reporust_rebootcancel

134,070 Commits over 4,293 Days - 1.30cph!

10 Days Ago
Bugfix: OcclusionGroupTests - hookup serverMgr to Network.Server - clarified expectatios for TestVisibilityNear, will need to do more of it for sleepers They were unlinked, sso player's weren't fully transitioning to the sleeper state (no subscriber, no connection), letting more tests pass than expected Tests: ran unit tests, 23/226 fails, old logic started to fail as well
10 Days Ago
Picture frames - fixed shutter materials for scrap frames
10 Days Ago
Tests: OcclusionGroupTests - Asleep players are now disconnected-asleep (no subscriber, no connection) Tests: ran unit tests, this fails 11/226 cases, all on new logic side
10 Days Ago
Tests: OcclusionGroupTests - new TestVisibilityAfterMovingToOutside (32) All simple cases covered, except for using actual sleepers. Next change will likely break a bunch of tests Tests: ran unit tests
10 Days Ago
merge from SKS_worldlodsupdate (140946)
10 Days Ago
Debug drawing
10 Days Ago
wood box prefabs updated
10 Days Ago
wood box corpse
10 Days Ago
wood box lods and gibs
10 Days Ago
Merge from naval_update
10 Days Ago
merge from main
10 Days Ago
Added initial shadow presets
10 Days Ago
Merge from naval_update
10 Days Ago
Advanced on-screen profiling using FrameTimingManager (WIP)
10 Days Ago
Improve Update() performance by caching is_in_motion state for every entity.
10 Days Ago
Improve Update() performance by caching is_in_motion state for every entity.
10 Days Ago
add screenshot mode for water SSR, works around cut off reflections in high res screenshots
10 Days Ago
add underwater fog blending for tropical shores in deep sea
10 Days Ago
fix merging of island heights with TerrainMeta.HeightMap.deepSeaHeights
10 Days Ago
Merge from main
10 Days Ago
Fix the GUID warning that was actually caused by looking up path for empty / null prefab
10 Days Ago
Adjust floating city HLOD settings to prevent casino pop in S2P all floating cities
10 Days Ago
merge from main
10 Days Ago
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10 Days Ago
merge from main
10 Days Ago
set up steam item for artist pack, linked to all items, set up sprays
10 Days Ago
Picture frames - reverted light up frames to correct material
10 Days Ago
scrapframe shutter mat tweaks, deleted unused textures
10 Days Ago
scrapframe fixed blending on backs, fixed barbed wire uvs, added new shutters
10 Days Ago
Merge from main
10 Days Ago
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10 Days Ago
Change all applicable refs to GetParentBoat to GetParentFinishedBoat
10 Days Ago
Remove the word Player from a bunch of PlayerBoat static functions
10 Days Ago
Refactor some stuff to IsChildOfFinishedInteractablePlayerBoat (very placholder function name)
10 Days Ago
Post merge fixes
10 Days Ago
Add finished check
10 Days Ago
Fix error from trying to stop one shot animations when the player is already gone, for e.g. when exiting network range.
10 Days Ago
cherrypicked and fixed shutter frames branch (scripts only, no prefab changes)
10 Days Ago
merge from fix_copy_paste_duplicate_entity -> main
10 Days Ago
Attach cannon ball to hands when reloading cannons.
10 Days Ago
Tests: OcclusionGroupTests - add TestVisibilityAfterMovingToFarRange (32) - added a couple TODOs Tests: ran new unit tests, all's gud
10 Days Ago
Add `paste_grid {x} {y} {spacing}` command Fix not being able to undo multiple pastes with a single `undopaste` command
10 Days Ago
Tests: OcclusionGroupTests - add move to near range visibility test (32) Tests: ran new tests, all pass
10 Days Ago
Tests: OcclusionGroupTests - add test validating moving from outside net range to same cell (32 tests) Need to add 2 more variations (move to near and far range), then can start moving to esoteric scenarios Tests: ran new tests, all pass
10 Days Ago
Bugfix: OcclusionGroupTests - fixup invalid expectation of newlogic groups in TestVisibilityAfterMovementAway We succesfully enforce newlogic's rule that networkable should always be in a local occlusion group Tests: ran all unit tests, all green
10 Days Ago
Picture Frame - updated scrap set icons
10 Days Ago
Refactor from IsChildOfPlayerBoat to IsChildOfFinishedPlayerBoat (for now)
10 Days Ago
Picture frames - texture update, deploy volumes fix
10 Days Ago
scrapframe xxl gibs