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112,483 Commits over 3,928 Days - 1.19cph!

6 Years Ago
[D11] [UI] Spam check no longer increments after each message even when sending messages slowly.
6 Years Ago
[D11] put previous change behind defines
6 Years Ago
[D11] Proper fix for win64 client assets
6 Years Ago
[D11] [#2264] Npc vending machines will split up items they are selling when vended
6 Years Ago
Arcade machine rotation fix
6 Years Ago
[D11] [UI] Tweaked spam variables. Added translation for kick warning. Fixed LookAt Tooltip error.
6 Years Ago
Fixed sandbag barricade skin not applying
6 Years Ago
Foliage shader colour, wind
6 Years Ago
[D11][OFFSCREENPARTICLES] Turned off camera debugging
6 Years Ago
[D11] Jenkins Linux debug server defines fix. Modifications to the asset stripping for Jenkins (not yet enabled).
6 Years Ago
Scene2Prefab now maintains nested prefab links (faster prefab rebuild, much smaller prefab size, slightly faster loading times) Fixed Scene2Prefab hierarchy flattening not doing anything
6 Years Ago
[D11] - Cosmetic UI tweaks / Texture size reductions
6 Years Ago
[D11][#2265] Fix for server rockets exploding when fired
6 Years Ago
[D11] DTLS networking Linux and PS4 valid socket read timeout error handling.
6 Years Ago
Fixed skins not applying to concrete barricade
6 Years Ago
[D11][2258][[PS4/XB1] Fire effect appears through objects] Using the wrong depth sample buffer. [D11][OFFSCREENPARTICLES] CPU/GPU particle scaling work
6 Years Ago
[D11] [UI] Fixed look at tooltip not correctly showing collectibles and other items.
6 Years Ago
Merge from main
6 Years Ago
[D11] Win64 client asset build fixes (hopefully)
6 Years Ago
[D11][#2218] Cherrypicking r35682 for key lock deployable
6 Years Ago
Skin bundle update
6 Years Ago
[D11][UI][#2267] Fix for survey charge notes not showing
6 Years Ago
[D11] Temporarily disabled asset stripping from the debug Linux server build to isolate the problem.
6 Years Ago
Unsaved
6 Years Ago
Asset farm scene. 100k lux, 6000 kelvin sun profile test. Nixed the oldest fake volumetrics from ceiling/search/siren lights.
6 Years Ago
Asset farm progress. Naming consistency fixes.
6 Years Ago
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merge into main
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merge into main
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merge from main
6 Years Ago
Added another threshold for shore foam control (far) + distance blending + distance fade Toned down shore foam significantly using new controls
6 Years Ago
AssetGallery stuff
6 Years Ago
Deleted some shaders we don't need anymore Temporarily fixed some shaders to prevent compile errors
6 Years Ago
Merge from main
6 Years Ago
protocol++
6 Years Ago
Fixed missing shore vector map on procmap servers Cherry picked 36392
6 Years Ago
Terrain shader hackz
6 Years Ago
[D11] [UI] Spam warning seconds remaining attempt #2.