115,920 Commits over 3,959 Days - 1.22cph!
Fixed some dilation issues
Removed BlockInputsWhilePlayingInstrument stuff from buttons.cs (this is the wrong way to do this)
Skip the whole UnloadBundles to see if that fixes the "The file 'none' is corrupted! Remove it and launch unity again!" errors
Removed unused dummy eyebrow shapes
Fixed compile error in UIMusicHelpDisplay
[D11] + Went through each level removing driftwood/cardboard_box_b and preventing it from spawning on preprocess
Fixes for cave transforms on LOD's
Don't trigger music help UI for non-local players
[D11] SLOD Colour Swatch Material
[D11][#3078] Fixed issue with push to talk, fixed issue with blocked settings not saving, Fixed frontend reconnect icon not displaying
split eyebrow morphs and exported individually
Fixed missing transform data for preset "cave_puzzle_a" and "cave_well_a" LOD meshes.
Enabled world.streaming by default (load time, ram and fps optimization)
backup terrain foliage rock files
Visual LookAts now working correctly, with the correct rotation offsets.
Annoying bug where Unity doesn't propagate prefab parameters unless you click on the instances.
Bandit town lantern improvements.
Add maximum note time for tuba
Remaining Bandit Town iteration/merge fixes.
Moved some more fields to the scriptable object, added an option to disable help UI on some instruments (tambourine and cowbell)
Enforce consistent note order display
Show a warning if a player has keys bound to numpad numbers and num lock is off (windows only)
Show sharp modifier binding on music UI
First pass on a UI panel to display instrument keybinds and note states while playing
Enabled by default, can disable with instruments.showInstrumentHelp convar
Fixed bandit hanging on S2P
Cleaned more obsolete scripts.
Fix right-side steering bug
Fixed fuel system storage positioning
Fixed axle angle calculation
instrument deploy sounds
canbourine shake sounds
Bandit town lantern.pillar emissive rework.
Blitting a mask for better dilation. Fixed bugs caused by compression.
Stripped obsolete stuff from wooden cabin prefabs.
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Fixed suspension extending forever when ungrounded
Bandit town merge fix 1/2
Airfield iteration & S2P
Volume tweaks