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112,279 Commits over 3,928 Days - 1.19cph!

6 Years Ago
[D11] Door code locks now only show valid options for Authorised players, and quick fix to prevent key locks from displaying the 'more options' prompt when there aren't any
6 Years Ago
[D11][UI][#389] Max durability decay will be shown on item icons again. Changed colour of disabled lootpanel actions.
6 Years Ago
Fixed CJK not rendering properly in TMP
6 Years Ago
Applying new vfx to weapons WIP.
6 Years Ago
Jenkinsfile
6 Years Ago
Jenkinsfile
6 Years Ago
Test for server not getting item definitions
6 Years Ago
Remaining FX presets. Various fixes. Fume improvements.
6 Years Ago
Trucks material polish
6 Years Ago
[D11][UI]Improvements to locker prefab
6 Years Ago
Adjustments to Tutorial Objective UI setup to set up consistency with regular HUD. Beginning visual adjustments to prevent overlapping UI elements in Tutorial within the HUD. Removed List Group Prefab and adjusted hierarchy within main prefab for Tutorial Objective UI.
6 Years Ago
[D11] minor script optimisations, but these string hashes are pretty expensive.
6 Years Ago
[D11] [Audio] Adds in proper control screen sfx
6 Years Ago
[D11] [Audio] Adds in proper control screen sfx
6 Years Ago
6 Years Ago
[D11][UI] Slowed down max UI navigation speed, Re Enable acceleration on vertical movement. And fixed an issue that would cause the consecutive movements count to not reset
6 Years Ago
[d11][Audio] New Button Swap Audio.
6 Years Ago
[d11][Audio] Improved Exterior Reflections, Improved FE Tab Left/Right, Improved Radial Chat Tab swipes, added button swap audio for frontend
6 Years Ago
[D11] define fix
6 Years Ago
[D11][UI] Added method for changing item skin via the player to allow for the inventory switch skin menu. Implmented switch skin menu in inventory
6 Years Ago
[D11] [Audio] Adds leaderboard sorting sfx
6 Years Ago
[D11] [Audio] Adds leaderboard sorting sfx
6 Years Ago
[D11] disable auto-sync-transforms for QA
6 Years Ago
[D11] Upload Master Server Builds to Rustworks
6 Years Ago
[D11] Enabled the option to build CLIENT only builds again
6 Years Ago
[D11] Enabled the option to build CLIENT only builds again
6 Years Ago
[D11] Extend building range of a number of the bigger objects (stairs, external walls etc)
6 Years Ago
[D11] [Audio] Adds in missing sfx hooks
6 Years Ago
[D11] [Audio] Adds in missing sfx hooks
6 Years Ago
[D11] 31218 and 33063 from main branch. A few modifications needed to prevent other updates being dragged in, there are all commented and can be reverted when we update more broadly.
6 Years Ago
scene2prefab excavator
6 Years Ago
tweaks to trucks and crane control panels placement
6 Years Ago
Moved crane control panel prefab folder above Added RendererLOD instead of LODGroup
6 Years Ago
[D11] [Audio] Rearranges order of audio settings in FE menu
6 Years Ago
[D11] [Audio] Rearranges order of audio settings in FE menu
6 Years Ago
[D11] [Audio] Fixes leaderboards extra clickiness
6 Years Ago
[D11] [Audio] Fixes leaderboards extra clickiness
6 Years Ago
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6 Years Ago
[D11][Tutorial][#2066] Added tutorial action to enable/disable blueprint icon highlight in crafting panel
6 Years Ago
Metal_panels_a rusty variant texture Material tweaks
6 Years Ago
[D11] Jenkins should now include the client prefabs in the assetbundle
6 Years Ago
[D11] DTLS client exception fix when server contact is lost.
6 Years Ago
[D11][Tutorial][#773] Tool cupboards can no longer be placed next to each other, fixed a bad prefab link in abandoned shelter scene
6 Years Ago
[D11] [UI] Added Coordinates and FPS Counter to hidden HUD elements list.
6 Years Ago
[D11] XboxOne achievement icons
6 Years Ago
[D11] DTLS client disconnection callbacks.
6 Years Ago
[D11] [UI] Disabled Compass entirely in Tutorial. Enabled Stance and Inventory Icon indicators in Tutorial after exiting cave. Fixed some various HUD elements being children of other sections that was causing certain elements to incorrectly tween in/out.
6 Years Ago
[D11] Don't use fuel when broken
6 Years Ago
[D11] Fix typo