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141,120 Commits over 4,383 Days - 1.34cph!

5 Years Ago
Set up final colliders and storage subent
5 Years Ago
Cull the MLRS from further away
5 Years Ago
New script for copying LODGroup percentages: CopyLODValues. Allows for matching up LOD Group changeover points exactly between multiple LOD Groups, even if their contents are different sizes.
5 Years Ago
Merge from main
5 Years Ago
Adjusted vRot and hRot LOD levels to match the same scale as the main LOD group
5 Years Ago
profiling fix
5 Years Ago
LOD setup
5 Years Ago
LOD setup WIP
5 Years Ago
Final model setup WIP
5 Years Ago
Fix undo not updating correctly when changing frame on neon signs Fix undo not updating when first action after opening sign UI is a clear
5 Years Ago
Merge DMb -> MLRS_Mesh
5 Years Ago
Fixed keybinds still working (gestures, pet wheel) in sign painting UI
5 Years Ago
Created icons for the aiming module and MLRS rocket
5 Years Ago
Merge from halloween2021
5 Years Ago
Added a world model for the aiming module item. Adjusted rocket model LOD
5 Years Ago
Fix item name on skull skin Update skins list
5 Years Ago
Get the MLRS working with the updated broken-down effect
5 Years Ago
frankenstein balance, loot balance, recycle balance
5 Years Ago
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5 Years Ago
Rocket target area changes
5 Years Ago
merge from halloween
5 Years Ago
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5 Years Ago
AttackedAIEvent no longer triggers when a pet is attacked by its owner. Frankenstein defends itself in combat mode. Updated pet wheel descriptions.
5 Years Ago
Prevent MLRS from directly targeting safe zones at all. Note: It can still transition across a safe zone while moving to a new target - this is why safe zones have an invisible missile-destroying shield as well.
5 Years Ago
ItemModPetStats can now change pet attack rate and damage.
5 Years Ago
merge from halloween
5 Years Ago
profiling begin/end sample fixes
5 Years Ago
Play on awake fix
5 Years Ago
Animated lighting for MLRS breakdown state.
5 Years Ago
MLRS breakdown fx prefab
5 Years Ago
merge from halloween
5 Years Ago
item speed modifier tweaks
5 Years Ago
dedicated pet process queue
5 Years Ago
Compile fix
5 Years Ago
merge from halloween
5 Years Ago
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5 Years Ago
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5 Years Ago
Merge from halloween2021
5 Years Ago
Fixed pumpkin placement settings (deploy volume, building blocker, ground watch)
5 Years Ago
Prefab updates to prevent duplicate desert military base dwellings and to preserve base layout through server restart
5 Years Ago
Added option to SpawnGroup to prevent duplicates of the same prefab within that group Added bounds scale multiplier to SpaceCheckingSpawnPoint
5 Years Ago
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5 Years Ago
Improved tessellation method, added smaller brush, fixed dodgy placement.
5 Years Ago
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5 Years Ago
tweaks and polish - clipping objects
5 Years Ago
Moved the fabric colliders of the military tents to the prevent movement layer
5 Years Ago
Fixed displacement bug when multiple pumpkins are placed
5 Years Ago
fixed shooting through buildings_scaffoldings_600_stairs prefab
5 Years Ago
merge from halloween2021
5 Years Ago
phrases