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98,463 Commits over 3,683 Days - 1.11cph!

6 Years Ago
Merge from main
6 Years Ago
Water junk piles files and extras
6 Years Ago
Scientists will stop mid-burst firing if they lose target.
6 Years Ago
merge into main
6 Years Ago
merge from main
6 Years Ago
ch47 event spawning boats no longer spawn directly in water (server perf) boats use half as many buoyancy points (server perf) slightly less boats spawning
6 Years Ago
Fixed potential argument exception in motion blur (CLIENT-2RSG)
6 Years Ago
When a junkpile times out, ensure that the junkpile scientist(s) despawn with it.
6 Years Ago
Fixed potential number overflow in occlusion culling (CLIENT-10J2)
6 Years Ago
Fixed potential NRE in MaterialColorLerp (CLIENT-10EP)
6 Years Ago
Fixed water depth mask on glcore (rowboat)
6 Years Ago
updated sitting 360 shooting anim, added kneeling version test ( keeping head at same level)
6 Years Ago
merge back in
6 Years Ago
merge fix
6 Years Ago
server/client ifdefs cargo heli event protocol++
6 Years Ago
Extrapolation time on NPC entities is clamped to 0.1 seconds as well
6 Years Ago
Fixed icesheet decal movement
6 Years Ago
Tweaked a few vegetation material wind params for too much distortion or not enough motion
6 Years Ago
Polished beech tree textures and models
6 Years Ago
Made PositionLerp more generic to eventually be usable in other projects Extrapolation time on player entities is clamped to 0.1 seconds
6 Years Ago
Cherry picking corpse NRE fix from Helk's branch
6 Years Ago
Merge from main
6 Years Ago
Added dir adherence control over height blend Lowered maximum globals 2-2 on wind prefab Updated shadergui for rust/std shaders and copy/paste for core set
6 Years Ago
Scientist hostility when mounted to a ch47.
6 Years Ago
Some tweaks to mounted scientists.
6 Years Ago
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6 Years Ago
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6 Years Ago
Map coordinates changed so letters are horizontal Made map coords darker, so they stand out more
6 Years Ago
Fixed server description showing as ???????
6 Years Ago
Fixed procmap river uv stretching
6 Years Ago
merge from main
6 Years Ago
CH47 patrol ai ch47 gunner scientist m249 AI stats
6 Years Ago
Fixed LOD2 mesh assignment in bush willow variations Fixed occlusion culling stats debug display Disabled culling for objects using mesh batching
6 Years Ago
hair style 5 lod0 and dye tests for it
6 Years Ago
Network++
6 Years Ago
merge from main
6 Years Ago
missing files
6 Years Ago
ch47 ai fix for AI not respecting mount type weapon restrictions
6 Years Ago
Fixed vertex colour on dead beech trees
6 Years Ago
Beech tree wind material settings
6 Years Ago
Merge from main
6 Years Ago
Oak trees wind material settings
6 Years Ago
Brich trees material wind settings
6 Years Ago
Douglas firs / tweaked vertex colour / tweaked wind material settings
6 Years Ago
merge from main
6 Years Ago
Junkpiles no longer spawn on southern road overhang (Hapis)
6 Years Ago
Made mounted enemy range consideration more flexible.
6 Years Ago
WIP
6 Years Ago
merge from main
6 Years Ago
code cleanup