121,379 Commits over 4,018 Days - 1.26cph!
SoundBuilder is now LoopBuilder, supports all notes
Added vm strum anims, added logic to controllers, reduced recentlyplayed values
Moved FileSystem_Warmup back to where it should be
Merge from hair_morph_meshes
move hq sound fade audiofilter to a separate component so we can enable/disable it instead of just skipping processing
disable player icon as a temp fix for the windows build
[D11] + Airfield LOD's tweaked
[D11] LOD Check Building Core Elements
[D11] Tweaked LOD distances on droppable items
[D11] Fixes entity cache sync errors
[D11] Fixes entity cache sync errors
Assigned hair shapes to shared/content.bundle
Don't throw exceptions in UnityEngine.Application.logMessageReceived
Include localization files
[D11][UI] Changes to water catcher lootpanel
[D11] Mining Quarries, Military Tunnels, Radtown and Water Treatment Plant SLOD Textures.
Adjusted LOD ranges to old values.
Replaced male eyebrow LOD1 skinned mesh renderer on hairset
[D11] Fixed floating verts on few SLODS
Bundles: add prefabs first
[DTLS] Robustness/integ checking
[D11] Revert signpost changes from
43341
[D11] Quick Tire LOD tweaks
merge from surgeonoutfit_fix
[D11] Removed from streaming assets
[D11] Disable access to RenderInfo.exe
[D11] Wooden signs removed from Compound
[D11] Move contents of StreamingAssets\maps outside of unity project
Merge in the main_merge branch
latest cliff generation and cliff prefabs