115,890 Commits over 3,959 Days - 1.22cph!
Never include server channel messages in the recently seen list (fix for report UI on modded servers)
Never allow clicking on server channel messages, even if they have a steamid set
Show ban reason when rejecting banned players from joining the server
Remove ImpostorShadows component in PrefabPreProcess
Don't remove DDraw script from server builds
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Fix shoulder bones not resetting scale properly when mounting
[D11][UI] Fixed missing loot panel reference
[D11] Fixed a bunch of broken prefabs in caves
Added noclipspeed, noclipspeedslow, noclipspeedfast
Fix Music Help UI NRE when the sharp modifier key is not bound
Fixed NRE and guitar not appearing when previewing the acoustic guitar in the workshop preview uploader
Fix for asset loading possibly using more memory
Put files in asset bundles even though they're also in /resources/ (old behaviour, map maker request)
Benchmark record memory usage
Just "!CLIENT" out the whole method because there's already a !CLIENT around the StartCoroutine anyway
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Updated piano IK targets to work better across one octave when using the keyboard
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Raise priority of instrument notes produced by the local player
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Fix sending unhandled command error with bad data
Reject commands sent by banned players
WIP team chat integration
Keep track of the most recent team chat messages, add a command to get them
Add a command to send team chat messages
Broadcast team chat messages to listeners as they arrive
Got rid of some redundant allocations in DeveloperList
Updated all monument prefabs
updated wip module, getting latest
Optimized Military tunnels
Set m_CurrentQuality setting back to 6.
Added LookAt for drive shaft visuals.
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set chassis mesh skin quality to auto
Updated Powerplant
Optimized Compound
Cherry pick quality settings edit
Increased max skin weights to 2 on super potato
Don't force quality settings to zero on listen server (#
42862 removed the "&& !CLIENT" from this whole method)
updated WIP module, tweak chassis elements to work with 2 bones influence
Fixed some drum sound defs not in the instruments class
Enable playedNote trigger on acoustic guitar vm
Added some checks to notesfx importer to catch duplicate midi notes
Added an InstrumentDebugInput component to test stuff out in the editor