97,843 Commits over 3,683 Days - 1.11cph!
[D11][UI] Create Server menu text validation
[D11] [UI] fix for trigger icons not changing to ps4 icons on ps4 builds on the my stats and the connected players screens
fixed a typo in an options screen hint string
[D11][UI] Crafting screen sort categories changes
[D11] another fix for prefab unloading
[D11] [UI] stopped input while the controller screen is open in game
Ignore "kinematic bodies with CCD enabled are not supported! CCD will be ignored." bullshit error because a million things are temporarily setting rigidbodies to kinematic on the server
Only spawn PerformanceUI on the client
[D11] [Tutorial] Removed trees to see hill better adjusted lighting in cave.
[D11] Profanity check platform API support.
A couple more gc allocs removed
Remove gc allocs in PerformanceUI
Scientist Corpse error fix
Fixed shader-related cliff flickering
[D11] [Tutorial] Update to tutorial map added Rust decal prefab and material
[D11] Fix for missing define, and some translation strings added/fixed
[D11] UnloadAsset was removing the asset from the wrong dictionary which meant it wasn't possible to reload it, and probably didn't actually save any memory!
[D11][Audio] Added detailed reverb to cave_large_hard
[D11] forgot these new files from last commit.
[D11] Make it possible to fix the lod level for the TOD resources so that the other lod assets are not even referenced in. This saves us a few megabytes and should help the procedural map scene load slightly quicker. Fixed to best quality lod for now.
[D11] Fix for attempting to call ConnectedPlayers before the script has initialised.
[D11] Enbaled interactive on create server menu
[D11][TUTORIAL] Highlighted crafting items no longer stay highlighted when finished with
[D11][UI] Removed interactable toggle to stop issue with first selected option. Added missing button control
[D11] [UI] Replaced player stat icons with WIP icons for now until we get all the icons needed.
[D11] [UI] Added view stats functionality to leaderboards screen. Adjusted leaderboard screen layout. Added WIP icons for non-functional leaderboard tabs. Updated translations for leaderboards screen.
[D11] filesystem warmup needs to run every time to reload any unloaded prefabs
[D11][TUTORIAL] Increased damage from helicopter, replaced more placeholder text
[D11] Added more hints to the Server Wipe Options popups, and popups now extend size for hints larger than one line of text
Remove a couple more gc allocs
[D11][Audio] Initial integration of D11 music + stings , created music clips, music themes, aslo sound defs, class and template for stings. Fixed incorrect channel assignments of some ambient SFX sound classes.
[D11] revert part of my last commit as there was a legit need for the state.
[D11][UI] Loadout widget now display amount of items in each catagory
Put litenetlib logging on a NET_DEBUG define
[D11][TUTORIAL] Fix for crash on loading practice mode caused by messed up terrain config
[D11][UI] Create new server screen widget created to display current loadout
new palm trees folder structure, textures-material backup
Shader updates for 2018.3.3
[D11] remove the "development" bootstrap code as it wasn't used, trying to skip parts of the bootsequence isn't really possible with all the async processes we now have, so would need rethinking if at all.
[D11] split off first splash screen into a minimal "bootstrap UI". This gets something on screen sooner, and manages lifetimes better so that the frontend is now smaller and reloads quicker too. Tidy up some unnecessary state, and remove some old cruft from FrontendUI which hasn't worked for a while.
Fix for some unnecessary gc allocs