126,647 Commits over 4,109 Days - 1.28cph!
Add new conbutton for selecting debug camera target so it can be bound to whatever
Change debug camera entity targeting to use keybind instead of F key
Bump up the quality
Make sure stretched out player models and guides don't show up
Standalone reference materials for all terrain splat types.
crunched texture on heater emissive to remove unity artefacts
Merge fixed streetlights.
Moved Large oilrig AlarmListener to correct location
S2P large oilrig
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[D11] - Fix for bug numbers 4079 and 4080, Oil Refinery Valve Rotation and Workbench fbx scale.
[D11] [UI] Fixed Sulfur/Sulphur translations in American English/British English translation files.
[D11][UI][#4018] Implmented new RPCs for obtaining data about player sleeping bags for map screen icons.
Fix for missing loading screen when teleporting
[D11][#3893] Increased lookat raycast radiius & undid previous method of doing this.
[D11] Remove player controller debug info
[D11] Remove player controller debug info
Limit modifier buffs from a tea source to one active per modifier type
Added fluid pump, splitter and powered purifier to compound sell orders (temp for testing)
MainCamera transform wasn't actually being cached.
[D11] - Changeover Quarry Rocks to correct material.
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[D11] Player Walk Movement fixes
[D11] Player walk movement fixes
[D11] [UI] Fixed missing sprites in certain map markers.
[D11] Player Walk Movement changes... fixes player player falling through the floor in places like the beach.
Adjust car container drop chances
Deduce post-death damage required to gib from 1000 to 500.
+ added underside water shader and added fake muzzle flash light test for aaron
Removed ground watch from water pump due to placement at varying hight (eg large furnace)
Added terrain check (water pump)
Added prevent building volume (water pump)
Fixed some OBB layer issues (water pump)
Added deployable decay 8/8 (water pump)
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