collider and particle conditionals
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Decreased max planar reflection size to 1024 (saved some memory)
Increased sky reflection size to 512 (for celestial body baking)
Moved sun light specular highlight to sky reflection (same as main)
Increased ocean material smoothness
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Fixed sun intensity over time default values
Added space rotation
Fix a few issues with PlayerState and MruDictionary
2019.3.3f1 ProjectVersion.txt
Added a health InfoBar to plant UI, to make it more obvious when plants are dying.
armored module condition/ collider
no IsOnRoad check when handling skid sounds for now
update tire surface sounds
add some surface specific skid sounds
Renamed sun color to sun color temperature (kelvin) over time
Added sun intensity (lux) over time control
fixed some condition and missing physics material on modules
[D11] UI Tweaks n changes
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Oasis, Range, Hapis - latest terrain build
Don't allocate save buffer until needed (saves 32MB script memory on client)