reporust_rebootcancel

133,530 Commits over 4,293 Days - 1.30cph!

12 Days Ago
▄ ▌▋▅▊▍▋█ ▍▍▄ ▉▇▄▋▍ █▅▆▇▍▇▆▇ ▋▉ █▌▍▆▆▊▇▋ ▌▊▉▋ ▉▍ ▇▆ ▉▌▅▊▇▌▌▆▋ ▊▆▋ ▊▊▉█ █▄ ▉▍▉ ▋▋▇▆▉▆ ▄▇▋▊▆ ▄▋▋█ ▅▄▅
12 Days Ago
merge from naval_update/deep_sea
12 Days Ago
merge from naval_update
12 Days Ago
Removed unused sprite added by error
12 Days Ago
- tweaked holster position - tweaked lod group settings - removed uneeded worldmodel prefab
12 Days Ago
- entity setup - created correctly set up worldmodel prefab (current being used is set up to use batch rendering with meshes that exceed the limit to batch) - set .item to use new worldmdodel prefab
12 Days Ago
merge from fix_puzzle_reset_underground -> main
12 Days Ago
Paintable Reactive Target - Initial folder structure, added model with LODs and textures
12 Days Ago
Removed prevent building volume from deep sea portals, not necessary
12 Days Ago
more prefab and setup updates, re-exported anims at origin, removed prefab offsets
12 Days Ago
Raise min height of airfield radiation puzzle Shrink size of airfield puzzle reset from 35m -> 28m S2P
12 Days Ago
Shifted arctic research base AI wake zone up by 15m, which shifts the puzzle reset & radiation height upwards S2P
12 Days Ago
Clear indicesToCheck list before reusing it for water collision ignores. Fixes native crash from projectile batching, and buoyancy batching breaking after enabling the deepsea.
12 Days Ago
Add `monumentpuzzleresetradiationoverride` convar to force enable radiation despite the puzzle's reset status (makes testing easier) Apply minimum height to the radiation spheres as well as the puzzle resets Show height cutoff position when `drawpuzzlereset` convar is enabled
12 Days Ago
initial implementaion, viewmodel prefab updates
12 Days Ago
(Hopefully) Fix player animations sometimes being left in weird states because of pooling. Clean up the way we release animation handles to make sure the input ports always get disconnected regardless of whether the handle is valid or not, release handles when pooling players.
12 Days Ago
zipline IK adjustments and finger pose fix
12 Days Ago
Fix crash from accessing null playable graphs and playables when releasing animation handles.
12 Days Ago
Validate graphs when setting animation handle progress - fixes cannon reload error spam.
12 Days Ago
stone component blockout WIP
12 Days Ago
▅▅▌▊▉▄▋ ▇▄▆ ▉▆▌ ▆▋ ▍▊▇▅▌▊▉ ▉█ ▌▌▄▄▌ ▄█▅▆ ▋▌▍ ██▊▆▊▅▋▇ ▅█ ▋▆▌▍▄▉ ▅▉▊▊▉█▌ ▋▍▋█▍▋█▄▄█▋ ▉▅▊▌▆▉▌ ▆▇▇▄▌▅ ▌▍▌▄▊ ▅▆▇▍▊▍
12 Days Ago
merge from main
12 Days Ago
Raise min height for water treatment radiation puzzle S2P
12 Days Ago
Raise min height of trainyard radiation puzzle S2P
12 Days Ago
Raise min height of sewer branch radiation puzzle S2P
12 Days Ago
Raise min height of powerplant radiation puzzle S2P
12 Days Ago
Cleanup
12 Days Ago
Updated ghost ship icons
12 Days Ago
Raise height offset of NMS S2P
12 Days Ago
Raise height of Launch Site PuzzleReset S2P
12 Days Ago
Fix removed using statement in PuzzleReset
12 Days Ago
1p arcade idle anim update
12 Days Ago
Remove commented test
12 Days Ago
12 Days Ago
█▋█▌ ▅▄█▆ ▄█▍▆▌▊▇▍▅▉▇█ █▊▅ ▆▊▆▉ ▆▄▆▊▋▇▍
12 Days Ago
Picture Frames - removed glass from standing light up frame, fixed texture metadata
12 Days Ago
Fixed deep sea entrance marker showing inside the deep sea
12 Days Ago
Fix collider names on BBS causing warnings after a recent change
12 Days Ago
ballista_mounting_fix -> main
12 Days Ago
Fixed mounted ballistas flipping the player view when mounting. This was caused by a change on cannons (to support parented cannons on boats). Now only apply the parenting logic to cannons and not the regular Ballista entity.
12 Days Ago
merge from naval_update
12 Days Ago
merge from naval_update/deep_sea
12 Days Ago
Added a timer to portal map marker to show the time left before the deep sea closes
12 Days Ago
Updated deep sea portal markers
12 Days Ago
Tweaked wipe duration and radiations
12 Days Ago
stand driving pose update
12 Days Ago
added 60 fps reload anim for 3p paintballgun
12 Days Ago
▌▊▊▋▆▄ ▋▆▅ ▉▇▉ ▇▅▉▍ ▅▊ ▊▅▆▌▄▌▇ ▋▌ ▇▇▍▋▇ ▋▇▇▉ ▄▆▄ █▊▉▊▍ ▉▅▋▇ █▉▉▇ █▅█▄▊▌▇█▅▇ ▌▅▌▍▌▍▌ ▍▍▌▉▅▉▊ ▅▄▆▅ ▄▉▍▌▇█▍▉▍▆ ▍▅▍▊▆ ▆▋█▅▊ ▆▋ ██ ▊▋▌▆ ▊▋ ▍▉ ▉▅█▊█
12 Days Ago
passenger pose update
12 Days Ago
Merge: from useplayertasks_invisplayers - Bugfix for invisible player in helis/other vehicles with UsePlayerUpdateJobs 2 Tests: 2p on Craggy, flew heli to player outside of network range 5 times - player was visible