reporust_rebootcancel

115,893 Commits over 3,959 Days - 1.22cph!

5 Years Ago
Fixed diffusion profile list on Hdrp.High
5 Years Ago
cleaned up sprinkler materials a bit, less height and noise
5 Years Ago
Fixed collider instantiate / enable performance issue
5 Years Ago
Updated ASE to 1.7.8.01
5 Years Ago
[D11] Removes unused code
5 Years Ago
[D11] Removes unused code
5 Years Ago
Fix annoying asset preprocess error
5 Years Ago
much better planted bottle materials, set up refractive shader on it with correct sorting
5 Years Ago
[D11][#3682] Added null check to hackable locked create to avoid null ref.
5 Years Ago
Fixed yield display/pick discrepancy. Show both actual current pick amount and current yield value on plant UI.
5 Years Ago
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5 Years Ago
Steam upload files
5 Years Ago
[D11] [UI] Updated credits file to contain translation keys instead of values. Added missing translation for credits screen.
5 Years Ago
[D11] [UI] Added missing translations for credits screen. Fixed credits screen not being openable.
5 Years Ago
[D11][#3589] Altered Guide highlight material to closer match PC
5 Years Ago
[D11] [UI] Added missing shop name translations.
5 Years Ago
[D11] OptionButton UI Tweaks
5 Years Ago
[D11] Main Menu UI Tweaks
5 Years Ago
Merge from main
5 Years Ago
Show an item icon when a seed has "known" genes
5 Years Ago
WIP armored module
5 Years Ago
[D11][#3661] Fixed issue with dismissing kicked popup, fixed hide server names option appearing before opening server list
5 Years Ago
merge from main
5 Years Ago
Just delete TMP_Text.SetText( * ) because it's junk
5 Years Ago
Fixed GameTip not showing in CKJ
5 Years Ago
[D11] [UI] Fixed reporting flow having redundant choices for disabling communincation. Fixed missing translation in English US file for server shutting down.
5 Years Ago
[D11] Fix free memory call
5 Years Ago
[D11] Fix free memory call
5 Years Ago
Making RustText.SetText an override RustText.SetText sets the text via text instead of calling base
5 Years Ago
updated code gen
5 Years Ago
Set all pfx LOD culling to dynamic. Basic trail and spin fx now working on cars.
5 Years Ago
[D11][#3769] Fixed been unable to access main menu when not connected to the internet
5 Years Ago
[D11] Bandit Camp Rotation Fix
5 Years Ago
Renaming variables on SelectedBlueprint in the hope that blueprint info will start working on the build
5 Years Ago
try again
5 Years Ago
missed
5 Years Ago
wip main merge fixes
5 Years Ago
phrases
5 Years Ago
merge from main
5 Years Ago
enable read / write on CCTV gibs (error fix)
5 Years Ago
Add player.swapseat to swap the mounted seat of a specified player
5 Years Ago
Reinstate effect emission overrides for front wheels
5 Years Ago
Fixed impostor motion blur
5 Years Ago
Initial work on supporting new VFX. - Reverted SedanWheelSmoke to the version on Main and removed it from modular cars, now only used on the sedan again. - Removed old water and dirt effects. - Moved all tyre audio from SedanWheelSmoke to ModularCarAudio, some refactoring. - Added tyre audio support for grass and snow. - Refactored VehicleTerrainManager on the server side, renamed VehicleTerrainDamage. Data based on topology. - Added TerrainTypeMonitor on the client side, keeps track on what sort of terrain the vehicle is on. Data based on splats. - Hooked up all new tyre track and spin FX, but currently unused. - Modified grip physics.
5 Years Ago
Added player.dismount command Fixed player.mount sometimes mounting the client Mountable in the editor
5 Years Ago
Updated player preview
5 Years Ago
Fixed skin diffusion world-scale
5 Years Ago
Restored color buffer format; need to wait until it's a custom frame setting
5 Years Ago
Remove that change, was meant to be on a different branch
5 Years Ago
Add player.dismount command