128,903 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Reduced 8x, silencer, simple sight, muzzle break, muzzle booster, laser sight, halo sight crafting times
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Greatly reduced Hitch and Trough crafting cost and halved crafting time
 
                
                
                
                
                
             
         
        
            
            
            
                
                Large and small furnace crafting time halved
 
                
                
                
                
                
             
         
        
            
            
            
                
                Double shot gun now requires two pipes and an additional 25metal fragments
Water pipe shotgun crafting cost slightly cheaper
 
                
                
                
                
                
                    
    
        
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                Stone spear craft time reduced and crafting cost cheaper
 
                
                
                
                
                
             
         
        
            
            
            
                
                Stone tools craft time reduced to 15seconds
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                 Meta file upper / lower case fix (part 2)
 
                
                
                
                
                
             
         
        
            
            
            
                
                 Meta file upper / lower case fix (part 1)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add dirt layer options to the workshop editor
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix terrain not getting initialized properly in the workshop editor
 
                
                
                
                
                
             
         
        
            
            
            
                
                Refactor of the spline system
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix spline curve calculate bug
 
                
                
                
                
                
             
         
        
            
            
            
                
                server.censorplayerlist will randomly assign player names now
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made ocotillo and creosote bush billboards darker
 
                
                
                
                
                
             
         
        
            
            
            
                
                Turned Interpolate off for workcart rigidbody visuals. Instead of smoothing movement it seemed to actually add jitter in our case, maybe because of the manual MovePosition use?
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added spherical overlays to bush billboard normal maps
 
                
                
                
                
                
             
         
        
            
            
            
                
                Move workcart in tunnels for easier quick testing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Comment clarification only
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Billboards for arid bushes / added missing leaf sound triggers to prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                19/11/2020 
40300 skin Icons
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Small amount of boats and rideable horses now spawn procedurally again
 
                
                
                
                
                
             
         
        
            
            
            
                
                Mostly fix getting stuck on its side
 
                
                
                
                
                
             
         
        
            
            
            
                
                HumanNPC cleanup before starting to move stuff out
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Committing game manifest prefab auto-updates
 
                
                
                
                
                
             
         
        
            
            
            
                
                 Replaced a bunch of UnityEditor.EditorUtility.SetDirty with UnityEditor.PrefabUtility.SavePrefabAsset in DoPrepare
Do I understand why? No.
Do the docs explain why? Also, no.
Does it fix the bug? Seems to.
 
                
                
                
                
                
             
         
        
            
            
            
                
                 Added "Assets/Prefabs/Reserialize Selected Prefabs"
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed spawn handler setting spawn population reference on the prefab instead of the instance (made purchased entities count towards wild entities)
 
                
                
                
                
                
             
         
        
            
            
            
                
                more conversion, sense fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▍▊█▊▄▄▌ ▄▄▋▍ █▅▍▊▊▊▄▊▋█ ▊▉ ▌█▅▋▍▉ ▊▊▇▅▅▋▍█▌.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixing some movement issues
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▇▌▇▄ ▊▇▉▉ ▊▊▋▅▄▇▉▋ ▇▆ ▊▉▄ ▍▍▋▅▆▅▅▋▆
 
                
                
                
                
                
             
         
        
            
            
            
                
                EffectRecycle tweak to ensure we're not reimporting things accidentally on the build server all the time
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▋▍▆▇▇▋▆ / ▄▆▉▉▋▄ ▋█▌▅▇▉█▊ ▆█▋▌▆ ▊▆ ▌▌█ ▋▋▍▊▊█ ▌▇▋▅▄▊▉▌▅▉ ▌▇▄▇▇▅▄▇ ▉█▉.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Committing GameManifest LootSpawn generated files (build time debugging)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Committing some more prefab auto-updates
 
                
                
                
                
                
             
         
        
            
            
            
                
                vm chainsaw - fixed issue with jacket clipping camera
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▅█▋▇▄▇▍▉ ▊▋▌▌▉ ▅▍▋▄▆▇█▍▍▊ ▄▇▄▇▅▉▋▊█▋ ▌▌█▇█ ▉▍▆ ▋▌▍▆▋▌▋▌ █▋▅ ▉▍▇▅▌▋▍ ▍▄▋▄▌▅ (▇▅▋▆ ██▊▋, █▅▆▅ ▋▋▊▆ ▉▇▄▄█▍▋▉ ▋▊▉█▉▌▉ ▊▍▌▌ ▊▄█▇▍ ▅█▄ ▌▄▄▅▄▆▋▉█▍ ▌▊█▇▆ ▉▌▍▅ ▅▊▊▉▅▌)
 
                
                
                
                
                
             
         
        
            
            
            
                
                 EffectRecycle tweak to avoid prefabs thinking they've been edited in DoPrepare when they weren't (probably doesn't do anything)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Spice bush and willow bush billboards