111,915 Commits over 3,928 Days - 1.19cph!
[D11] [UI] fixed a missing material on the condition bars
[D11][Tutorial] Disabled time progression during the tutorial and reset time to morning
[D11] [UI] more adjustments to gun attributes aesthetics
[D11][Tutorial] Removed unused assets
[D11][Tutorial] Sped up night time, hooked up to options and updated tutorial events for time of day
[D11][UI] Striped out unused Ui elements. Switched itemicons and virtual item icons over to using textmesh pro
[D11] [UI] Added Microphone check for console versions on Loading Screen. Added missing translations in leaderboards, loading, and death screen. Adjusted death screen stats gather to be easier to manager when hooks are introduced.
Fixed censorship pixelation sometimes getting enabled even though underwear is enabled (for example when equipping bone armor)
[D11][Tutorial] Missing comma in language file
[D11] More achievements client-side
[D11] Updated PS4 trophy name/description #21
[D11] [UI] updated the look of the gun modification UI
[D11][Tutorial] Fix for issue #1107, incorrect localisation text for acquire fuel objective
[D11] Achievement #21 server-side support
Add hint about tree stumps
Fixes missing sfx on prefab
[D11][Tutorial] compile fix
[D11] [UI] reduced disabled navigation bar text from 50% opacity to 25%
Modified building tooltip
[D11] Tweak to DTLS reliable-order message retry request quantity per tick to slightly improve initial load time to map.
[D11] [UI] Fixed loading screen string being incorrect when leaving the game.
Fixed game manifest update not assigning prefab IDs (regression from Unity's new prefab system)
[d11][Audio] Added channels to the mixer so player controlled sliders don't break the game mix.
[D11][Tutorial] Update branch to #
32947
[D11] [UI] Fixed translation issues with certain upgrade and build menu requirement strings. Removed unnecessary formatting for requirements string.
[D11] Optimised DTLS reliable-order message buffering and request handling.
[D11][Tutorial] WIP, single player manifest
[d11][Audio] Finished adding new reverb presets to trigger reverbs
[D11][UI] Fix for Crash when opening inventory.
[D11] [UI] added a monument information slideshow element to the solo play screen on the main menu
[D11] [UI] Applied changes to prefab.
[D11] [UI] Submit meta-file for loading screen.
[D11] [UI] Fixed colour of highlighting on death screen options. Fixed scene to prefab component missing on loading screen.
removed the errant wood beams from water junk piles
Tweaked waves and foam until proper fix: longer waves, less frequent & softer foam
Fixed oil rig lights pulsing intensity after switching culling state
Fixed oil rig distance flares not turning off during day time