112,320 Commits over 3,928 Days - 1.19cph!
Standalone shotgun shell from the spas.
Shotgun ejection vfx wip.
Thompson muzzle attachments don't clip so badly.
Don't alter animation update type on server (causes collision box to not animate on doors)
[D11][UI] Assigned new sleeping bag hud alert implemented. Server WIpe alert partially implemented.
[D11] [UI] Fixed tutorial objectives showing when game is paused. Fixed main pause menu not appearing correctly after backing out from options sub-menu.
[D11] Fix for 'Create Key' requirements string showing up wrong when not having the required amount of wood
[D11] Updated Rotate string when using a hammer with a construction block
Because silenced shotguns are a thing.
[D11] [UI] Microphone check in Loading Screen and HUD voice chat indicator implemented.
Fixed terrain sampler shader func missing directives
[D11] [UI] updates to the metal shop front UI
Fixed workshop being default tab on menu
Fixed workshop NRE errors when on publishing tab
Fixed workshop interface blocked due to layer order
Removed UIWorkshop.unity (no longer used)
Fixed skin list not working on workshop list
[D11] DTLS MTU discovery. Fix for handshake decrypt errors with high latency servers. Updated console test app with latest API.
Spas, double, pump & pipe vfx.
Moved standard layer constants to separate cginc
Added Terrain Sampler and Shore Wetness shader funcs
Updated cliff_shader to allow correct terrain material blending and wetness + tidying up
puzzle reset pauses timer when players are in it's radius
puzzle reset no longer uses physics to detect players
don't do step up while in mid air
Testing coverage query occluded by default
[D11][Tutorial] Added support to unmark assets for singleplayer manifest
[D11] Increased default size of popup input boxes, and fixes to the text display box
[D11][Tutorial] Changed tutorial wooden fence layer to world for navmesh baking
[D11] [UI] Moved editor-only functionality to Editor folder.
[D11] Update Sleeping Screen
[D11] [UI] Fixed minor typo in Animation Debug window.
[D11] [UI] Removed animation debug scripts from cameras. Added animation debug editor window assets.
[d11][optimisation] Refraction on campfires removed
[D11][UI] Hud hints can now have red background for errors. Added string for light hint. Fixed issue with upgrading buildings
[D11][UI] Enable server hud hints
[D11] Slow down weapon deploy slightly on client
Inventory cleanup
Options fixes
Scene LOD proof of concept
tweak, use global normal when creating the up vector
Added prototype cliff shader and test scene
Fixed UI/Colourize shader not obeying rect mask
[D11] [Audio] Checking in WIP.. Path to PS4 side is not longer silent but audio is distorted.
Added VirtualScroller
ServerBrowser lists use VirtualScroller (saves ~12,000 objects)
[D11] [UI] Removed final animator components and fixed continuous animations on UI elements in all frontend and in-game screens. Added additional debug text for filtering between UI and Game animators.
[D11] Fixes to the GameTip HUD element
[D11] [TUTORIAL] Fix for SerializeField enum being hidden behind define
[D11] [UI] AnimationDebug defines fixed for SERVER and now only enabled if defined as such.