reporust_rebootcancel

126,704 Commits over 4,109 Days - 1.28cph!

5 Years Ago
Fixed invisible barrier across airfield rear door
5 Years Ago
Merge from bandit_lamps
5 Years Ago
Merge from PlayerColliderMod -> Main
5 Years Ago
Fixed being able to pickup an entity without a hammer even if require hammer is enabled
5 Years Ago
Merge BoatClip -> Main
5 Years Ago
Merge DestroyableRoadsigns -> Main
5 Years Ago
Merge MoreGeneralBugFixes -> Main
5 Years Ago
Fixed loot barrel gibs not using the correct material
5 Years Ago
Merge OilRigBoats -> Main
5 Years Ago
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5 Years Ago
first batch of voice prop sounds
5 Years Ago
Code gen for texture streaming command
5 Years Ago
Adjust recycler rounding so there is no benefit to recycling some stackable items individually
5 Years Ago
Re-enabled texture streaming option, memory leak bug was fixed in 2019.3.10
5 Years Ago
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5 Years Ago
merge from chat_message_fix
5 Years Ago
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5 Years Ago
WIP spectator "platform" and authentication
5 Years Ago
compile fixes
5 Years Ago
Fix for chat messages occasionally getting hidden.
5 Years Ago
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5 Years Ago
wip brain/state separation
5 Years Ago
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5 Years Ago
Fix kayaks not decaying at the intended rate
5 Years Ago
Init timesince to zero so there's a delay in starting decay on newly spawned boats
5 Years Ago
Oops, invert <>
5 Years Ago
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5 Years Ago
merge from crafting_placeholder_fix
5 Years Ago
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5 Years Ago
Boom box now requires power in slot 0 to work, slot 1 is now used to toggle on/off
5 Years Ago
Protobuf typo fix
5 Years Ago
Icon and description typo fixes
5 Years Ago
Unsaved
5 Years Ago
Added an IOEntity child to the elevator to handle powered state Fixed some save/load issues
5 Years Ago
Merge from voiceprops
5 Years Ago
Don't decay boats for 45 minutes after use (up from 10 minutes)
5 Years Ago
Decrease deep water max to 12m
5 Years Ago
Fixed boats decaying at the wrong rate if the decay tick rate was changed from 60s
5 Years Ago
Decay all boat types when in deep water. New deepwaterdecayminutes parameter sets the max decay rate
5 Years Ago
Added shared BaseBoatDecay method, ready to add deep water decay
5 Years Ago
Can now be deployed on floor/foundation as well as floor frames Moved prefab position back to above pivot Update collider positions and other components based on new prefab position
5 Years Ago
Removed unused MotorBoat class
5 Years Ago
Refactoring platform code to use a new UserId type instead of direct ulong
5 Years Ago
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5 Years Ago
Exception fixes
5 Years Ago
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5 Years Ago
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5 Years Ago
Missing reference in world setup
5 Years Ago
World setup / proc map edits.
5 Years Ago
rotation fix on lift bone, updated prefabs accordingly