reporust_rebootcancel

115,808 Commits over 3,959 Days - 1.22cph!

5 Years Ago
[D11] Fix logo
5 Years Ago
[D11] Psn blocked list auth
5 Years Ago
Added deployable decay to deployed instruments
5 Years Ago
Merge from main
5 Years Ago
Added a music stage to compound chill zone with a few static instruments
5 Years Ago
[D11] Water Treatment, Water Well, Radtown, Mining Quarry Compound and Power Substation Big 1 SLOD Textures.
5 Years Ago
Sound settings test 2
5 Years Ago
[D11][SERVER] Null Pointer fix
5 Years Ago
Merge from main
5 Years Ago
foliage rocks filter update, added GenerateCliffTopology to the gaea level world stack
5 Years Ago
New background videos Updated horse background video
5 Years Ago
Reworked ALT and Mountain topologies for Damian
5 Years Ago
merge from instruments
5 Years Ago
Sound settings test 1
5 Years Ago
Scene backup
5 Years Ago
▋▆▍█▋ ▆▇▄▇ ▋█▋▋▇▊▉▉ ▆▋ █▅▌▆▋▋ ▍▊ ▄▉▋ ▋▍▆▄▆▋▉▋▇
5 Years Ago
More cleanup If unable to find a recording when using playrecording, print out the options in the directory
5 Years Ago
Remove a log
5 Years Ago
Fixed repair costs not matching crafting costs on static instruments
5 Years Ago
Ordering fix
5 Years Ago
Fixed vehicle garage refresh
5 Years Ago
Fixed piano not being able to play all of it's notes (note array needed to be regenerated) Fixed piano deploy sound registered on the piano as D0 NoteSFXImporter now skips sound definitions with "mount" or "deploy" in their name
5 Years Ago
Vehicle garage UI changes, plus added warning if vehicle isn't in a driveable state in the garage. Protocol++ due to syncing occupant data.
5 Years Ago
Fixed some errors on HapisIsland
5 Years Ago
Fixed errors on savas island scenes
5 Years Ago
Fixed a bunch of read-only mesh errors across several monuments
5 Years Ago
Merge from main
5 Years Ago
█▋▉▍ ▇▋▍▄ ▌▇▊█▉▄▆ ▄█▋█▋▉ ▍ ▅▉▉▅▇ ▊▆▅▇▋█▋ ▄▆ ▊▉▇▄ ▇█▊▌▅▌▅▇▋▊ █▇ ▌▍▌
5 Years Ago
Compile fix
5 Years Ago
▇▅▅ ▉█▄▄▄▊▊▅▌▅▄ ▌▋▊ ▉█▍▆█ ▌▌ ▇ ▍▊▇▋ ▉▉▆▊ ▊▇▅▄▅▍▌▌▍█▊
5 Years Ago
less variation on cowbell sound
5 Years Ago
Instruments increase local player sound priority with SetPriorityModifier instead of SetPriority
5 Years Ago
merge from main
5 Years Ago
Setting music volume to zero doesn’t stop menu music from playing unless menu music volume is also set to zero
5 Years Ago
▋▊▊█▅▊▌▉
5 Years Ago
Initial sound priority update for oneshots uses distance from SoundManager.RequestSoundInstance instead of calculating it again
5 Years Ago
Here's a ton more sounds to import
5 Years Ago
Added AudioClipImporterSetup
5 Years Ago
Slightly adjust sound priority dynamically based on camera distance Specific sounds can have priority modified at runtime so we can make local player sounds higher priority, etc Tweak priorites on some SoundClasses
5 Years Ago
Hobobarrel static fixes. Scene backup.
5 Years Ago
lower physics sound priority a little bit
5 Years Ago
Sounds disable/enable their audioSources when pause/unpause are called instead of just pausing/unpausing them Out of range oneshot sounds played at a specific position are skipped like out of range parented sounds SoundPlayer defaults to PlayOneshot when playing non-looped sounds immediately
5 Years Ago
Fixed hair parts sometimes not getting removed.
5 Years Ago
Manifest update
5 Years Ago
Wearable conversion
5 Years Ago
BBQ static conversion
5 Years Ago
NRE fix
5 Years Ago
Backup
5 Years Ago
[D11] LOD distance tweaks to water wells assets
5 Years Ago
[D11] + Bandit_Town LOD's tweaked