reporust_rebootcancel

112,306 Commits over 3,928 Days - 1.19cph!

6 Years Ago
[d11][Audio] Updated HitMarker Volume and Round Robin usage.
6 Years Ago
[D11] [UI] Fixed runtime error missing canvas group reference in HUD and compiler error in LookatTooltip.
6 Years Ago
[D11] [UI] Fixes to more animators that are set to always animate in the frontend UI. Adjustments to HUD elements that used animators when they really didn't need them.
6 Years Ago
Pie menu text wrapping fix Dev UI item font fix Fixed vitals order on HUD Fixed tooltips on HUD Enable child lock on inventory
6 Years Ago
[D11] [TUTORIAL] moved define to not include serialized field
6 Years Ago
Options update
6 Years Ago
Added ASE for prototyping
6 Years Ago
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6 Years Ago
[D11] [UI] Animator Optimisations on Frontend screens. Texture crunch on auto-save sprite sheet.
6 Years Ago
Changed guid on a couple of editor-only tools to match original
6 Years Ago
Additional strings
6 Years Ago
DON'T BREAK THE JSON TOM!
6 Years Ago
Load of strings for #1866
6 Years Ago
[D11] Missed these
6 Years Ago
[D11] Updated Disclaimer text
6 Years Ago
Fixed pending/blocked friends showing in server list
6 Years Ago
Update manifest
6 Years Ago
UI.Dialogs don't use SceneToPrefab
6 Years Ago
[D11] Source art for ps4 trophy icons
6 Years Ago
[D11] Updated ps4 trophy icons
6 Years Ago
[D11] updating ps4 icons
6 Years Ago
Switched from UI scenes to prefabs Session button works Pie menu uses TMP Smoother client bootstrap
6 Years Ago
[D11] bug 1890
6 Years Ago
[D11] [TUTORIAL] wrapped functions in tutorial define
6 Years Ago
[D11] Enable Fred's laser optimisations, think they were accidentally turned off.
6 Years Ago
[D11] [TUTORIAL] Server command to lock players health to going below 1 hp during tutorial, added skip tutorial step skip from the debug pause menu
6 Years Ago
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6 Years Ago
[D11] Increased acceleration rate for sliders and splitting, and also added incremental jumps rather than increasing by 1 every time
6 Years Ago
Animation clip debug view
6 Years Ago
[D11] [UI] Removed spammy debug log.
6 Years Ago
Set AlwaysAnimate animators to CullUpdateTransform in prefab preprocess
6 Years Ago
[D11] [UI] Added proper null checks in HUD for Local Player Entity for each component update. Preprocessed single player prefabs for tutorial. Removed code I left in the HUD last submit. Added DebugEx for tutorial visibility switching.
6 Years Ago
[D11] Fix for killing NPC scientists
6 Years Ago
Tidy up and a parity check, also changed "Favourited" to "Favorited" in American English.
6 Years Ago
[D11][UI] Improvements to the Upgrading context
6 Years Ago
Update to FindBillboardTextures to detect only textures used with particle and billboard shaders Added script to update mesh metrics on meshes saved as asset files
6 Years Ago
Updated mesh metrics for texture streaming
6 Years Ago
Mat improvs. SMG positioning unfuckery Cleanup
6 Years Ago
6 Years Ago
Pre-merge
6 Years Ago
enabled muzzle brake effect override water jug spawns with less water
6 Years Ago
More prefabs. Fixed some dummy position inconsistencies on SMG/MP5 Test scene backup.
6 Years Ago
Brake/silencer dummies too.
6 Years Ago
MP5 muzzle dummy isn't limped downwards and weirdly scaled.
6 Years Ago
6 Years Ago
Muzzlebrake vfx improvements. More effect prefabs. Cleanup.
6 Years Ago
6 Years Ago
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6 Years Ago
can pick up water barrel
6 Years Ago
old skin approval