121,458 Commits over 4,048 Days - 1.25cph!
Vehicle lift control changes
Drumkit autoplay loop and midi bind updates
Inital work on converting vehicle lift to simpler system
Validate string input on instruments.playnote rather than throwing an exception
Fixed instruments.playnote not sending an rpc
Reworked drum bindings again:
-Remove all drumkit audio references
-Still has multiple entries for drums and snares
Fixed guitar vm's not playing strum animations when played via midi
Fix alt look rotation not working with debugcam enabled, also fix alt looking not showing in third person
Merge from Main -> Vehicles
Fix camera rotation regression when mounted and parented at the same time
Nature/Rock/ folder re-organizing, v2 art and v3 files separated for clarity
Draw distance a tad further for new cliffs
Allow foliage rocks on decor topology
Moved position of biome tint inside cliff shader to sync visuals with Base Lit
Added LODs/Colliders/Prefabs to latest cliffs
Updated procedural cliff prefabs
acoustic guitar f#2 note offset fix
▅▅▅▅ █▊▋▊▅▅▍ ▌▊▍▆ ▉█▉▄ ▋▇▊▄▋ ▌▄ ▊▆▍ ▆▇▉▆▉▆ ▅▋▇▅ █▋▌▋▍▋▇ ▌█ ▌▅▋▄ ▆▇▍▉
▄▇▇'▇ ▍█▊▌ ▌█▊▅▊▄ ▌▄█▉ ▍▉▌▅ ▍█▅▆ █▌'█ ▆▆ ▌▉▋ ▄▇▍▋▉▇ (▅▌▅▇▊▋▋▋▆ ▊▊ ▋▇█▊▍ █▌▅▊▄▌█▊ ▅▋▉▍▄▉▅)
Update autoplay loops for acoustic guitar, bass, flute, jerry can guitar, piano, trumpet and xylophone
Don't allow empty messages to be sent, truncate extra long messages before sending them
▄█▍▌▋ ▇ ▄▊▇▍▉ ▆▉ ▌▄▌▌▌▌█▉▅ ▄▊▆▅
▉▉▇▇▄ ▍▌▇▅▌ ▋▆▄▄▅▅▇▆ ▊▄▋ ▇▆▇▄▇▌▅
▋▌▇▆▊ ▉▌█▇▍▌ ▉▇▅▊▅▄▊ ▋▋ ▆▇▌▋▄▅▇ ▅▆▍▇▋▄ ▊▉▆▉█▉▉
▅▋▌▇█ ▄▊▊▊▅▆█ ▊▄▌ ▇▄▉▆▉▅ ▊▅▇▊▅▉▊▉ ▇▊ ▊▄▆▊▉▉ █▇▄█▋▉▅
sound files + defs for extended trumpet range
▌▄▇▅▄▇█ ▊▇▍▊ ▍▄▊█▌ ▉▌▊▇ █▅▋▌█▄▊
▊▅▍▅▌▊▅ ▇▉▅▋ ▋ ▉▄▍▋ ▇▇▄▄▅ █.▆ ▅▋▄ ▉▅▊▇█ ▋▄▋▌▉█ ▌▌▇▌▇▌▋▋ ▅▅▇ ▉█▇██▍█
Make hiding the body and VM when alt looking less aggressive
Attempt to optimise by grouping hitboxes
Optimized ice sheet texture sizes.
Diffusion profile variants of LitBase & LitBlend4Way
Diffusion profile for ice
Icebergs & sheets converted + scene
▅█▄▆▄ ▉█▅▆▊▄ ▍▌▍▅▆▋ ▇▇▌ ▇▍▆▋▉▆▌ ▄▊▊▌█▍▍
▆▅▊▊▅▇▅█▊▇ ▊▄▄ ▄▊▅ ▄▋▉▊▇▅ ▆▇▋▋▊
[D11] update some more sky assets
[D11] update scenesetup in-line with recent FP HDRP branch changes (e.g. separate sky settings), there are still some more bits to update after this
Fixed cliff and cliff_basic_snow (terrain sampling)
A bit of tidy up and an some possible optimisation
Ice lakes 1-4 scenes converted.
snow_balls material uses hdrp translucency.
[D11] update standin water shader from FP hdrp, slightly nicer shore line.
Rebuilt all monument prefabs using truck models
World stack scripts re-order