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123,993 Commits over 4,171 Days - 1.24cph!

6 Years Ago
Phrases
6 Years Ago
Base & arctic biome volume stuff
6 Years Ago
[D11] Merge with main
6 Years Ago
Manifest
6 Years Ago
Triangle floor frame greybox block Added a specific socket for triangle floor frame inserts
6 Years Ago
[D11] SceneToPrefab/SLOD update ALL
6 Years Ago
Ice sheet material fixes
6 Years Ago
more
6 Years Ago
[D11][UI] Made inventory sounds play though frontendsfx.
6 Years Ago
Floor half greybox/prefabs Tweaks to spiral stairs greybox to align with floor.half
6 Years Ago
+ Swaped out all the Halfs to Floats in the ice lake shader
6 Years Ago
+ Fixes to the ice lake
6 Years Ago
[D11] Ui Tweaks across many things
6 Years Ago
wip storing previous genes
6 Years Ago
[D11] Fixing Holosight Colour
6 Years Ago
[D11] Fixed heartbeat/wounded SFX
6 Years Ago
[D11][UI][Audio] Fixed info panel toggle sound from playing when moving item. Play blueprint_read sound via UI to match ui sounds
6 Years Ago
[D11] Fixed Margin on In-Game Options
6 Years Ago
[D11] [UI] Fixed Padding on fonts to ensure at least 10% SP to PD ratio to address grey boxes appearing on text. Added bold NotoSans font to prevent bold text in chinese/japanese/korean languages becoming hard to read.
6 Years Ago
[D11] [UI] Application Restart Translation Fix Test
6 Years Ago
[D11] Updates MainMenu Sprite Sheet with all the new icons, quick changes to some other UI elements
6 Years Ago
[D11] Specular fixes.
6 Years Ago
[D11] Chainlink Fence LOD Distances.
6 Years Ago
[D11] Thatched Z-Fighting Fixes
6 Years Ago
Working spiral stairs greybox for square and triangle blocks. Spiral stairs need two blocks to make one revolution, allowing half height. Re-enabled stairs socket for spiral stairs to avoid plugging to walls and other sockets Conditional models for spiral stairs landings
6 Years Ago
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6 Years Ago
Fixed filter for drag-dropping engine items into engine slots
6 Years Ago
When we're doing a singular chassis visuals update for clients who are looking at a stopped vehicle for the first time, move instantly to the correct position, ignoring the usual lerps.
6 Years Ago
Make sure the client updates chassis visuals at least once when they first see a vehicle
6 Years Ago
Engine loot panel UI changes, show stats differently
6 Years Ago
Updated the crosshair gravity warning when connecting hoses to use the new Root check logic Compile fixes
6 Years Ago
Simplify engine stats UI
6 Years Ago
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6 Years Ago
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6 Years Ago
Fixed foliage motion vectors
6 Years Ago
Sprinkler decays every time it splashes
6 Years Ago
Rotate sprinkler mesh so hose point matches mesh Added some profiler coverage to IO areas of interest
6 Years Ago
player.mount now works for horses
6 Years Ago
Fixed player.mount not working correctly
6 Years Ago
[D11] UI Adjustments (Loading Screen, InGameOptions, NavigationBar text)
6 Years Ago
Merge from Main -> Vehicles. This puts vehicles branch on 2019.3
6 Years Ago
damage sounds set up on pfx prefabs
6 Years Ago
[D11] Relaxed some of the effect/audio throttling a touch
6 Years Ago
Needs cleanup and performance work, but engine internal items + engine UI now fully working.
6 Years Ago
[D11] Updating Custom Vertex Normals
6 Years Ago
[D11] recompiles dll's in release mode
6 Years Ago
[D11] recompiles dll's in release mode
6 Years Ago
wip balancing. added a comment linking to a new farming balance/stats spreadsheet.