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97,274 Commits over 3,653 Days - 1.11cph!

6 Years Ago
Hapis progress
6 Years Ago
boat nre fix
6 Years Ago
Stripped server schema refresh (fixes server stall every 30 minutes)
6 Years Ago
Added server timestamp correction to network interpolation Network++
6 Years Ago
Print full exception when "error loading save" happens
6 Years Ago
Hide voting counts in workshop view (Valve don't expose them anymore)
6 Years Ago
Fixed inaccurate gather amount displayed when splitting
6 Years Ago
Nuked base pyramid compression
6 Years Ago
Don't show NPCs in the cheat report shit
6 Years Ago
Hapis progress
6 Years Ago
Don't show "opening this will" stuff at the end of bags descriptions.
6 Years Ago
Fixed friend list only showing one friend
6 Years Ago
Missed meta files
6 Years Ago
fixed vehicle chassis not displaying correct material
6 Years Ago
Boat engine files (all)
6 Years Ago
Updated native dlls from Rust.Native (now on github, being built by jenkins) Included pdb's for native dlls (!!)
6 Years Ago
merge from main
6 Years Ago
Refresh Map Markers
6 Years Ago
Network++
6 Years Ago
Hapis progress
6 Years Ago
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6 Years Ago
Simpler water depth mask handling, more generic; updated rowboat prefab Added and enabled instancing support on depth mask material Nuked WaterDepthMask component
6 Years Ago
Pine snow_a tweaked vertex color for testing
6 Years Ago
boat profiling
6 Years Ago
Fixed player view direction going fubar with extrapolation (still some problems, should probably be disabled altogether for players due to delta updates)
6 Years Ago
Network extrapolation also uses slerp instead of lerp for rotations
6 Years Ago
Cherry picked 26009
6 Years Ago
Fixed that network interpolation velocity smoothing wasn't working correctly Interpolate rotations with slerp instead of lerp Fixed vis.lerp ghosting (and some ddraw ghosting in general)
6 Years Ago
Fixed core/foliage debug view color space
6 Years Ago
Merge from main
6 Years Ago
compile fix rowboat caustics
6 Years Ago
Added debug toggle to core/foliage shader and debug view option for vnormals, vtangents, vcolor
6 Years Ago
slightly different boat wake
6 Years Ago
Added two-layer caustics projector shader
6 Years Ago
Map Tweaks
6 Years Ago
rowboat pushing improved rowboat can be righted when in water attempted to fix rockets etc detonating inside moving vehicles fixed odd alt-look behavior in vehicles rowboat has increased buoyancy with velocity
6 Years Ago
Improved temporal anti-aliasing NaN handling Added additive projector shader Added scroll to projector shaders
6 Years Ago
Updated Steamworks
6 Years Ago
blueprint read sound abides by master sound settings
6 Years Ago
updated generic sitting pose to avoid hands clipping
6 Years Ago
Phrases
6 Years Ago
Minor flame turret exploit fix Fixed flame turret mismatch deploy / ground watch layers
6 Years Ago
Horse meat
6 Years Ago
spazzy look dir fix attempt
6 Years Ago
compile fix
6 Years Ago
compile fix attempt
6 Years Ago
merge into main
6 Years Ago
protocol++
6 Years Ago
merge from main
6 Years Ago
a metric tonne of boat work audio work buoyancy work boat sinking mounted management no more footsteps on mounted objects no longer wet in mounted objects driver seats restrict weapon usage