126,647 Commits over 4,109 Days - 1.28cph!
Marge from canoe (craftable kayak + paddle fixes)
Adjust various components to new model
Removed overrides from gibs
Item tweaks
Fixed rotation and scale for kayak and gibs.
merge from door_controller_tweaks
Added support for the kayak to modify the mount pose while not holding a paddle
Adjusted mount positions
Realigned kayak model to line up with model import
Removed inWater checks, they're not needed since we're placing on water
Merge FixGlassMaterial -> Main
Make glass pane actions client-side only
Clear damage decals on car modules if the car reaches full health from repairs
Don't display paddle on back while holstered
Fixed orientation of paddle when thrown
Disable decals on repair hammer hits. Don't visibly break things that we're repairing.
Remove glass crack hit decals when glass breaks
Move DebugUtil methods into DebugEx
Remove unused animator params on paddle vm
Lowered max yaw on kayak (was 90, now 70)
Kayak icon and deploy volume setup
Switch cockpit module glass to the right material
Fixed not saving deleted connections during an autosave
Auto save dialogue graph when making a new connection or deleting a connection
WIP setup for deployable kayak
Added 2 dismount points on the kayak so the player doesn't dismount into the water by default
Update dialogue graph style sheet to remove pixel warnings
Added token/english labels to choice ports
Added an error message if a dialogue node has no shortname when saving (but still save)
removed crate/barrel spawns from fishing village, added additional sentries, no longer spawn in arctic
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Merge from storagemonitor
Codegen (IOEntity.Server_RequestData now has CallsPerSecond check?)
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Run S2P on relevant monuments
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paddle vm animator blendtree updates
tweaked Kayak LODing distance
Hooked up axis parameters