115,901 Commits over 3,959 Days - 1.22cph!
Update the default server image
Added a playedNote trigger to to guitar viewmodel for more accurate strumming
Lightpost_a & _b merge fix.
Update drum kit description
Merge fixed Compound (1/2)
Fixed instances of Bandit Town hitting the shadow limit.
Polish & S2P
Improved module repair UI
fix clipped note start on acoustic guitar G3
Fixed wrong WheelCollider assignment on 2module chassis that was causing it to pull to the left
static instrument mount/dismount sounds
IsDriveable() checks minimum vehicle requirements
Asset bundles skip bundling anything in a /resources/ folder
More specific prefab/so bundling
Demo playback now loops with a progress indicator
SoundBuilder is now LoopBuilder, supports all notes
Added vm strum anims, added logic to controllers, reduced recentlyplayed values
Moved FileSystem_Warmup back to where it should be
Merge from hair_morph_meshes
move hq sound fade audiofilter to a separate component so we can enable/disable it instead of just skipping processing
disable player icon as a temp fix for the windows build
[D11] + Airfield LOD's tweaked
[D11] LOD Check Building Core Elements
[D11] Tweaked LOD distances on droppable items
[D11] Fixes entity cache sync errors
[D11] Fixes entity cache sync errors
Assigned hair shapes to shared/content.bundle
Don't throw exceptions in UnityEngine.Application.logMessageReceived
Include localization files
[D11][UI] Changes to water catcher lootpanel