reporust_rebootcancel

126,744 Commits over 4,109 Days - 1.29cph!

5 Years Ago
Merge from main
5 Years Ago
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5 Years Ago
wip
5 Years Ago
Better mainland topology generation (fixes some things that looked like islands being considered mainland)
5 Years Ago
more accurate elevator fence colliders
5 Years Ago
Reduced chance of finding T1 car parts at road and water junkpiles (road side monuments remain unchanged)
5 Years Ago
Merge from elevator_block
5 Years Ago
Moved garage door lock position higher
5 Years Ago
Keep at least 50m distance to any monuments when selecting a beach spawn point
5 Years Ago
Merge from main
5 Years Ago
Enabled pickup on the powered water purifier
5 Years Ago
Clamp admin time to 0-24 (if it's above 0)
5 Years Ago
Fixed saved flag on lift entity
5 Years Ago
Assigned gibs
5 Years Ago
mf main
5 Years Ago
Final aurora RC prefab
5 Years Ago
Cleanup
5 Years Ago
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5 Years Ago
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5 Years Ago
Fixed thrown weapons disappearing when thrown at some areas of the elevator
5 Years Ago
Fix NRE when shooting elevator call button
5 Years Ago
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5 Years Ago
Aurora iteration & file cleanup.
5 Years Ago
Missing file.
5 Years Ago
Networkable lightning system prefabs. Cleanup.
5 Years Ago
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5 Years Ago
Update call button colliders Move gizmo rendering to OnDrawGizmosSelected
5 Years Ago
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5 Years Ago
merge from main
5 Years Ago
▌▉▍█▌█▌ ▉▍▍█▆▉▋ ▉█▋▍▆ ▉▌▅▆▍▆▍▄ ▍█▉▋█▄▄▇▍.▋▆▅▋▇▇▄▇▅▌, ▅▄█▅▅▄▋▄▋▋ ▆▍▆ ▌█▍ ▅█▆▍▅▉▇▉▊▉▌ ▉▅▉: ▄▌▌▇▌ ▄█▆ ▇▋▋▄▇▉▊▋▍▆ ▆█▅▊▅▅▊ ▊▊ ▍▉▊▆▅ ▌▅▊▇▅▍▄█▉▍ ▄█▆▅▅▋▌ ▌▊▉▆▋ ▇█▋▋▊▆▇▉▊▋ ▉▉▅▅ ▍▇▊▍ / ▆▌▌▆▉▊▌██▌ ▄▊▍▊▍▅▋++
5 Years Ago
Changed lift call button and button boxes placement. Updated relevant prefabs
5 Years Ago
Merge from elevator_block
5 Years Ago
Moved elevator to deployed layer, fixes being able to deploy things on top of the elevator
5 Years Ago
Updating Facepunch.Steamworks
5 Years Ago
merge from pickup_fix
5 Years Ago
Reduced size of top prevent building collider to allow floors to built over the top of the elevator Added a building block socket mod to prevent building if there is a building block over the top of the elevator Admin killing the lift entity will now admin kill the parent elevator block
5 Years Ago
Added AIMemoryBank<T>. Added AIMemory, Pass memory to event execution. Updated test events to use memory.
5 Years Ago
Merge from elevator_block
5 Years Ago
Elevator interact icons
5 Years Ago
merge from root
5 Years Ago
merge from main
5 Years Ago
Fixed not being able to shoot through wire mesh on side of elevator shaft
5 Years Ago
Merge from elevator_block
5 Years Ago
Remove cookie texture on elevator light Turn off emission on elevator material by default to stop it appearing lit in gibs (we turn it on/off via elevator logic anyway)
5 Years Ago
Increase elevator power usage to 10 while it's moving (uses 1 power while idle)
5 Years Ago
Fixed gib warning on loot barrels
5 Years Ago
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5 Years Ago
Removed some debug tools
5 Years Ago
Merge from elevator_block
5 Years Ago
Even more volume tweaks