reporust_rebootcancel

123,361 Commits over 4,171 Days - 1.23cph!

10 Days Ago
Fixed adobe and legacy wall and gate packs appearing twice in the store building skin category
10 Days Ago
merge from respawn_wet_proposed_fix --> main
10 Days Ago
merge from decor_lighting_dlc/storepage
10 Days Ago
Hexagon tiles - Updated textures
10 Days Ago
merge glass_fix_resourcerefs to main
10 Days Ago
Addded mannequin to the store decor category
10 Days Ago
Beanbag seat - Icon update again, and fuzz shader setup update again
10 Days Ago
set up wallpapers for exhibit decor dlc - still need to do icons
10 Days Ago
Beanbag seat - Updated icons with new textures
10 Days Ago
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m249 - updated weapon audio timings
10 Days Ago
Update related monument prefabs
10 Days Ago
Fix overlapping metal/glass colliders in shop fronts and security doors.
10 Days Ago
spas12 - updated 3p anims to have -50 rot y on top spine control - set correct custom spine offset rot y on entity
10 Days Ago
hierarchy generation actually applies the transforms it gathers (still adds all colliders to the root)
10 Days Ago
Add small_glass to query vis job runner, only run terrain ignore checks if rays hit terrain, bump max hits to 4.
10 Days Ago
Block spray can reskinning of ceilinglight
10 Days Ago
Wallpaper - tweaked carpet, added hexagon tiles
10 Days Ago
Fixed store takeover editor following the localization changes
10 Days Ago
updated timing of world sks reload weapon anim
10 Days Ago
PT Boat Updates
10 Days Ago
Merge from deep_sea
10 Days Ago
- Move recast code to the rust native project - Rust native local DLL build to test
10 Days Ago
split collider data SO out into its own file
10 Days Ago
better default params and fixed it not actually using the target MeshFilter it's given
10 Days Ago
More set dressing floating walkways and docks WIP
10 Days Ago
adjust shore epsilon for terrain-water check
10 Days Ago
Skin list update
10 Days Ago
10 Days Ago
Skin asset name
10 Days Ago
Ceiling fluorescent light is now a redirect skin of the ceiling light Power consumption upped to 2 Affects growables
10 Days Ago
Remove non threadsafe timeWarning from multithreaded part
10 Days Ago
10 Days Ago
Beanbag Seat - Updated textures with colour changes and added fuzz shader
10 Days Ago
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10 Days Ago
merge from main
10 Days Ago
merge from decor_lighting_dlc
10 Days Ago
ContainerIOEntity now has a isLockable field Made the wall cabinet lockable
10 Days Ago
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10 Days Ago
Media assets, store page
10 Days Ago
positioned lock empty in wall cabinet
10 Days Ago
Wall Storage - Deleted old icon from the main assets folder (it seems to have slipped through using the old icon tool)
10 Days Ago
package modifications - built latest version 1.0.7 and replaced Windows DLL, gives access to more tuning parameters - made lib editor only - compatibility changes for new version - removed old version linux and osx libraries, if someone cares to generate convex colliders on mac/linux then we can build them
10 Days Ago
gunshot_network_range_improvements -> main
10 Days Ago
- Import UniTask - Run navmesh generation on a background thread - Handle AiManager.nav_wait and AI.move the same way as the current DynamicNavmesh
10 Days Ago
fix for double audio trigger bug