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129,246 Commits over 4,232 Days - 1.27cph!

5 Years Ago
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5 Years Ago
manifest Updated neon sign crafting time and cost
5 Years Ago
Updated Ice wall item naming and repair
5 Years Ago
Disable trail fx when not on snow
5 Years Ago
More speed
5 Years Ago
Make initial force last longer if the sled is on a flat surface
5 Years Ago
Fixed some incorrect steering logic Removed some debug stuff
5 Years Ago
Initial work moving WorkCart glass to a separate sub-entity
5 Years Ago
Set up xmas variant
5 Years Ago
Adjust collision damage forces
5 Years Ago
Custom seat prefabs and updated mount positions
5 Years Ago
Dismount if sled ends up in water More drag, speed and turn tweaks
5 Years Ago
Reduce initial velocity when not on snow Dismount if sled flips
5 Years Ago
Add missing bool
5 Years Ago
Remove no-longer-used ground quality enum
5 Years Ago
Add IsOnSnowOrIce bool to terrain handler
5 Years Ago
Remove flyby sounds form snowball gun shots
5 Years Ago
Speed tweaks
5 Years Ago
Icon
5 Years Ago
Increase drag, add some support for slight turning input
5 Years Ago
Simplify VehicleTerrainHandler ground quality method since we only use the road component
5 Years Ago
Fixed a legacy vehicle terrain check bug Fixed pickup/repair
5 Years Ago
Train protection values edit
5 Years Ago
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5 Years Ago
Apply some force over time when a player mounts the sled
5 Years Ago
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5 Years Ago
Use zero friction absolute
5 Years Ago
Initial sled setup and material swapping boilerplate
5 Years Ago
New handling for collisions between kinematic trains
5 Years Ago
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5 Years Ago
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5 Years Ago
Experimenting with converting terrain to use a tessellation shader instead of parallax.
5 Years Ago
Fixed motion vectors on attack prefab
5 Years Ago
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5 Years Ago
network++
5 Years Ago
merge from /xmas
5 Years Ago
GetBestTarget interface/implementation. Events can now allow execution to continue past them if they trigger but have no output state container linked. Added BestTargetDetected and IsVisible events.
5 Years Ago
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5 Years Ago
Serialize initial state and correctly show it when opening designer.
5 Years Ago
Fixed pookie bear raid towers
5 Years Ago
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5 Years Ago
Fixed pookie bear ground watch Pookie bear can now be placed on deployables
5 Years Ago
Workcart Mesh update separated out the glass for damage pass updated prefab
5 Years Ago
Added an allowed binds to NeedsKeyboard component to selectively allow a specific bind to still be polled Push to talk setting should now be respected when using a telephone
5 Years Ago
Initial setup for train better collision handling