112,483 Commits over 3,928 Days - 1.19cph!
[D11] [UI] Fixed anchoring issue in frontend main menu causing graphics to display incorrectly.
Enabled skin unloading by default for everyone
[D11][#1653] fixed thrown weapons not sending translation key
[D11] [UI] Fixed water drink tooltips not showing.
[D11]OFFSCREENPARTICLES] Iteration
Scene2Prefab on more prefabs that have not been converted to ResourceRef for terrain maps yet
Scene2Prefab on some prefabs that have not been converted to ResourceRef for terrain maps yet
[D11] [UI] tooltip override and fallback no longer updates every frame even if it hasn't changed.
Merge from position_lerp_3
[D11] [Audio] Checking in WIP
Added lerp.timeoffsetinterval
[D11] [UI] Look at tooltip Cleanup
[D11] Slow down quick turn speed
disabled unused RendererGrid batching stuff and made some memory savings on the foliage and lod grids
[D11] Jenkins build fix for PC client.
Proper exterior env profile.
Calibration mat.
Interior/exterior exposure testbed
Lighting improvements.
Scene.
Toned shore foam down a notch
[D11] [UI] Minor tweak to look at tooltip.
[D11] [UI] Fixed incorrect input icon showing for single actions on tooltip look at component.
[D11] [UI] Update ConVar whenever button is enabled.
Tweaked water system prefab variables for less intense shore wave steepness, more natural looking shore foam shapes, more foam at shore, less foam as it merges with ocean water, more variety in ocean water
[D11] Adjustments to quick turn speed and controls menu
[D11] [Audio] Checking in WIP XBox chat
[D11] Turn footsteps back on, but decals and displacement effects are still disabled for now
Nested prefabs in Scene2Prefab are optional and currently disabled (sometimes getting an infinite reimport loop when changing a child prefab... Unity bug or library issue?)
[D11] [UI] Fixed loading screen microphone check not showing when microphone is not plugged in.
[D11] [Audio] Checking in WIP
[D11] [UI] Moved facepunch comment inside correct define.
Grass tweaks
Oak atlas map