97,868 Commits over 3,683 Days - 1.11cph!
Added asset context menu entry to run BuildPrefabs for client or server
Added IClientComponent to a bunch of client side components
Improved custom GC logic and replaced gc.minheapsize / gc.maxheapsize with gc.buffer
Integrated deep sea disturbance into water dynamics
[D11][TUTORIAL] Fix for water well inventory transfer failing
[D11] [UI] Added support for text mesh pro fonts and preset material. Community hub now only checks for server updates every minute and will only re-parse if the check results in a more up-to-date news article.
[D11] Find/Join Game page hint strings hooked up
[D11] Added loading spinner to MyGames, and fixed a bunch of warning popup header strings
[D11][UI] Added translation strings for OSK
[D11][TUTORIAL] Fix for issue #683, crash after breaking down items in recycler then opening inventory
Autoturret/player sensor NRE fixes
[D11] MyGames now only shows servers you have rented yourself, and currently selected gameobject is now cleared when moving between base carousel pages with no selectable content
[D11][UI] close inventory when looting item is destroyed
[D11][TUTORIAL] Tweaks to flow of cave objectives, fixed a missing reference
removing old entity prefabs
clutter and resource entity prefabs
[D11] [UI] swapped round hunger and thirst in the inventory screen to match the swapped round ones on the hud
Palm trees model prefabs setup, billboards setup
[D11] Bump Network Protocol to 2115
texture sizes - final models incl. LODs
Added custom GC logic to keep it from triggering while moving or in combat if at all possible (perf 10 to show status)
Added gc.minheapsize and gc.maxheapsize convars for testing / analysis purposes
[D11][TUTORIAL] Fix for issue #449, crash when unloading SMG
[D11][TUTORIAL] Fix for issue #657, crash when using water pump and drinking from barrel
[D11][TUTORIAL] Fixed issue with not being able to place floor foundation with door open
[D11][TUTORIAL] Added crouching hint to cave, enabled repeatable cave messages
[D11][TUTORIAL] Increased number of resources gathered for tutorial
[D11][TUTORIAL] Common now sorted by objective needs
[D11] [UI] the crafting queue should now expand properly again, sped up the animation a bit too
Fixed error when running CodeGen
[D11] Playfab Cloudscript requests new meta object containing network protocol. Removed the extra headers because they didn't work for our purposes.
[D11][UI] food items on the player belt should now be usable with right trigger
[D11] [UI] stopped the player being able to interact with things while the controls screen is open
stopped quick chat from closing automatically when you send a message
[D11][UI] Fixed issue with transitions between main menu and create server screen,
Remove the electricity category from the crafting screen,
Fixed a crash from holding a button inside the players inventory.
Removed special case for Cloth and DeferredDecal from prefab preprocessing
BlendedSoundLoops is IClientComponent
Fixed potential NRE in SoundDefinition
Strip NGSS_Directional and HttpImage from server prefabs
[D11] Latest PlayFab SDK 20190123