115,863 Commits over 3,959 Days - 1.22cph!
[D11] LOD distance tweaks to water wells assets
[D11] + Bandit_Town LOD's tweaked
[D11] Fixed LODs on foundation.steps Metal and Stone
[D11] Get blocklistrequest use POST
[D11] LOD Tweaks Player Built Structures
Fixes for morphcache issues
[D11] + Fixed all the issues with the wooden cabins (Missing prefabs, prefabs incorrect transform, materials assigned incorrectly, LOD's not transitioning correctly, etc)
Fixed icons not being included
[D11] + Bandit_Town a few prefabs tweaked
[D11] + Water_treatment_plants remainder of LOD's tweaked
Alt look hides viewmodel/body
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Fixed not able to access the motor in rowboat when driving
Never include server channel messages in the recently seen list (fix for report UI on modded servers)
Never allow clicking on server channel messages, even if they have a steamid set
Show ban reason when rejecting banned players from joining the server
Remove ImpostorShadows component in PrefabPreProcess
Don't remove DDraw script from server builds
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Fix shoulder bones not resetting scale properly when mounting
[D11][UI] Fixed missing loot panel reference
[D11] Fixed a bunch of broken prefabs in caves
Added noclipspeed, noclipspeedslow, noclipspeedfast
Fix Music Help UI NRE when the sharp modifier key is not bound
Fixed NRE and guitar not appearing when previewing the acoustic guitar in the workshop preview uploader
Fix for asset loading possibly using more memory
Put files in asset bundles even though they're also in /resources/ (old behaviour, map maker request)
Benchmark record memory usage
Just "!CLIENT" out the whole method because there's already a !CLIENT around the StartCoroutine anyway
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Updated piano IK targets to work better across one octave when using the keyboard
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Raise priority of instrument notes produced by the local player
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