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133,163 Commits over 4,293 Days - 1.29cph!

5 Years Ago
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5 Years Ago
Player leaves game correctly when dismounting
5 Years Ago
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Mid area WIP
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5 Years Ago
Refactor reservation/used by stuff down from AICoverPoint to AIPoint
5 Years Ago
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5 Years Ago
AIInformationZone.GetCellsInRange implementation and visualisation/tester
5 Years Ago
adding camper module LOD
5 Years Ago
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AIInformationGrid.GetCell implementation. Added AIInformationGridTester.
5 Years Ago
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Added AIPoint as a base for AICoverPoint and AIMovePoint (and anything else going forward). wip AIInformationGrid/Cell/Contents for partitioning and lookup of all the AIInformationZone move + cover points.
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train_tunnel_double_str_a_36m LODs and colliders
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fixed clipping deployables on watch tower
5 Years Ago
Utils, better managing draw events, fixes for particles and renderers not updating properly.
5 Years Ago
Fixed TargetLost event invert result
5 Years Ago
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Splat backup
5 Years Ago
Added TargetLost ai event. Updated peacekeeper AI design to return to their patrolling after combat.
5 Years Ago
Remaining RT3 terrain topo
5 Years Ago
Recyclers to both fishing villages. Terrain backup
5 Years Ago
Radtown3 terrain integration WIP
5 Years Ago
Fixed dying by poison damage not showing on the death screen
5 Years Ago
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Server compile fix
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Update entity.uploadsign so it works with photo frames too
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Satdish island splatting
5 Years Ago
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