reporust_rebootcancel

115,873 Commits over 3,959 Days - 1.22cph!

5 Years Ago
[D11][UI] Fadeout Main menu buttons when opening another menu. Removed alpha from opening new page.
5 Years Ago
Pine billboards
5 Years Ago
Merge from main
5 Years Ago
[D11][Graphics][#3692] Debris generated when objects are destroyed
5 Years Ago
Merge from main
5 Years Ago
[D11] + LOD tweaks
5 Years Ago
Show seed/produce gene string on icon hover.
5 Years Ago
Working out the basics...
5 Years Ago
Added splat overlays to snow biome Tweaked splat distance tiling Tweaked splat heightmaps for better blending Added snow pine saplings Improved arctic pines Improved arctic grass Various small foliage tweaks
5 Years Ago
[D11][UI][#3798] Fixed issue with been unable to back out of reporting flow
5 Years Ago
set light materials, fixed dashboard rig
5 Years Ago
[D11][UI][#3217] Fixed options button not respecting X/O switch
5 Years Ago
[D11][#3450] Fixed scrap piles material.
5 Years Ago
[D11] + LOD tweaks from 06/03/2020
5 Years Ago
+ Changes to the water now has multiple meshes and uses vertex colour
5 Years Ago
split dashboard material, fixed weird texture glitch
5 Years Ago
Allow specifying light material index to modify emission on
5 Years Ago
Fix broken headlights
5 Years Ago
Allow assigning any type of renderer to the lightRenderer for vehicle lights
5 Years Ago
Now colour coding conditions by type in the editor UI
5 Years Ago
Physics adjustments
5 Years Ago
Give a little more push power for tipping vehicles over
5 Years Ago
Client now getting terrain type from the PhysicMaterial [sic], which has the benefit of already having a standard getting that also gets the material of non-terrain objects being driven on. Material is now per wheel, so for skid sounds I'm just using the left front wheel. Added road skid sounds back in. Removed TerrainTypeMonitor. Also adjusted ground grip.
5 Years Ago
Fix
5 Years Ago
More env profile stuff
5 Years Ago
Merge from main
5 Years Ago
Add a dirty flag so player state doesn't always need to save for each player
5 Years Ago
Set corn, potatoes and pumpkins and compostable
5 Years Ago
standardise seed/seedling collider sizes so that hover/interactions are consistent.
5 Years Ago
merge from main
5 Years Ago
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5 Years Ago
Restored sun spec; impact on other surfs too high
5 Years Ago
setup LOD, added missing mesh to the modules LOD group
5 Years Ago
adding armored module LOD
5 Years Ago
Fixed issues with collider and particle conditionals
5 Years Ago
Conditionals UI rename
5 Years Ago
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5 Years Ago
Decreased max planar reflection size to 1024 (saved some memory) Increased sky reflection size to 512 (for celestial body baking) Moved sun light specular highlight to sky reflection (same as main) Increased ocean material smoothness
5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
Fixed sun intensity over time default values Added space rotation
5 Years Ago
Fix a few issues with PlayerState and MruDictionary
5 Years Ago
2019.3.3f1 ProjectVersion.txt
5 Years Ago
Added a health InfoBar to plant UI, to make it more obvious when plants are dying.
5 Years Ago
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5 Years Ago
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5 Years Ago
armored module condition/ collider
5 Years Ago
compile fix
5 Years Ago
no IsOnRoad check when handling skid sounds for now