reporust_rebootcancel

116,274 Commits over 3,987 Days - 1.22cph!

5 Years Ago
Vehicle editing UI and vehicle lift changes, WIP
5 Years Ago
Fixed console system code generator
5 Years Ago
Fixed compile errors
5 Years Ago
Can now spawn chassis with appropriate resources
5 Years Ago
Refactored IK controls into a new component (removes a lot of unneeded fields on held instruments)
5 Years Ago
When equipping an instrument, reset all bone scales above spine2 to 1
5 Years Ago
Fixed deploy mesh disabled on Bass guitar
5 Years Ago
Fixed moviemaker icons
5 Years Ago
Switched to LODGroups on: Tuba, Bass, Jerry Can Guitar, Cowbell, Tambourine and Trumpet
5 Years Ago
Scene backup & mats Lowered SSR depth buffer thickness because it was creating some stretchy glitches
5 Years Ago
Fixed drumkit player animator override missing some animations and defaulting to trumpet poses
5 Years Ago
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5 Years Ago
Chassis craft UI WIP
5 Years Ago
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5 Years Ago
Increased bone influences to 4 per vertex in all quality modes but potato
5 Years Ago
Fixed graphics quality slider range
5 Years Ago
AND, OR, Simple & Timer switch point light render distance lowered to 10 units
5 Years Ago
Same as before on a few more mats
5 Years Ago
Scene backup
5 Years Ago
The OR switch runs a realistic amount of lights at edit time, instead of all of them on top of each other
5 Years Ago
Reverted puzzle box materials to HDRP/Lit
5 Years Ago
Scene & mats
5 Years Ago
Merge from main
5 Years Ago
[D11] Fix for disabled objects entering the prefab pool and never becoming enabled again
5 Years Ago
[D11] fix for both cameras being enabled.
5 Years Ago
Rust.UI icons
5 Years Ago
Fixed horse ragdoll not displaying armour properly
5 Years Ago
[D11] + structures\Junkyard Converted LOD Group and adjusted LOD's
5 Years Ago
Military tunnel scene recovery & prep. Barbed wires use HDRP Lit instead of custom shader. (fog compatibility)
5 Years Ago
[D11] Nature/Driftwood + Nature/Ice LODs
5 Years Ago
[D11] Junkyard LOD's
5 Years Ago
[D11] + structures\building_allowed_guide\models LOD's created
5 Years Ago
[D11] temporarily switch wire shader to avoid NaNs in framebuffer, still needs a proper HDRP friendly wire shader doing.
5 Years Ago
cherry pick chat popup fix
5 Years Ago
Animal skeletons / ragdoll setup
5 Years Ago
Icesheets LOD upto LOD3 with vertex colours on final LOD mesh
5 Years Ago
Force close chat popup when closing chat
5 Years Ago
[D11] + structures\house_ruins\models LODs sorted out
5 Years Ago
[D11] structures\industrial_doors_static LODs adjusted
5 Years Ago
[D11] structures\harbour - The rest of structures\harbour LOD's added/adjusted etc
5 Years Ago
Fixed session button weirdness
5 Years Ago
[D11] structures\Harbor LODs converted/harbor models LODS added
5 Years Ago
[D11] Junkyard LOD's
5 Years Ago
Fix for screen menu options that got lost in a MenuUI.Options prefab merge at some point
5 Years Ago
Fix misnamed assembly
5 Years Ago
[D11] Fixed rotation not correctly applying on planner/guide objects with non-zero target normals.
5 Years Ago
[D11] Updated some \Structures assets with LOD Group components
5 Years Ago
[D11] + structures\gas_station - convert to LOD Group/LOD Distance adjusted
5 Years Ago
cherry pick fix
5 Years Ago
[D11] Use correct 'switch off' translation token for search light