reporust_rebootcancel

139,505 Commits over 4,383 Days - 1.33cph!

4 Years Ago
Remove "NeedsSteamItem" toggle on ItemBlueprint, blueprint now reads ItemDef and checks the steamItem field Added "Tools/Skins/Find redirect issues" Fixed some issues with DLC handling
4 Years Ago
Spray can, tomaha fixes
4 Years Ago
Prevent duplicates appearing in the skin picker in some cases
4 Years Ago
Tuna can wall light refresh
4 Years Ago
Repair bench now works with redirects without skin assets
4 Years Ago
Possible fix for world pos info not showing world info non-admins
4 Years Ago
First pass on allowing redirect skin items to work without skin assets Added support for crafting Items via craft menu
4 Years Ago
Lumberjack tools are no longer craftable (they now appear as skins to hatchet, pickaxe, etc)
4 Years Ago
Lumberjack tool skin files
4 Years Ago
Fix give notices showing 0 when crafting items
4 Years Ago
merge from main
4 Years Ago
▌▍▅█▇▆▉█▍▇ ▉▋▉▋▇▅
4 Years Ago
▊▅▄▆▊▄ ▌█▆▄▅▄█▊
4 Years Ago
Asset farm setup.
4 Years Ago
Fix give notices showing 0 when spawning in items
4 Years Ago
Merge from main -> performance_sampling
4 Years Ago
Perf 6 will show CPU time of various unity update methods
4 Years Ago
Warehouse wip
4 Years Ago
cached texture fix on pickaxe and hatchet viewmodel
4 Years Ago
4 Years Ago
▄ ▍█▆▄▉ ▆▇▋▋ ▉▆▅▄▉▍▄██
4 Years Ago
▉ ▊▋▄▉▊▌▌▊ █▋█ █▉▌ ▆▊▋▇▇ █▊ ▅▅▄▆▇▆▉▊▉ ▆▄ ▇▊▌▅▄▌▆ ▄▍ ▆▌▍ ▉▍▆ ▍▄ ▋▉▆▆▉▌▉▊▍ ▇▇▉▆▍▌ ▉█ ▅▌▍▅▉▍▅
4 Years Ago
textures (it missed them for some reason)
4 Years Ago
updated concrete pick/hatchet materials from metallic to specular updated both cinematic and game versions
4 Years Ago
PositionTracker now always stores the last successful navmesh position. Navigate to last navmesh position if player is briefly off the navmesh.
4 Years Ago
s2p
4 Years Ago
merge from main
4 Years Ago
tweaks for make traversal better around windows lowered AO factor on some props
4 Years Ago
Electric furnace boilerplate
4 Years Ago
Crafter will finish any outstanding crafts if the game was saved mid-craft, preventing material losses
4 Years Ago
Add a progress readout to the crafter loot panel
4 Years Ago
Vending machines and dropboxes are now compatible with storage adaptors
4 Years Ago
Cherrypickable material fix for the new tools at low shader level (Changed from Rust Cloth to Rust Standard) Slight optimization of related import settings.
4 Years Ago
Warehouse wip
4 Years Ago
lumberjack/concrete tool attack & impact sounds
4 Years Ago
Conveyor now draws exclusively from output slots of crafter
4 Years Ago
Industrial Crafter now requires power to run and can be toggled on/off, includes a toggle IO port
4 Years Ago
Conveyor now requires power to function, can be switched on/off Added a toggle IO input for smart switch integration
4 Years Ago
Fireplace & Skull Fire Pit iteration Texture optimization
4 Years Ago
Warehouse wip
4 Years Ago
Skull fire pit polish & related files.
4 Years Ago
Fire Pit mesh overlay & scene backup
4 Years Ago
▍▌▌▍▇▉▋▆▌▄ ▅▋▅▅ ▍▍▌▊▅▅▆▅
4 Years Ago
PositionGenerator dependants
4 Years Ago
merge from main
4 Years Ago
mf main
4 Years Ago
Nudged the campfire main light hue a few degrees towards yellow.
4 Years Ago
terminal exterior final art before LODs
4 Years Ago
phases and codegen checks
4 Years Ago
Add crafting slots to all 3 workbenches Fixed some item handling bugs with the industrial crafter