reporust_rebootcancel

126,678 Commits over 4,109 Days - 1.28cph!

5 Years Ago
Revert to old method of receiving headshot sfx
5 Years Ago
Merge from farming2
5 Years Ago
Merge from cinematic_tools
5 Years Ago
Saved camera debug positions are now in the /camsaves directory rather than the root of the project/build
5 Years Ago
Merge from main
5 Years Ago
Fixed water purifiers not correctly clamping the input amount Fixes incorrect conversion values when feeding in water to a purifier
5 Years Ago
Merge from main
5 Years Ago
Merge from rtasks
5 Years Ago
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5 Years Ago
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5 Years Ago
Powered Water purifier now decays outside of building privilege 8/8
5 Years Ago
Electrical heater 75 scrap to research Powered Water Purifier 75 scrap to research
5 Years Ago
merge from main
5 Years Ago
Fixed issue with non skinned mesh wearables not getting added to LODGroup properly. Also optimized LODGroup rebuilding a bit.
5 Years Ago
[D11] Disable debugcamera controls when dev tools is open
5 Years Ago
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5 Years Ago
[D11] Disabling asset stripping in release server builds.
5 Years Ago
[D11] Stop Main Menu music when starting demo playback
5 Years Ago
[D11] Updated Trees - Complete Set
5 Years Ago
[D11] Fixed textures with differing override values.
5 Years Ago
small scope entity material fix and icon update
5 Years Ago
Update server side transform on load Set and reset flags to match existing behavior
5 Years Ago
[D11][#3893] Doubled lookat raycast radiius
5 Years Ago
[D11][#4036] Flame Turrets oriented correctly.
5 Years Ago
Weight by distance
5 Years Ago
Send headshot rpc so sfx can be filtered out
5 Years Ago
merge from tooltip_fix
5 Years Ago
[D11] RTS demo working
5 Years Ago
merge from main
5 Years Ago
Pass on powered water purifier sockets, volumes, broken ground watch
5 Years Ago
[D11] Fix for bug 149 causing node break effects to be missing textures.
5 Years Ago
[D11] Disables ragdoll "pinning" for chickens
5 Years Ago
[D11] Fixed debugcamera keyboard commands
5 Years Ago
merge from cinematic_tools
5 Years Ago
Replace Reserved2 with FLAG_LIGHTS const
5 Years Ago
Try fixing local player receiving headshot sfx
5 Years Ago
Fix compile error
5 Years Ago
Rear lights now light up while braking even if headlights aren't on (are on all the time while headlights are on)
5 Years Ago
Add hitnotify.headshot convar to toggle headshot sound fx
5 Years Ago
Add player.gotosleep command for testing
5 Years Ago
Fix gas station fridge door: - Fix LOD levels 1 and 2 not matching LOD 0 Y angle - Add missing collider
5 Years Ago
Adjust DAMAGE_TO_GIB again
5 Years Ago
Merge MakeVehiclesDestroyable -> Vehicles
5 Years Ago
When the lift moves, since it's just an animation, sleeping rigidbodies on the lift aren't woken and clip through. Wake nearby rigidbodies manually
5 Years Ago
Add support for TriggerHurtNotChild volumes on cars to damage AI Added an AI damage multiplier to adjust the damage specifically for AI collisions
5 Years Ago
Force network sync on destruction. Fixes new lifestate not always getting synced
5 Years Ago
Chassis doesn't usually show damage texture effect, but when the vehicle is destroyed, set the damage overlay to full so that it doesn't have nice new-looking wheels on a destroyed vehicle
5 Years Ago
Use the destroyed look material for vehicle gibs
5 Years Ago
Assign Thai's gibs to all modules and chassis types
5 Years Ago
Handle chassis health when there are no modules attached, switching out its base protection between an immortal and a mortal one