111,915 Commits over 3,928 Days - 1.19cph!
adds voice mixer group to voice speaker for adrian
[D11] [UI] updated the wounded UI, and the 'you are considered hostile' UI on the HUD
Fixed depth-related water artifacts on Metal
Digger vehicle / models / textures / LODs / COL / Prefab
Fixed old ass hidden wm weapons bug from 2015
[D11][Tutorial] Boat now respawns after flipping and being destroyed, also addresses issue #565
protocol++ (client/server wave changes)
Fixed water near-clipping issue
[d11][Audio] Finally got audio occlusion working, also added it to weapons and explosions at the cost of one more 'simple' low pass filter dsp module.
[D11] [UI] Fixed create server type prefab having 0,0,0 scale.
[D11] [UI] Fixed create server type screen not appearing.
[D11] [UI] Fixed white clouds on create server type screen.
[D11] [UI] Fixed translations. Added Attacker Distance to protobuf message. Raised network protocol version.
Save / load water junkpiles
[D11] Client side achievement support for #16 - PS4 trophy description change
[D11] Server support for achievement #16
[D11][Tutorial] Renamed craft_fuel localisation key to something more accurate
[D11][Tutorial] Fix for issue #1118, Finishing tutorial would throw an exception due to an event not being properly cleaned up
[D11] [UI] Added error states for UnitFormatter for when parsing fails that's more descriptive than the default error. Fixed Stats prefab navigation bar having incorrect string key value for "Cycle Tabs"
[D11] [UI] more tweaks to the gun bar aesthetics
[D11][UI] Fixed issues with uiinventory. Changed keyboard input settings for editor
[D11] [UI] Re-added rich presence stuff.
Merge from flamethrower_v2
[D11][Tutorial] Removed pickup option for the reactive target in the tutorial, also made it invincible
Fixed Linux release build getting written to debug folder (classic andre)