116,187 Commits over 3,959 Days - 1.22cph!
Fixed double deploy sfx on jerry can guitar
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Rename VehcleModuleManagerInventory to ModularVehicleInventory
The unused loot container that the garage needs (for when there's no vehicle on the lift) caused some confusion for the Item loot move method. Protocol++ to add a lootMoveAllowed bool to PlayerLoot, synced server->client. Defaults to true.
WIP moving note data into scriptable objects
Move vehicle loot into the right container
Added some options to V_Instrument to filter out notes that we don't have (cowbell has less notes than a trumpet)
Hooked up cowbell view model
Code review: Improve the fuel system. All fuel tanks now use a standard interaction distance limit, and have position checks on.
Ported materials using standard wind from main
Updated generic wind displacement
Fixed lit base skipping particle accum
Updated terrain blend materials from main
Code review: Convert [SerializeField] in ItemModVehicleModule to Rust style
Code review: Fix rowboat inited vs. IsSpawned.
Converted materials with standard shader
Fixed conversion tool double sided setting
Code review: Duplicate code into GetDriver and IsDriver rather than reusing GetDrivers, so that they're not using a list.
Code review: Pass a Facepunch.Pool list to GetDrivers instead of using a permanent cached list.
Fixed cable material not getting fog
Added missing override shaders in conversion tool compatibility list
Finished lit terrain blend complex path
Updated terrain blending SF
Fixed broken engine sound
Code review: Correct skid sound create/destroy
Merge from Main -> Vehicles
Pass notification channel to the backend
Added "Copy Text" to chat popup menu to copy a chat message to the system clipboard
[D11] Adds some basic onscreen network packet stats
Cargoship scene prep
Unsaved junkyard file
Cargoship & shipping container decal spec weirdness fixes.
Junkyard volumes & S2P
Related prefab fixes
Organized the junkyard scene to make it easier to work with
set instruments with viewmodels to use them
updates to cowbell vm position
tweaked RecentlyPlayedThreshold value on Trumpet
Fixed mismatch between hair types.
trumpet animator and anim meta updates
guitar viewmodel updates, bass and jerrycan prefabs
cowbell viewmodel, prefab, animator, anims
[D11] 79 Prefabs with particle systems checked and optimised