reporust_rebootcancel

126,693 Commits over 4,109 Days - 1.28cph!

5 Years Ago
Destroy any invalid vehicle on vehicle lift if lift is destroyed
5 Years Ago
For vehicles that were saved in dead state, destroy immediately on initial load
5 Years Ago
Various small physics and control changes for generally smoother driving, better control.
5 Years Ago
Added a vehicle push volume to high external gates (stone and wood) to try and push cars out of the way as they close Strip the push volume on client
5 Years Ago
Fixed fluid switch playing sfx when switch was on but not powered
5 Years Ago
Hopefully fix FindGravitySource EntityRef lookup on clients
5 Years Ago
fixcars command improvements
5 Years Ago
Show modular car health (total) in the HUD
5 Years Ago
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5 Years Ago
Skin bundles
5 Years Ago
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5 Years Ago
Made water pump legs longer for deep water
5 Years Ago
[D11] Makes ragdolls letss twitchy
5 Years Ago
[D11] Makes ragdolls letss twitchy
5 Years Ago
Trying out batching aa DD calls
5 Years Ago
Reapplying Bill B Launch site changes (50021) which got stomped in save192 (monument_bypass) merge
5 Years Ago
[D11] Disable fps lock during demo playback
5 Years Ago
Fixed a case where powered water purifier wouldn't purify water when powered after toggling power on/off
5 Years Ago
More fettling with the occlusion culling so that it doesn't cull objects that are in the shadow frustum. Also unified the constant setup between the instanced and non-instanced occlusion stuff.
5 Years Ago
Always include the DDraw shader in the build
5 Years Ago
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5 Years Ago
Merge fixes
5 Years Ago
merge from main
5 Years Ago
[D11][#4036] Flame Turrets LODs oriented correctly.
5 Years Ago
[D11] Merge with main
5 Years Ago
[D11] Fix for construction guide loading multiple LOD meshes
5 Years Ago
[D11] [UI] Fixed missing death map marker sprite.
5 Years Ago
Some changes to make driving much smoother at the lower tick rate of a real server. Fixes suspension oscillation and too-easy rollover.
5 Years Ago
[D11] More fixes to debug camera controls
5 Years Ago
Upped powered water purifier output storage to 5000ml (same as input storage)
5 Years Ago
Merge from farming2
5 Years Ago
Resize input water collider on powered water purifier Removed duplicated client-side mesh collider that wasn't needed
5 Years Ago
Compile fix
5 Years Ago
Modified TriggerVehiclePush to work better with modular vehicles (using the vehicle centre rather than module centre, push cars in an axis direction rather than just away) Added TriggerVehiclePush volume to the garage door that gets activated while the door is closing, to hopefully push cars away from getting crushed/stuck in the door
5 Years Ago
Merge from main
5 Years Ago
Disable the invisible but very solid "Cubicles" on Playground
5 Years Ago
Reduce brake force multiplier from 750 to 300
5 Years Ago
Make brake lights dimmer than headlights
5 Years Ago
Show brake lights only when braking, not reversing
5 Years Ago
Merge brake light changes
5 Years Ago
Revert 50452
5 Years Ago
Vehicle brake light code changes
5 Years Ago
Use LightsAreOn accessor instead of checking flag directly Switch headlights/brakelights logic to a mask instead of a bool to reduce extra iterations
5 Years Ago
Seems like DrawPropertiesExcluding doesn't work correctly along with serializable classes. Remove ModularCarEditor for that reason.
5 Years Ago
Added a version of ForceModelSeed that doesn't require an overload
5 Years Ago
Merge from farming2
5 Years Ago
Meta file
5 Years Ago
Merge from Main -> Vehicles
5 Years Ago
Fixed water pump also incorrectly switching to on when water is inserted even if no power is connected
5 Years Ago
Merge from main