reporust_rebootcancel

130,046 Commits over 4,232 Days - 1.28cph!

9 Days Ago
Fix print_prefabs having wrong order of columns (existing issue??)
9 Days Ago
Hackweek XIV FPV Drone - Added drone, changed movement to mouse based pitch and roll, removed item container support, changed sound pitch, general flight model adjustments
9 Days Ago
Fix deleteentitiesbyshortname not replying correctly, improve feedback and add usage descriptions
9 Days Ago
Merge from boat_building
9 Days Ago
Merge from more_auth
9 Days Ago
Can now set lock code from edit mode
9 Days Ago
Gun turret container on the attack heli now gets cleared correctly when using fixcars command.
9 Days Ago
Re-enable auto auth on place back to steering wheel
9 Days Ago
Renamed some prefabs, folders
9 Days Ago
Bunch more auth work, fixes and UI option consistency.
9 Days Ago
Started on the item tab
9 Days Ago
Reapply the caching present before the optimization with a nullable bool & ensure ResetState() will reset the caching
9 Days Ago
Power mannequins to change their pose
9 Days Ago
Padding and layout fixes
9 Days Ago
Added RobotoMono-Bold
9 Days Ago
realmed OverlapSphere - this isn't worth it, it's going to break the whole game to fix minor annoyances or in-editor mistake
9 Days Ago
Fixed RobotoMono material fuckery
9 Days Ago
Burlap shoes repose/lods - added female prefab
9 Days Ago
realmed GamePhysics.CheckSphere - it's stupid that the PhysicsScene API doesn't have a CheckSphere, but the static one does
9 Days Ago
Console menu navigation
9 Days Ago
Ninja suit repose
9 Days Ago
force World prefab spawning to spawn both client and server manager instances of the prefab in listen-server mode - something hacky in bootstrap to not fail trying to build a navmesh, we're populating TerrainMeta.Path.Monuments twice here but it might be a non-issue beyond this one
9 Days Ago
- Can now pass a radius to debug.puzzlereset, or not to reset all puzzles like before - Fix the command not working from the server console
9 Days Ago
Removed save file name from Craggy's GameSetup
9 Days Ago
Developer tool nav bar buttons
9 Days Ago
Client compile fix
9 Days Ago
- Added RPC name under the info section of RPC packets - Added global filters for server/client realms - Added packet type breakdown of the top packets - Clean restyle of the net graph
9 Days Ago
Command block tests
9 Days Ago
Added the old console to the new developer tool prefab for now
9 Days Ago
Added indirect instancing for the ballpit spheres
9 Days Ago
create GO for the client's physics scene to just hold a terrain collider (Terrain component not needed as it can reference the same TerrainData), should be able to share the static ignore grid still as well
9 Days Ago
Baseline, bootstrap spawns EngineUI2
9 Days Ago
Merging fpbuild related changes to main branch
9 Days Ago
Add a network graph
9 Days Ago
Setting up EngineUI2_DeveloperTools prefab
9 Days Ago
Implemented a simplified version of the ball pit physics in a test scene
9 Days Ago
Auto auth player on placing steering wheel
9 Days Ago
console tools
9 Days Ago
9 Days Ago
Burlap shirt repose/lods
9 Days Ago
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9 Days Ago
plastic please
9 Days Ago
Renamed the prefabs
9 Days Ago
easel lods
9 Days Ago
Fix for texture issue on 3p m15
9 Days Ago
Add Invoke<T>, Invoke<T1,T2>, InvokeRepeatingWithHandle to use InvokeHandler without allocating garbage