reporust_rebootcancel

126,617 Commits over 4,109 Days - 1.28cph!

5 Years Ago
Merge from main
5 Years Ago
roof.triangle.up.top.line models and prefabs setup
5 Years Ago
Merge from main
5 Years Ago
Deleted temp utils etc.
5 Years Ago
assigning temporary prefab to triangle roof up top line
5 Years Ago
re-linking conditional prefabs - end
5 Years Ago
Added grass displacement to wooden barricade cover
5 Years Ago
network++
5 Years Ago
merge from wooden_cover_barricade
5 Years Ago
Health, crafting cost, desc update
5 Years Ago
merge from main
5 Years Ago
Fixed skin not getting applied to thrown satchel charge Skin also gets applied when picking up a dud satchel charge
5 Years Ago
merge from farming_optimisation
5 Years Ago
Fixed skins not applying to bone knife and club in third person
5 Years Ago
Padded walls (1mm) laterally to curb precision issues arising away from origin
5 Years Ago
Merge from main
5 Years Ago
Refactor node setup process Fixed failed node connections not saving Setup new node flow Can modify shortname
5 Years Ago
First pass on setting up override gibs for all construction blocks and disabling r/w where possible
5 Years Ago
Fixed spawning gibs for conditional models that aren't active
5 Years Ago
Update HarmonyLoader to auto-create the HarmonyMods folder and load dependencies from it
5 Years Ago
Gib preview sprites in editor UI now appear immediately
5 Years Ago
Added an UI prompt to disable r/w on meshes that are fully overriden by primitives
5 Years Ago
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5 Years Ago
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5 Years Ago
Make sure prefab exists in ConditionalModel attribute setup
5 Years Ago
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5 Years Ago
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5 Years Ago
Excavator s2p
5 Years Ago
Merge from main
5 Years Ago
removed comments
5 Years Ago
Run scene2prefab on multiple monuments to save prefab changes.
5 Years Ago
batch prefabs setup end
5 Years Ago
Added LOD1 to triangle up side lines conditionals
5 Years Ago
batch prefabs setup
5 Years Ago
Removing unused triangle roof cases prefabs Adding named shell prefabs pre-setup for all tiers/cases
5 Years Ago
Error fix
5 Years Ago
Take 4 lights into consideration when calculating ore flare light attenuation.
5 Years Ago
Removed BillboardViaShader property. Every flare is using it anyway.
5 Years Ago
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5 Years Ago
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5 Years Ago
merge from main
5 Years Ago
New roof conditional models - LODs/Colliders/Gibs
5 Years Ago
color corrected some atlases
5 Years Ago
Re-enable auto sync transforms
5 Years Ago
Make targetprefabid an accessor with private set
5 Years Ago
Merge from main
5 Years Ago
Only get transform.position once during land direction check
5 Years Ago
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