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112,430 Commits over 3,928 Days - 1.19cph!

6 Years Ago
[D11][PARTICLEOPTIMISATIONS] Global distance/emision factors for particle system lodding
6 Years Ago
[D11] Simplify win64 standalone client build
6 Years Ago
Updated some of the prefab pool sizes
6 Years Ago
cherrypicking #36291
6 Years Ago
[D11] Don't validate music on the server. Causes problems with asset bundle builds where audio files are stripped out.
6 Years Ago
[D11] Server asset stripping menu options re-enabled. PNGs added to the stripping list. Headless mode re-enabled on server debug build now the profiling API seems fixed.
6 Years Ago
Fixed server search text missing on lower resolutions
6 Years Ago
Standard Blend 4-Way (Specular setup) Made "Rust/Standard Blend Layer " convert work a bit like artist would expect
6 Years Ago
Fix for incorrect pool sizes in D11WorldSpawn due to missing pool types
6 Years Ago
6 Years Ago
[D11][UI]Fixed issue with sell order navigation bar
6 Years Ago
▋▍█▊▊▍▄ < ▆▌▋ > ▊▅ █▆▊▊▍ ▋██▊ ( ▇▅▇ )
6 Years Ago
[D11] Fix script references
6 Years Ago
[D11] [Audio] Fix for own voice heard on PS4
6 Years Ago
[D11] [Audio] Latest audio scripts that can apply/restore loadinbackground
6 Years Ago
[D11][OFFSCREENPARTICLES] Particle prefabs have the added component to redirect the materials at runtime ( also the main camera ). This is automated so can be turned on/off globally.
6 Years Ago
[D11] Audio script to set everything to load in background with option to restore these if needed.
6 Years Ago
Billboard node (for foliage billboards)
6 Years Ago
compile fix
6 Years Ago
Fix for pooling of gibs
6 Years Ago
Don't bother serializing parent & poolType in PrefabList.PrefabInfo (only used at runtime)
6 Years Ago
Fix for SceneLOD objects preventing monument decomposition/streaming
6 Years Ago
Don't create unnecessary empty decor objects
6 Years Ago
wip
6 Years Ago
Scene setup. Corpse flies improvements.
6 Years Ago
6 Years Ago
[D11] [Audio] Latest audio wrangler
6 Years Ago
[d11][Audio] Fixed sounds that were still streaming to 'compressed' in memory .
6 Years Ago
mfm
6 Years Ago
Powered & unpowered light groups.
6 Years Ago
[D11] [Audio] Latest wrangler scripts
6 Years Ago
[D11] [Audio] Latest wrangler scripts
6 Years Ago
[D11] [Audio] Fixes streaming audio to load in bg
6 Years Ago
[D11] [Audio] Fixes streaming audio to load in bg
6 Years Ago
6 Years Ago
[d11][Audio] Fixed format setting on audio clip AT9 Compressed mem
6 Years Ago
NRE
6 Years Ago
6 Years Ago
[d11][Audio] Some audio clips weren't set to AT9/Compressed etc. Fixed.
6 Years Ago
[D11] [Audio] latest wrangler scripts... that list only, dont make modifications for the mo
6 Years Ago
[D11][UI][#1867] fixed issue with death screen using wrong time value [#1653] fixed issue where wrong weapon name was sent [#2097] fixed issue where blank biome would be sent
6 Years Ago
Material naming caps cleanup
6 Years Ago
[D11] Latest wrangler script... disables any modifications the scripts might do for the moment... everything just lists potential problems.
6 Years Ago
FoliageBillboard placeholder
6 Years Ago
Material upgrades
6 Years Ago
6 Years Ago
[D11][OFFSCREENPARTICLES] Iteration
6 Years Ago
Generated masks
6 Years Ago
Converted materials