112,306 Commits over 3,928 Days - 1.19cph!
[d11][Audio] Updated HitMarker Volume and Round Robin usage.
[D11] [UI] Fixed runtime error missing canvas group reference in HUD and compiler error in LookatTooltip.
[D11] [UI] Fixes to more animators that are set to always animate in the frontend UI. Adjustments to HUD elements that used animators when they really didn't need them.
Pie menu text wrapping fix
Dev UI item font fix
Fixed vitals order on HUD
Fixed tooltips on HUD
Enable child lock on inventory
[D11] [TUTORIAL] moved define to not include serialized field
Added ASE for prototyping
[D11] [UI] Animator Optimisations on Frontend screens. Texture crunch on auto-save sprite sheet.
Changed guid on a couple of editor-only tools to match original
DON'T BREAK THE JSON TOM!
Load of strings for #1866
[D11] Updated Disclaimer text
Fixed pending/blocked friends showing in server list
UI.Dialogs don't use SceneToPrefab
[D11] Source art for ps4 trophy icons
[D11] Updated ps4 trophy icons
Switched from UI scenes to prefabs
Session button works
Pie menu uses TMP
Smoother client bootstrap
[D11] [TUTORIAL] wrapped functions in tutorial define
[D11] Enable Fred's laser optimisations, think they were accidentally turned off.
[D11] [TUTORIAL] Server command to lock players health to going below 1 hp during tutorial, added skip tutorial step skip from the debug pause menu
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[D11] Increased acceleration rate for sliders and splitting, and also added incremental jumps rather than increasing by 1 every time
Animation clip debug view
[D11] [UI] Removed spammy debug log.
Set AlwaysAnimate animators to CullUpdateTransform in prefab preprocess
[D11] [UI] Added proper null checks in HUD for Local Player Entity for each component update. Preprocessed single player prefabs for tutorial. Removed code I left in the HUD last submit. Added DebugEx for tutorial visibility switching.
[D11] Fix for killing NPC scientists
Tidy up and a parity check, also changed "Favourited" to "Favorited" in American English.
[D11][UI] Improvements to the Upgrading context
Update to FindBillboardTextures to detect only textures used with particle and billboard shaders
Added script to update mesh metrics on meshes saved as asset files
Updated mesh metrics for texture streaming
Mat improvs.
SMG positioning unfuckery
Cleanup
enabled muzzle brake effect override
water jug spawns with less water
More prefabs.
Fixed some dummy position inconsistencies on SMG/MP5
Test scene backup.
Brake/silencer dummies too.
MP5 muzzle dummy isn't limped downwards and weirdly scaled.
Muzzlebrake vfx improvements.
More effect prefabs.
Cleanup.
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