121,377 Commits over 4,018 Days - 1.26cph!
Create music help note list straight away rather than relying on order of execution
Can now select from available IK targets when importing new sfx
Added an exit time condition to the tambourine shake to make it last longer
Smoothed suspension visual movement even with rapid wheel hit changes
IK Hands will stay in their play pose while a note is being held on the piano
Do the visual lookat operation in one rotation call
Looping sounds now have an end time in case it doesn't get an end signal for whatever reason
Fixed axle angle being unsigned, not working with negative values
Fixed help display hiding when a non-local player stops using an instrument
Cleanup and manifest rebuild
Fixed a bunch of problems; now all shapes working properly and matching request
Updated hair set assets and related prefabs
drumkit sound polish
better arrangement for drumkit notes on numpad
Merge chassis update back into to Vehicles.
[DTLS] Numerous fixes. Syncronize receive/connect. Send disconnect fragment correctly. Bumped protocol. Built everying/endian fixed.
[D11] Tweaked LOD distances on droppable items
[D11] + More compound assets LOD tweaked
[D11] possible fix for TC woes.
minor bugfixes
protocol++
[D11] Harbor1 SLOD Textured
[D11] Foce save on server startup
[D11] Foce save on server startup
Candles don't use gigantic textures. Added translucency & mat conversion.
Print more useful information into the console on player join
Changed "has entered the game" to "has spawned"
Don't show irrelevant network id in player.ToString()
Include the reason in the server restart countdown messages
Tell everyone on the server when kicking someone because of cheats
Print in console when kicking someone because of cheats
[D11] Lighthouse and Sphere_Tank SLODs Textured
Standalone gas lantern conversion.
[D11] Renames lastPos to stop clash... also makes the quantized version private to stop serialization
[D11] Renames lastPos to stop clash... also makes the quantized version private to stop serialization
[D11] Reverting caves meshes and fixing position and rotation to match new values
Added admintime convar (force local day time for admins)
Chinese Lantern HDRP conversion w/ translucency
[D11] Gas Station, Supermarket + Powerplant SLODs Textured