126,711 Commits over 4,109 Days - 1.28cph!
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Fix editor scene error when selecting an IOEntity with a null output array
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Remove topFloor bool from save data, use a flag instead
Fixed a couple of cleanup issues
Shrink the wounded/sleeping collider a little more
Only refresh the player's collider size every 250ms (performance, no serious need to do it more often)
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Fixed protection type on elevator so it can take damage
Collider size is now refreshed on bots as well as real players
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Fixed dodgy collider in doorway between recycler and main building at airfield
Snow/Rain/Lightning/Aurora groups
Cleaned up temp file clutter
Some renames for naming consistency
Fixed Secretlabs chair gib errors
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subtracting
54455 - multiple issues, merge to experimental once fixed
Merge from SecretLabChair
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Prevent building layer fix
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