97,182 Commits over 3,653 Days - 1.11cph!
Fixes to structure
Added cleaner looking barrels variants into props
Removing greybox/whitebox models
[D11] add a cached 2k map
Oilrig final models and colliders + prefabs for potential re-use
Scene organization cont'd
[D11] [UI] Added community hub assets for testing. (Currently placeholder art).
[D11][TUTORIAL] Fixed player spawn tutorial bug spawning away from campfire <hopefully> will need to tidy up if confirmed. Tutorial camp fire now uses correct message
[D11] Initial support for Rich Presence strings on xb1
Add WorkshopSkin and MaterialReplacement components to skinned entities in prefab preprocessing to avoid runtime stutter
[D11] MyGames WIP - ScrollRect now moves, updated NavigationBar and added Refresh command
[D11][TUTORIAL] Fix for respawn buttons losing select focus
[D11] Removed a few duplicate entries from D11 translation file
Storing Airfield lighting in a standalone prefab for now.
[D11] Server startup null ref exception fix (observed with 'QA Builders' db state).
[D11] Server memory lightweight runtime monitor.
rand switch implementation
[D11][TUTORIAL] Quick practice now now set to load Craggy Island, removed unused script
[D11][TUTORIAL] Fixed missing script issue, updated localisation
[D11][UI] Changed how Options button hints
Create server hints enabled.
Added hints and option names to translation file
Updated camera with Toms new model
network++ (MT merge conflict)
Loading screen status tweaks when spawning and respawning
[D11] Enable player save for both xb1/ps4
[D11] Reduced PS4 save data block size to BLOCKS_MIN (96) / ~3Mb
Oilrig LODs + scene reconstruction and cleanup for scene2prefab
[D11] Initial support for controller vibration xb1
[D11] Plugin needed for controller vibration support on xb1
Merged in new changes to military tunnel from branch.
Scene2prefab military tunnel
Set up navigation obstacles around new fires at Military Tunnel.
[D11] [UI] added in the live server stats to the pause menu carousel
Fixed that sometimes entities were missing until they sent a new network update when switching spectate targets
[D11] WIP My Games/My Servers
[D11] [UI] Server define fix in UILeaderboards.cs.
FluorescentLight from branch.
Cleanup.
Proplight prefabs.
Fixed NRE in rowboat wake effect
Finished most of interaction code
Toggled gerstner back on; integrated w/ interaction
Changed rowboat prefab to use interaction-based wake
Added native path entry points
[D11] [UI] Cleaned up data set functionality, and enabled basic scrolling functionality for leaderboards that extend beyond the max visible limit.
updates to minicopter animator and control poses
updated sitting pose, updated animator
[D11][UI] missing file from previous commit
[D11][UI] Preset server settings implemented. Additional art and current server definitions
[D11][TUTORIAL] Changed camp_fire object to a new tutorial camp fire prefab