115,893 Commits over 3,959 Days - 1.22cph!
[D11] Network Protocol Bump
[D11][Art][#3654] Spotlights in sewer and outpost rotation fix
[D11] [UI] Updated keys in original staff credits file. Fixed credits button on main menu again.
[D11][UI][#3217] Enabled switching X/O button for SCEJ. Disabled SCEJ define for now
[D11] Fix to glass materials being rendered before fog.
[D11] [UI] Fixed translation issues with look-at tooltip. Updated Credits screen.
Better handling of seed creation
[D11] Material Mask Maps pt2. Lit Layer and Lit Blend 4 Way
Fixed cargo ship still sometimes spawning too far away from world origin and killings its scientists
Added backwards compatibility for old custom map files
armored module, merged mesh/material
re exported lift texture
Remove another layout controller and don't run a coroutine when opening the expanded life stats
Switch the expanded death screen stats to RustLayout instead of unity components
Extra wheelspin for initial takeoff
Added option to LODComponentParticleSystem to NOT automatically play the particle FX when coming into range, and set all wheel trail/spin effects to playOnShow= false. Default is true so as not to affect other existing objects.
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Reinstate map changes that got stomped in #
48033
Physics work, wheel spin adjustments, FX work
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Disregard line of sight checks when using player.mount command
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[D11] swamp trees mesh optimisation
Preallocate a 450mb gc heap
Added a couple of calls to GC.Collect during loading to keep the heap size under control
Dispose of unnecessary CPU side copies of instancing data after loading
[D11] + Reverted a change to range_hall_c_col (In order to fix collision). Will need tested on a fresh server as it may impact rotation + possible fix to sewer_tunnel_door
[D11] UI Changes Options Menu Elements
[D11][#3450] Dropped items now have a visible outline.
[D11] Fixes for a few weapons causing errors from third person animations
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[D11] Material Mask Maps pt1. Lit Base.
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[DTLS] Spam + MT fix. Also doesn't timeout on local servers/clients. - [DTLS] Spam + MT fix. Also doesn't timeout on local servers/clients. - [DTLS] Spam + MT fix. Also doesn't timeout on local servers/clients.
tweak driver position (seat and pedal positioning)
[D11] [UI] Look-At Tooltip class now translates all actions it receives. NOTE: Need to go through various other classes/items and standardise how they set their game menu info to ensure they don't pre-translate information, otherwise we end up with "#'s" prefixed on a bunch of actions.
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[D11] + Bollard_a_rope shadow culling too quickly - fixed
Marked several excavator meshes as readable since they are used on colliders with negative scale (should really be avoided, but since there are so few it doesn't matter too much)