116,331 Commits over 3,987 Days - 1.22cph!
Fix for screen menu options that got lost in a MenuUI.Options prefab merge at some point
[D11] Fixed rotation not correctly applying on planner/guide objects with non-zero target normals.
[D11] Updated some \Structures assets with LOD Group components
[D11] + structures\gas_station - convert to LOD Group/LOD Distance adjusted
[D11] Use correct 'switch off' translation token for search light
[D11] + structures\fences_walls - all but one done. Added LOD's to the majority that were missing but shared the same model + Converted to LOD Group and adjusted LOD distance
Reapplied watchercatcher panel prefab changes, exported with scene2prefab
merge from /chat_improvments
Snow Moulds LOD's upto LOD3 with vertex colour on final LOD
cherry pick client-only fix from main
Recalculate note stop time on all clients, sounds a lot better
Fixed notes getting spammed when holding lmb on some instruments
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Vehicle garage loot panel WIP
Add interpolation delay to the vehicle lift so it better matches the vehicle's position on the client
Remove cowbell deprecated key controller
Defined vehicle chassis build costs
Instrument null check logs
Remaining Excavator stuff
Exca glass uses HDRP Lit shader
Related mat fixes & prefab stuff
mutelist load safety check
mutelist command now uses a TextTable instead of a manual string builder
container timer remove test
[D11] [UI] More consistency fixes to item notification.
[D11] + Structures\fences_walls 25 items, LOD's added, LOD Group converted, etc
Ensure serializable fields are present in both client and server configurations so they don't get lost when importing prefabs with the wrong defines
[D11] Set up LOD Group components on various assets
Silly Unity reverting light intensities & render distances for no reason
Remove the recent chatter stuff to simplify - it's not really needed since adding the chat menu anyway.
Move mute list innit to bootstrap.