reporust_rebootcancel

110,878 Commits over 3,897 Days - 1.19cph!

12 Days Ago
Check if there is an instance of the indirect instancing component because apparently it's possible that we add/remove instances when there isn't an active camera.
12 Days Ago
More organising and combining. Deleted now unused menu items and removed their refs in presets.
12 Days Ago
initial ui sign.update.sculpture prefab variant
12 Days Ago
Started organising options layouts
12 Days Ago
exported edited wolf attack ledge rm animation
12 Days Ago
Merge from bag_pickup_auth
12 Days Ago
Fixed bag interactions when in auth
12 Days Ago
merge from /indirect_instancing
12 Days Ago
Indirect instancing: - Prevent NullReferenceException when attempting to remove instances without a MeshFilter component - Fixed shader compilation error in the shadow pass - Surround instancing code with `#ifdef CLIENT` for cleaner server builds
12 Days Ago
Updated workshop scene set dressing for new rocks
13 Days Ago
merge from font_updater
13 Days Ago
merge from caminfo_barrel_squeeze
13 Days Ago
merge from fix_toolgun_LOD
13 Days Ago
merge from hexagontile_kill_fix
13 Days Ago
merge from fix_binocular_2024
13 Days Ago
merge from bag_pickup_auth
13 Days Ago
merge from store_gesturepack_uiscale_fix
13 Days Ago
More socket fixes
13 Days Ago
Added snap sockets for the triangle planters to the triangle foundation and triangle floor piece
13 Days Ago
WIP
13 Days Ago
WIP system to track food spoilage Operates via new ItemModFoodSpoiling that stores a countdown in real time for how long an item remains unspoilt Added a new getSpoilMultiplier callback to ItemContainer that can modify the rate food spoils when items are contained within it, powered fridges reduce the rate by 90%
13 Days Ago
Moved AllowPlayerInstigatedDismount up from BaseVehicle to BaseMountable
13 Days Ago
merge from primitive
13 Days Ago
Speed and handbrake tweaks on slopes
13 Days Ago
Fridge is now an IO entity, requires 5 power
13 Days Ago
Fixed some old textures taking too much ram.
13 Days Ago
Fixed a rounding issue when receiving scrap from trades with dynamic pricing applied
13 Days Ago
Horse ground alignment tweaks
13 Days Ago
Merge from scrap_exchange_dynamic_pricing
13 Days Ago
Merge from root_label_fix
13 Days Ago
Merge from ice_sculptures
13 Days Ago
Manifest
13 Days Ago
More adjustments, can now accept either a player ID or player name
13 Days Ago
Adjusted clearUGCByPlayer convar to not require the player to be online
13 Days Ago
Merge from xmas2024
13 Days Ago
Removed a WaterVisibilityTrigger from the root xmas dungeon prefab
13 Days Ago
Gallop gait tweaks
13 Days Ago
merge from xmas2024
13 Days Ago
Horses now skid when braking at full speed Progressively reduce head leaning max angle based on speed Re-introduced spine ik Tweaks
13 Days Ago
added textures and set up mats for the knight armour
13 Days Ago
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13 Days Ago
battering ram anims updated
13 Days Ago
Bugfix: Prevent game-object pooling if done mid-scene switch - When MonoBehaviours are being destroyed due to scene switch, it can cause an invalid transform hierarchy modification, causing an error MonoBehaviors can clean up their resources in OnDisable, which can cause them to be pooled - example: AmbienceWaveSounds. Tests: validated it doesn't affect entity pool warmup sequence (as we create->retire there). Using `log.level Audio 2` and a bit of 100% code-forcing the issue, disconnected 3 times: - without the fix, it was 100% generating an error on disconnected - with the fix, had 0 error reports
13 Days Ago
merge from xmas2024
13 Days Ago
always unlock ginger bread building skin
13 Days Ago
battering ram anims exported on updated rig
13 Days Ago
merge ice_sculptures->main - addresses majority of feedback from previous playtest
13 Days Ago
added initial battering ram anims
13 Days Ago
Medieval Metal Double Door Folder Setup Added Medieval Metal Double Door Frame Model, Textures, Materials, LODs & GIBS Setup a Basic Prefab for the Medieval Metal Double Door Frame