reporust_rebootcancel

126,618 Commits over 4,109 Days - 1.28cph!

5 Years Ago
merge from searchlight_electric
5 Years Ago
Fix debug camera jitter
5 Years Ago
Added deploy guide mesh for searchlight. Moved searchlight into electrical category.
5 Years Ago
Increased size of interact collider on hackable crate to cover the entire side of the crate, should be more accessible if there are things blocking the keypad
5 Years Ago
Merge Glass -> Main. Modular car cockpits now have glass.
5 Years Ago
More scene backups
5 Years Ago
Adjust glass strength on cockpit modules
5 Years Ago
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5 Years Ago
Damage texture now correctly handles renderers with multiple materials
5 Years Ago
client.connect will now fill in the connection screen properly and add the server to your history
5 Years Ago
Prefab updates
5 Years Ago
Restore missing glass impact prefab
5 Years Ago
Merge from voiceprops
5 Years Ago
Added new glass particle FX and assigned them to the car window glass
5 Years Ago
Merge from main
5 Years Ago
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5 Years Ago
Merge from main
5 Years Ago
Updated workshop mesh exporter to store the exported mesh in a sub folder by item name (fixes case where different tiers of an item overwrote the same mesh since the mesh name was identical)
5 Years Ago
Merge from Main -> Glass
5 Years Ago
Experiments & files. Backup.
5 Years Ago
Tools
5 Years Ago
Tools
5 Years Ago
Removed unneeded anim component
5 Years Ago
▇▉▄█▌▊▄█▄ █▅▋ ▇▆▊ "▆▌▄▌▋▇▆▌▊▇▇█▇▉▌▌▊▆ ▉▅▇▉▊▊▊▄▍ ▍▇▅▊▇ ▇▍▇▆▊▋ ▅▄▅▊▇▅█▅▋▌▅" ▊█ █▌▄▇▊▆▇▅ ▋▇▇▉▉▊▍▄█▆ ▉▅▌▅█▄ ▊▆▉▅▉▇▄ ▌▊ ▊▆▉▆▊▋ ▄▇▉█▋ ▋▅▌█▉ ▅▇▊▉▉▉▇ ▇▄▊█▋▅▊ ▇▆█▌▍██++
5 Years Ago
State history rendering and convars
5 Years Ago
▌▊▍▌█▍▋▍▊▇ ▍▇▇▊ / ▉▇▊▅▌ ▉▍▉▇▊▄█▌█▋█▋▌▄ █▅▆ ▅▉▅▍▋ (▅▆▍▉▄▇ ▇▊▍▍▇▉ ▉█▆▇▇ ▋▄▅ ▆▆▅ ▊▄▇▌▉▇▆▄▍ ▌▌ ▋▆▇ ▄▄▄ ▉▌▌▉▇ ▆▉▍, ▌▌▋▌▅▌▉ ▍▄ ▇█▋█ ▋▇▋▍)
5 Years Ago
better smoothing and fixed scaling on surfboard and surfboard_sign
5 Years Ago
Tools
5 Years Ago
Last few static prefabs
5 Years Ago
tools
5 Years Ago
AnimtorLOD components
5 Years Ago
more fishing village set dressing electric wires setup finished rowboat emblem by adding pedestal mesh Scene to prefab villages
5 Years Ago
Fixed third person animations not working while paddling
5 Years Ago
Added setdestination_navmesh_failsafe convar, npcs will attempt to place themselves on a navmesh when setdestination is called and they're not currently bound to navmesh. Added a warning when warping to a valid navmesh location but still not binding to it (mismatching agent type) to make it more obvious what's going wrong.
5 Years Ago
Merge from main
5 Years Ago
Fix server compile 😓
5 Years Ago
Merge CustomCameraScreenshots -> Main (for editor only)
5 Years Ago
Merge from 53917 + scene backup
5 Years Ago
▉▉▅▌ ▅▋█▍ ▍▆▉ █▋▇▋ ▊▋██▅▄▅▄▋▋ ▇▌▌▍ ▅▉▅█▅▆ ▉▉▄ ▋▄▄▆ (▆.█. ▅▋▉'▄ ▆▅▇▄ ▇▊ ▊▇ ▉█▅▋▍▊▄) ▋▊█▄ ▉▅▅▄▊▊▇ ▅▌▌▊ ▉▍▌▋ / ▉▋▌ ▉▋▋█ ▌▄▄▌▄▄▇ ▆▉▋▋▋▍ ▍▅▄▊ ▇▍▉▌▉ ▍▌▅▍ ▆▄▆▌▅▊'▆ ▅▇ ▅▄▋▊▆▋▊ ▇▌▌▆▌ ▌▇ ▋▆▅ ▋▆▉▆▄▆ ▋▄▌▆▍▊▊▄█▌
5 Years Ago
Merge from gib_pool (overrides for building blocks)
5 Years Ago
Revert unintended fuel generator change
5 Years Ago
Merge from gib_pool/blocks
5 Years Ago
Updated TransparentWithDetail shader to use instancing. DamageRenderer now ignores any materials NOT using instancing. Refactored glass pane damage FX to be part of the main damage renderer. All glass on the car now shares a MaterialPropertyBlock.
5 Years Ago
Basic glass damage FX and conditional destruction. Some issues
5 Years Ago
Find gibs without overrides menu option
5 Years Ago
Merge from gib_pool
5 Years Ago
Merge from main
5 Years Ago
Moved TMP hacks in UIDeathScreen so they're not constantly being run, should now only run when UI is opened/closed
5 Years Ago
Merge from Main -> Glass
5 Years Ago
Cache the water drinking raycast point once per frame instead of raycasting for every menu item