116,212 Commits over 3,959 Days - 1.22cph!
Fixed cable material not getting fog
Added missing override shaders in conversion tool compatibility list
Finished lit terrain blend complex path
Updated terrain blending SF
Fixed broken engine sound
Code review: Correct skid sound create/destroy
Merge from Main -> Vehicles
Pass notification channel to the backend
Added "Copy Text" to chat popup menu to copy a chat message to the system clipboard
[D11] Adds some basic onscreen network packet stats
Cargoship scene prep
Unsaved junkyard file
Cargoship & shipping container decal spec weirdness fixes.
Junkyard volumes & S2P
Related prefab fixes
Organized the junkyard scene to make it easier to work with
set instruments with viewmodels to use them
updates to cowbell vm position
tweaked RecentlyPlayedThreshold value on Trumpet
Fixed mismatch between hair types.
trumpet animator and anim meta updates
guitar viewmodel updates, bass and jerrycan prefabs
cowbell viewmodel, prefab, animator, anims
[D11] 79 Prefabs with particle systems checked and optimised
[D11] + Bunch of Compound LOD's adjusted for server
[D11] + Bunch of Airfield LOD's adjusted for server
flute, jc guitar, tambourine, tube done
forest pop v3 backup
More detailed and realistic snow splat
Arid biome is more green upon the coast
Added HeldEntity.FirstPersonArmOffset, .FirstPersonArmRotation, .FirstPersonRotationStrength
Added PlayerModel.ParentArmsToCamera()
[D11] + Wooden_crate_a restored to its previous self
[D11] Bandit Town and Airfield SLODs
Don't hide worldmodels in FirstPersonWithArms
Renamed ClampThirdPersonPitch to ClampPitch, gets a turn in first person mode too
[D11] + Bunch of assets adjusted for in server
LOD's set up for cave roots and shadows turned off for overgrowth
[D11] collapsed wooden cabins a and b