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141,085 Commits over 4,383 Days - 1.34cph!

4 Years Ago
Single desert dwelling AI respawn
4 Years Ago
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4 Years Ago
Merge from halloween2021
4 Years Ago
Fixed redirect rock skins not being assigned correctly when respawning
4 Years Ago
Military base spawn rules - target count =1 (S2C)
4 Years Ago
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4 Years Ago
merge from main 65544 10/10/21 merge from/halloween2021
4 Years Ago
include deployed layer in carvable pumpkin ground watch
5 Years Ago
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5 Years Ago
Merge from general_qol
5 Years Ago
Stop gimbal locking paintables when they get rotated at some angles Fixed panning in paint UI not working
5 Years Ago
Updated hand IK, and joystick controls now move. Hid the big lever since it's unused.
5 Years Ago
Merge MLRS_Mesh -> DMb
5 Years Ago
Some final edits
5 Years Ago
Fix SAM currentTarget NRE
5 Years Ago
Set up final colliders and storage subent
5 Years Ago
Cull the MLRS from further away
5 Years Ago
New script for copying LODGroup percentages: CopyLODValues. Allows for matching up LOD Group changeover points exactly between multiple LOD Groups, even if their contents are different sizes.
5 Years Ago
Merge from main
5 Years Ago
Adjusted vRot and hRot LOD levels to match the same scale as the main LOD group
5 Years Ago
profiling fix
5 Years Ago
LOD setup
5 Years Ago
LOD setup WIP
5 Years Ago
Final model setup WIP
5 Years Ago
Fix undo not updating correctly when changing frame on neon signs Fix undo not updating when first action after opening sign UI is a clear
5 Years Ago
Merge DMb -> MLRS_Mesh
5 Years Ago
Fixed keybinds still working (gestures, pet wheel) in sign painting UI
5 Years Ago
Created icons for the aiming module and MLRS rocket
5 Years Ago
Merge from halloween2021
5 Years Ago
Added a world model for the aiming module item. Adjusted rocket model LOD
5 Years Ago
Fix item name on skull skin Update skins list
5 Years Ago
Get the MLRS working with the updated broken-down effect
5 Years Ago
frankenstein balance, loot balance, recycle balance
5 Years Ago
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5 Years Ago
Rocket target area changes
5 Years Ago
merge from halloween
5 Years Ago
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5 Years Ago
AttackedAIEvent no longer triggers when a pet is attacked by its owner. Frankenstein defends itself in combat mode. Updated pet wheel descriptions.
5 Years Ago
Prevent MLRS from directly targeting safe zones at all. Note: It can still transition across a safe zone while moving to a new target - this is why safe zones have an invisible missile-destroying shield as well.
5 Years Ago
ItemModPetStats can now change pet attack rate and damage.
5 Years Ago
merge from halloween
5 Years Ago
profiling begin/end sample fixes
5 Years Ago
Play on awake fix
5 Years Ago
Animated lighting for MLRS breakdown state.
5 Years Ago
MLRS breakdown fx prefab
5 Years Ago
merge from halloween
5 Years Ago
item speed modifier tweaks
5 Years Ago
dedicated pet process queue
5 Years Ago
Compile fix
5 Years Ago
merge from halloween