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115,893 Commits over 3,959 Days - 1.22cph!

5 Years Ago
[D11] Network Protocol Bump
5 Years Ago
[D11][Art][#3654] Spotlights in sewer and outpost rotation fix
5 Years Ago
2019.3 perf fix
5 Years Ago
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5 Years Ago
[D11] [UI] Updated keys in original staff credits file. Fixed credits button on main menu again.
5 Years Ago
[D11][UI][#3217] Enabled switching X/O button for SCEJ. Disabled SCEJ define for now
5 Years Ago
[D11] Fix to glass materials being rendered before fog.
5 Years Ago
[D11] [UI] Fixed translation issues with look-at tooltip. Updated Credits screen.
5 Years Ago
Better handling of seed creation
5 Years Ago
[D11] Material Mask Maps pt2. Lit Layer and Lit Blend 4 Way
5 Years Ago
Fixed cargo ship still sometimes spawning too far away from world origin and killings its scientists Added backwards compatibility for old custom map files
5 Years Ago
armored module, merged mesh/material re exported lift texture
5 Years Ago
Remove another layout controller and don't run a coroutine when opening the expanded life stats
5 Years Ago
Switch the expanded death screen stats to RustLayout instead of unity components
5 Years Ago
Minor FX edit
5 Years Ago
Extra wheelspin for initial takeoff
5 Years Ago
Added option to LODComponentParticleSystem to NOT automatically play the particle FX when coming into range, and set all wheel trail/spin effects to playOnShow= false. Default is true so as not to affect other existing objects.
5 Years Ago
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5 Years Ago
Reinstate map changes that got stomped in #48033
5 Years Ago
Physics work, wheel spin adjustments, FX work
5 Years Ago
Remove temp code
5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
Disregard line of sight checks when using player.mount command
5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
[D11] swamp trees mesh optimisation
5 Years Ago
Preallocate a 450mb gc heap
5 Years Ago
Added a couple of calls to GC.Collect during loading to keep the heap size under control
5 Years Ago
Dispose of unnecessary CPU side copies of instancing data after loading
5 Years Ago
[D11] Merge with main
5 Years Ago
[D11] + Reverted a change to range_hall_c_col (In order to fix collision). Will need tested on a fresh server as it may impact rotation + possible fix to sewer_tunnel_door
5 Years Ago
[D11] UI Changes Options Menu Elements
5 Years Ago
[D11][#3450] Dropped items now have a visible outline.
5 Years Ago
[D11] Fixes for a few weapons causing errors from third person animations
5 Years Ago
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5 Years Ago
[D11] Material Mask Maps pt1. Lit Base.
5 Years Ago
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5 Years Ago
merge from main
5 Years Ago
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5 Years Ago
fix dashboard
5 Years Ago
[DTLS] Spam + MT fix. Also doesn't timeout on local servers/clients. - [DTLS] Spam + MT fix. Also doesn't timeout on local servers/clients. - [DTLS] Spam + MT fix. Also doesn't timeout on local servers/clients.
5 Years Ago
tweak driver position (seat and pedal positioning)
5 Years Ago
[D11] [UI] Look-At Tooltip class now translates all actions it receives. NOTE: Need to go through various other classes/items and standardise how they set their game menu info to ensure they don't pre-translate information, otherwise we end up with "#'s" prefixed on a bunch of actions.
5 Years Ago
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5 Years Ago
[D11] + Bollard_a_rope shadow culling too quickly - fixed
5 Years Ago
Marked several excavator meshes as readable since they are used on colliders with negative scale (should really be avoided, but since there are so few it doesn't matter too much)