112,279 Commits over 3,928 Days - 1.19cph!
[D11] Door code locks now only show valid options for Authorised players, and quick fix to prevent key locks from displaying the 'more options' prompt when there aren't any
[D11][UI][#389] Max durability decay will be shown on item icons again. Changed colour of disabled lootpanel actions.
Fixed CJK not rendering properly in TMP
Applying new vfx to weapons WIP.
Test for server not getting item definitions
Remaining FX presets.
Various fixes.
Fume improvements.
[D11][UI]Improvements to locker prefab
Adjustments to Tutorial Objective UI setup to set up consistency with regular HUD. Beginning visual adjustments to prevent overlapping UI elements in Tutorial within the HUD. Removed List Group Prefab and adjusted hierarchy within main prefab for Tutorial Objective UI.
[D11] minor script optimisations, but these string hashes are pretty expensive.
[D11] [Audio] Adds in proper control screen sfx
[D11] [Audio] Adds in proper control screen sfx
[D11][UI] Slowed down max UI navigation speed, Re Enable acceleration on vertical movement. And fixed an issue that would cause the consecutive movements count to not reset
[d11][Audio] New Button Swap Audio.
[d11][Audio] Improved Exterior Reflections, Improved FE Tab Left/Right, Improved Radial Chat Tab swipes, added button swap audio for frontend
[D11][UI] Added method for changing item skin via the player to allow for the inventory switch skin menu. Implmented switch skin menu in inventory
[D11] [Audio] Adds leaderboard sorting sfx
[D11] [Audio] Adds leaderboard sorting sfx
[D11] disable auto-sync-transforms for QA
[D11] Upload Master Server Builds to Rustworks
[D11] Enabled the option to build CLIENT only builds again
[D11] Enabled the option to build CLIENT only builds again
[D11] Extend building range of a number of the bigger objects (stairs, external walls etc)
[D11] [Audio] Adds in missing sfx hooks
[D11] [Audio] Adds in missing sfx hooks
[D11]
31218 and
33063 from main branch. A few modifications needed to prevent other updates being dragged in, there are all commented and can be reverted when we update more broadly.
tweaks to trucks and crane control panels placement
Moved crane control panel prefab folder above
Added RendererLOD instead of LODGroup
[D11] [Audio] Rearranges order of audio settings in FE menu
[D11] [Audio] Rearranges order of audio settings in FE menu
[D11] [Audio] Fixes leaderboards extra clickiness
[D11] [Audio] Fixes leaderboards extra clickiness
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[D11][Tutorial][#2066] Added tutorial action to enable/disable blueprint icon highlight in crafting panel
Metal_panels_a rusty variant texture
Material tweaks
[D11] Jenkins should now include the client prefabs in the assetbundle
[D11] DTLS client exception fix when server contact is lost.
[D11][Tutorial][#773] Tool cupboards can no longer be placed next to each other, fixed a bad prefab link in abandoned shelter scene
[D11] [UI] Added Coordinates and FPS Counter to hidden HUD elements list.
[D11] XboxOne achievement icons
[D11] DTLS client disconnection callbacks.
[D11] [UI] Disabled Compass entirely in Tutorial. Enabled Stance and Inventory Icon indicators in Tutorial after exiting cave. Fixed some various HUD elements being children of other sections that was causing certain elements to incorrectly tween in/out.
[D11] Don't use fuel when broken