126,618 Commits over 4,109 Days - 1.28cph!
Testing physical based sky optimization (smaller lookup tables)
Fixed fluid entities sometimes not turning off when connections were destroyed
Fixed an NRE when making connections to fluid entities with more than one output
Added additional shopfronts to bandit town
Added vending machines to compound
add damaged engine loop sound
pitch damaged engine loop sound a bit with throttle
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[D11] Adjustments to Connected Players list
Initial frontend UI for demo recording
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[D11] Changes to In Game Sleeping notification
[D11] [UI] Fixed missing characters in Latin/Cyrillic Character set (Didn't include both upper and lower case characters).
[D11][UI] Fixed incorrect colour in leaderboard
Compile fix, added Master/Master Packaged build options for XB1
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[D11][UI] Moved Lock icon and platform icon in server entry to left hand side.
Cliffs temperate and arid prefabs refined anchors
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Support for disabling logging completely at the C# compiler level
[D11] Changed the platform check in voice speaker to xbl from ps4 so that it runs the correct checks
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[D11][UI] Added options bar for in gameoptions stats
[D11] [UI] Increased resolution of NotoSans font atlas from 1024x1024 to 2048x2048.
[D11][UI] Changed credits screen controls
[D11][UI] Added Online check to stats/leaderboard
[D11] [UI] Removed NotoSans bold font following guidelines for Chinese/Japanese/Korean bold fontface issues.
cherrypicking
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[D11][UI] Fixed issue with ingame options
[D11] Prevented footstep sounds from repeating
[D11] Fix for crash related to codelock Load()
[D11] Fixed up indexing issues with XB communication checks that were causing problems when connecting to servers.
Engine FX and sound code work