reporust_rebootcancel

98,468 Commits over 3,683 Days - 1.11cph!

6 Years Ago
NPCs now respect aggression range better when receiving noise sensations.
6 Years Ago
Missed another shader fix for ps4
6 Years Ago
Initial JIT fixes, this is enough to get into the main menu, there will likely be lots more. Unity docs suggest this kind of code doesn't actually need to be called but my experiences have been otherwise, need to look into and potentially raise a question about it.
6 Years Ago
WIP ps4 shader fixes. It is not possible to test any of these changes yet, it is just needed to get everyone able to build and run the console versions. It is also not designed to be merged back into the main branch, I will need to test that these changes are ok on the original platforms and if not, make them conditional.
6 Years Ago
Another fix for number of junkpile scientists that can spawn in the game at once.
6 Years Ago
Updated bandit town scene and prefab (swamp water)
6 Years Ago
Updated main camera prefab
6 Years Ago
Fixed edge case in edit-mode camera scripts causing error spam Fixed radial mesh edge case when using high far clip planes (e.g. scene camera)
6 Years Ago
Fixed empty height slope map causing problems when terrain doesn't exist yet
6 Years Ago
Improved scene camera handling on edit-mode camera scripts; multi scene-views now supported Fixed scene camera frame delay on post opaque component causing artifacts on water Enabled ocean radial mesh again, now showing in all views, edit and play modes Fixed ocean atmospheric scattering in all modes Updated ocean prefab Nuked placeholder water materials; no longer necessary
6 Years Ago
Added hapis old rock cave prefab for modders working to restore old procgen maps
6 Years Ago
Added Water_Body to Prefab in bandit_town scene; swamp now working with updated system Removed SwampWater prefab; no longer needed
6 Years Ago
Updated neutral_dungeon_lighting to latest main camera and sky dome
6 Years Ago
Fixed potential NRE in tod sky probex code
6 Years Ago
Renamed Water component to WaterSystem Renamed Water prefab to Water System Updated neutral_dungeon_lighting prefab to include Water System More seamless edit-mode for some components running on camera
6 Years Ago
Dredge progress
6 Years Ago
Added SwampWater prefab
6 Years Ago
Merge from water3
6 Years Ago
Merge from main
6 Years Ago
Added generic sitting 360 pose (hands not gripping chair) and added to player animator
6 Years Ago
Progress backup
6 Years Ago
Merge from main
6 Years Ago
Bandit town / updated dredge structure
6 Years Ago
merge from main
6 Years Ago
progress backup
6 Years Ago
Junkpile Scientists are again hostile to those that get too close. Improved range accuracy when collecting sensory data.
6 Years Ago
Fixed rivers not showing
6 Years Ago
Added convar to enable/disable foot ik for NPCs. Improved offset in navigation agent, a cheap way of making NPCs hover less above the ground.
6 Years Ago
Finished water refactor for the most part, w/ all new features now working Ocean, and other water bodies are now a separate game objects from Water system Water reflection probe now created at runtime Fixed probex in edit mode Fixed deferred decals adding cmdbuf multiple times Nuked deprecated script
6 Years Ago
missing files
6 Years Ago
fix for weird box behavior on rhib compass no longer displays over inventory
6 Years Ago
BBQ exploit fix Small refinery can no longer be fully submerge underwater
6 Years Ago
Hapis progress
6 Years Ago
compass button added (default c) menu options for compass off/on/toggle/hold
6 Years Ago
Updated LZ4 (second attempt)
6 Years Ago
Subtracting 27348
6 Years Ago
Updated LZ4
6 Years Ago
Added Rust.World and Rust.FileSystem asmdefs (used in world SDK) Moved checksum class to Facepunch.System
6 Years Ago
Cleanup
6 Years Ago
Removed bridge topology, added swamp topology
6 Years Ago
network++
6 Years Ago
progress backup
6 Years Ago
New world serialization format
6 Years Ago
Reduced temporal AO-related flickering
6 Years Ago
Mitigated water z-fighting on terrain near coplanar to water level
6 Years Ago
merge into main
6 Years Ago
merge from main
6 Years Ago
rhib setup
6 Years Ago
Merge from main
6 Years Ago
merge from paddle_vm