115,917 Commits over 3,959 Days - 1.22cph!
Cleanup and manifest rebuild
Fixed a bunch of problems; now all shapes working properly and matching request
Updated hair set assets and related prefabs
drumkit sound polish
better arrangement for drumkit notes on numpad
Merge chassis update back into to Vehicles.
[DTLS] Numerous fixes. Syncronize receive/connect. Send disconnect fragment correctly. Bumped protocol. Built everying/endian fixed.
[D11] Tweaked LOD distances on droppable items
[D11] + More compound assets LOD tweaked
[D11] possible fix for TC woes.
minor bugfixes
protocol++
[D11] Harbor1 SLOD Textured
[D11] Foce save on server startup
[D11] Foce save on server startup
Candles don't use gigantic textures. Added translucency & mat conversion.
Print more useful information into the console on player join
Changed "has entered the game" to "has spawned"
Don't show irrelevant network id in player.ToString()
Include the reason in the server restart countdown messages
Tell everyone on the server when kicking someone because of cheats
Print in console when kicking someone because of cheats
[D11] Lighthouse and Sphere_Tank SLODs Textured
Standalone gas lantern conversion.
[D11] Renames lastPos to stop clash... also makes the quantized version private to stop serialization
[D11] Renames lastPos to stop clash... also makes the quantized version private to stop serialization
[D11] Reverting caves meshes and fixing position and rotation to match new values
Added admintime convar (force local day time for admins)
Chinese Lantern HDRP conversion w/ translucency
[D11] Gas Station, Supermarket + Powerplant SLODs Textured
replaced admin.mutevoice/admin.mutechat with mute (mutes both)
admin.mute/unmute applies to sleeping players too
Added admin.mutelist
combatlog can be called by rcon/console
[D11] bring over the final changes made to the 7.1.2 branch, that should no longer be used.
Clean how UIMusicHelpDisplay is accessed
Renamed class "v_instrument" to InstrumentViewmodel
[D11] enable SSR and synchronise some scene settings changes from main hdrp branch, related to screen space reflections.
Try to bring assets.bundle under 4gb
Fixed some dilation issues
Removed BlockInputsWhilePlayingInstrument stuff from buttons.cs (this is the wrong way to do this)