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97,843 Commits over 3,683 Days - 1.11cph!

5 Years Ago
[D11][UI] Create Server menu text validation
5 Years Ago
[D11] [UI] fix for trigger icons not changing to ps4 icons on ps4 builds on the my stats and the connected players screens fixed a typo in an options screen hint string
5 Years Ago
[D11][UI] Crafting screen sort categories changes
5 Years Ago
[D11] another fix for prefab unloading
5 Years Ago
[D11] [UI] define fix
5 Years Ago
[D11] [UI] stopped input while the controller screen is open in game
5 Years Ago
Ignore "kinematic bodies with CCD enabled are not supported! CCD will be ignored." bullshit error because a million things are temporarily setting rigidbodies to kinematic on the server
5 Years Ago
Only spawn PerformanceUI on the client
5 Years Ago
[D11] [Tutorial] Removed trees to see hill better adjusted lighting in cave.
5 Years Ago
[D11] Profanity check platform API support.
5 Years Ago
Tidied up perf text
5 Years Ago
A couple more gc allocs removed
5 Years Ago
Remove gc allocs in PerformanceUI
5 Years Ago
Fix a few GC allocs
5 Years Ago
Scientist Corpse error fix
5 Years Ago
Rest of L4
5 Years Ago
Fixed shader-related cliff flickering
5 Years Ago
Backup
5 Years Ago
progress
5 Years Ago
Merged shader updates
5 Years Ago
One more
5 Years Ago
[D11] [Tutorial] Update to tutorial map added Rust decal prefab and material
5 Years Ago
[D11] Fix for missing define, and some translation strings added/fixed
5 Years Ago
[D11] UnloadAsset was removing the asset from the wrong dictionary which meant it wasn't possible to reload it, and probably didn't actually save any memory!
5 Years Ago
[D11][Audio] Added detailed reverb to cave_large_hard
5 Years Ago
[D11] forgot these new files from last commit.
5 Years Ago
[D11] Make it possible to fix the lod level for the TOD resources so that the other lod assets are not even referenced in. This saves us a few megabytes and should help the procedural map scene load slightly quicker. Fixed to best quality lod for now.
5 Years Ago
Small shader fixes
5 Years Ago
[D11] Fix for attempting to call ConnectedPlayers before the script has initialised.
5 Years Ago
[D11] Enbaled interactive on create server menu
5 Years Ago
[D11][TUTORIAL] Highlighted crafting items no longer stay highlighted when finished with
5 Years Ago
[D11][UI] Removed interactable toggle to stop issue with first selected option. Added missing button control
5 Years Ago
[D11] [UI] Replaced player stat icons with WIP icons for now until we get all the icons needed.
5 Years Ago
[D11] [UI] Added view stats functionality to leaderboards screen. Adjusted leaderboard screen layout. Added WIP icons for non-functional leaderboard tabs. Updated translations for leaderboards screen.
5 Years Ago
[D11] filesystem warmup needs to run every time to reload any unloaded prefabs
5 Years Ago
[D11][TUTORIAL] Increased damage from helicopter, replaced more placeholder text
5 Years Ago
[D11] Added more hints to the Server Wipe Options popups, and popups now extend size for hints larger than one line of text
5 Years Ago
Remove a couple more gc allocs
5 Years Ago
[D11][Audio] Initial integration of D11 music + stings , created music clips, music themes, aslo sound defs, class and template for stings. Fixed incorrect channel assignments of some ambient SFX sound classes.
5 Years Ago
[D11] revert part of my last commit as there was a legit need for the state.
5 Years Ago
[D11][UI] Loadout widget now display amount of items in each catagory
5 Years Ago
Put litenetlib logging on a NET_DEBUG define
5 Years Ago
Fix some gc allocs
5 Years Ago
[D11][TUTORIAL] Fix for crash on loading practice mode caused by messed up terrain config
5 Years Ago
[D11][UI] Create new server screen widget created to display current loadout
5 Years Ago
new palm trees folder structure, textures-material backup
5 Years Ago
Shader updates for 2018.3.3
5 Years Ago
[D11] remove the "development" bootstrap code as it wasn't used, trying to skip parts of the bootsequence isn't really possible with all the async processes we now have, so would need rethinking if at all.
5 Years Ago
[D11] split off first splash screen into a minimal "bootstrap UI". This gets something on screen sooner, and manages lifetimes better so that the frontend is now smaller and reloads quicker too. Tidy up some unnecessary state, and remove some old cruft from FrontendUI which hasn't worked for a while.
5 Years Ago
Fix for some unnecessary gc allocs