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126,618 Commits over 4,109 Days - 1.28cph!

5 Years Ago
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5 Years Ago
Remove distance stat tracking (we never used it) Only get world velocity once
5 Years Ago
Merge from main
5 Years Ago
Use existing server directory method to save and load loadouts Use existing client directory method to save and load midi binds Return a pooled list
5 Years Ago
WaterVolume trigger is now always on so we don't have to do a Vis check to wake up any rigidbodies in the pool Lowered upwards force amount when waking up an inflatable
5 Years Ago
Fixed merge degradation on these prefabs.
5 Years Ago
Missing file
5 Years Ago
Fixed launch site degradation + s2p
5 Years Ago
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5 Years Ago
Fixed degradation in modular bunker prefabs.
5 Years Ago
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5 Years Ago
Another audio bundle experiment
5 Years Ago
Added siren flare cull component to prefabs
5 Years Ago
Component to LOD animations for siren flares
5 Years Ago
desc token update
5 Years Ago
barricade cover volumes, costs, repair
5 Years Ago
setup update
5 Years Ago
Shader updates
5 Years Ago
dynamic prefabs
5 Years Ago
barricade cover icon and sockets
5 Years Ago
barricade cover deployable setup
5 Years Ago
Subtracting 52993 and 52997 because Unity sucks
5 Years Ago
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5 Years Ago
Attempt to fix "Couldn't find sound" on animation-driven sounds (regression from 52993)
5 Years Ago
RecipeDictionary tweaks and some profiler changes.
5 Years Ago
fixed tesla coil receiving damage through walls
5 Years Ago
merge from main
5 Years Ago
Attempt to fix "SoundPlayer bundle assignment doesn't seem to work sometimes"
5 Years Ago
Loop update
5 Years Ago
Moved the wake up process to WaterInflatable
5 Years Ago
Refactored duplicated skin ownership checks into a method
5 Years Ago
Revert SocketMod_WaterDepth to prior logic and added a new optional AllowWaterVolumes that checks for any water volumes Should be more reliable than comparing water heights
5 Years Ago
WaterVolume tests now return WaterInfo instead of just water height and depth Added an IsInWaterVolume method Update WakeCheck in Buoyancy to only query water system once
5 Years Ago
Pass the correct type into a the wake up Vis process on PaddlingPool to save a cast Use the world space bounds instead of an overlap sphere when waking up inflatables at the bottom of the pool
5 Years Ago
Increase max mount distance on beach chair Moved eye position further back on the chair
5 Years Ago
Merge from main
5 Years Ago
Smoothed eye position no longer uses a unparented transform
5 Years Ago
WaterVolume cleanup Update clipping layermask on dismount check for WaterInflatable OnDeployed is now called by the planner and added the placing player to the method parameters Removed a redundant InvalidateNetworkCache Use water volume contents to find boards/tubes to kill instead of Vis
5 Years Ago
Merge from main
5 Years Ago
Set dynamic on prefabs
5 Years Ago
Tidyup, dynamic, find flare utils
5 Years Ago
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5 Years Ago
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5 Years Ago
water entry sound tweaks
5 Years Ago
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5 Years Ago
Refactor recipe caching out of MixingTable and into RecipeDictionary
5 Years Ago
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5 Years Ago
Comment typo fix
5 Years Ago
updated beach chair player anim & mount position
5 Years Ago
Removed SavasIsland from building