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116,220 Commits over 3,987 Days - 1.21cph!

5 Years Ago
Update manifest
5 Years Ago
New Instrument State Behaviour class to simplify making so many note<->note transitions on viewmodel Added a recentlyPlayed bool so hands don't revert to idle and back when rapidly playing the same note
5 Years Ago
Fixed the ragdoll debug scene VFX files for later Some cleanup.
5 Years Ago
Updated RandomModular gen to remove outdated modules
5 Years Ago
Code review: Use Facepunch.Pool for lists
5 Years Ago
Another manifest rebuild, and prefab GUID fix
5 Years Ago
Updated fuel tank collider to match its new model location
5 Years Ago
More efficient get for firstSocketIndex on the server+ prefab fix
5 Years Ago
Test map vehicle edit
5 Years Ago
Remove unused methods for module destruction
5 Years Ago
Exposed viewmodel bob settings
5 Years Ago
getting latest
5 Years Ago
Image meta file updates
5 Years Ago
Rebuilt manifest
5 Years Ago
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5 Years Ago
Rebind SkinnedMeshRenderer editor script
5 Years Ago
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5 Years Ago
updated WIP module, getting latest
5 Years Ago
Compile fix
5 Years Ago
Exposed instruments audio slider in options menu
5 Years Ago
Reapply HUD changes
5 Years Ago
Merge from main
5 Years Ago
Finished Oil Rig 2 & S2P Various prefab fixery. Better world scale on the generic diffusion profiles.
5 Years Ago
merge from main
5 Years Ago
Merge from Main -> Vehicles
5 Years Ago
Spacesuit art assets
5 Years Ago
Visual group enum for Thai
5 Years Ago
Put VehicleModuleManagerInventory in the modular namespace
5 Years Ago
cherrypicking #42495
5 Years Ago
merge from Deferredmeshdecal-fix
5 Years Ago
Enabled AO-based specular occlusion on all shaders + ASE template
5 Years Ago
[D11] Particle system optimisation in Prefabs\Weapons
5 Years Ago
Add branch name in exception report
5 Years Ago
Fixed a possibility of the hero showing when in game
5 Years Ago
Removed linux client from Steam upload
5 Years Ago
Only take LOD0 for legs Apply lean offset when mounted too Fixed skin colour not always applying correctly to legs Manually control the spine on leg models Fixed NRE in BaseViewModel
5 Years Ago
Added some prefabs to spawn monuments Added said prefabs to project_gaea for science
5 Years Ago
[D11] Gas_Station SLOD
5 Years Ago
Cave LOD's upto LOD3 with final LOD mesh having vertex colours
5 Years Ago
[D11] SLOD for Supermarket
5 Years Ago
[D11] Fixes savegame upgrade
5 Years Ago
backup forest pop work
5 Years Ago
Skip prefabs that cannot be found when spawning the world (custom map fix)
5 Years Ago
Cherry picking 42475 and 42479
5 Years Ago
[D11] Adds savegame upgrade from 169 to 171
5 Years Ago
MonumentNode fix
5 Years Ago
Deferred mesh decal fix for out-of-range errors on invalid meshes
5 Years Ago
[D11] + Updated game manifest, attempting to fix local server (Josh)
5 Years Ago
[D11][UI] Don't load debug ui in master builds in game, removed unneeded main menu videos
5 Years Ago
Added monument nodes (spawn monuments in predefined locations on a map)