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122,065 Commits over 4,048 Days - 1.26cph!

5 Years Ago
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5 Years Ago
Fixed mask
5 Years Ago
Merge from striprig
5 Years Ago
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5 Years Ago
Fixed water
5 Years Ago
Disabled ScaleWithLargeMaps on some spawn populations
5 Years Ago
Added ScaleWithLargeMaps toggle to spawn populations (can be unchecked to stop scaling a population beyond 4k maps, for example makes sense for vehicles and certain loot since their count is balanced for server pop and not map size)
5 Years Ago
[D11][#3444] Cherry-picking the "server fall" feature from the main branch to fix the hovering wounded players. Bug description: If a Player is downed/placed into a wounded state whilst jumping, they will float in the air whilst in the downed state.
5 Years Ago
Merge from main
5 Years Ago
Merge from main
5 Years Ago
Removed un needed check
5 Years Ago
[D11] Airfield hanger numbers shadow casting fix and hangar door smoothing groups fix
5 Years Ago
Reverted changes to mounting.
5 Years Ago
[D11] Revert my old change to Poolable - fixes screen shake issue
5 Years Ago
[D11][UI][#3517] Fixed selected item not showing blueprint name [#3519] Fixed research table not refreshing when placing item inside
5 Years Ago
Added striprig to a bunch of animals
5 Years Ago
Bug fixes
5 Years Ago
[D11] Further Material Tweaks
5 Years Ago
more composter prefab updates
5 Years Ago
Craters map - initial build
5 Years Ago
[D11][UI][#3478] Fixed text issues with melee weapons [#3466] Fixed restart menu not tokenising loading tip
5 Years Ago
Composter COL
5 Years Ago
Composter LODs and COL
5 Years Ago
[D11] Added diffusion profile to underwater plants.
5 Years Ago
[D11] Fix for Bug 3439 (Elite crates not visible)
5 Years Ago
[D11] Reverting back to old grass at G's request
5 Years Ago
[D11] Removed unused tutorial logo
5 Years Ago
[D11] Bullet Glass Decal fixed
5 Years Ago
Mount points spawn in a fallback position if a bone is not found.
5 Years Ago
5 Years Ago
[D11][UI][#3481][#3491] Fixed LOC issues with quick craft and quick chat messages
5 Years Ago
[D11] Fix for Incorrect Cornplant Material
5 Years Ago
[D11] Fix to Helicopter Rotors shadowing as a square.
5 Years Ago
[D11] Crash fix & some unused DTLS memory released
5 Years Ago
potential fix for scene2prefab->update all messing up terrain
5 Years Ago
merged from Lunar_2020_new
5 Years Ago
Added pooling to firework shells (+ updated scripts to support that)
5 Years Ago
[D11] Continued Material Tweaks
5 Years Ago
Merge from main
5 Years Ago
same as hdrp but on ring_road
5 Years Ago
Only generate plant display string when inspecting a plant for the first time, not on load.
5 Years Ago
[D11] Reconverts Notosans font @1024 with kerning pairs and HINTED rendering.
5 Years Ago
[D11] Reconverts Notosans font @1024 with kerning pairs and HINTED rendering.
5 Years Ago
[D11][UI] Fix for Start screen text overlap
5 Years Ago
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5 Years Ago
added a dithered edge alpha cutout to roads
5 Years Ago
Gene serialization and randomization improvements.
5 Years Ago
Reduced glossiness paramter on road materials (HDRP texture backport far too glossy on main)
5 Years Ago
Enabled trilinear filtering on the new road textures
5 Years Ago
[D11][UI][#3474] Removed the admin only tag from the map screen teleport navigation option. (option will not display for non admin)