reporust_rebootcancel

111,915 Commits over 3,928 Days - 1.19cph!

6 Years Ago
merge with main
6 Years Ago
merge with main
6 Years Ago
[D11] [UI] fixed a missing material on the condition bars
6 Years Ago
[D11][Tutorial] Disabled time progression during the tutorial and reset time to morning
6 Years Ago
[D11] [UI] more adjustments to gun attributes aesthetics
6 Years Ago
[D11][Tutorial] Removed unused assets
6 Years Ago
[D11][Tutorial] Sped up night time, hooked up to options and updated tutorial events for time of day
6 Years Ago
[D11][UI] Striped out unused Ui elements. Switched itemicons and virtual item icons over to using textmesh pro
6 Years Ago
[D11] [UI] Added Microphone check for console versions on Loading Screen. Added missing translations in leaderboards, loading, and death screen. Adjusted death screen stats gather to be easier to manager when hooks are introduced.
6 Years Ago
Fixed censorship pixelation sometimes getting enabled even though underwear is enabled (for example when equipping bone armor)
6 Years Ago
[D11][Tutorial] Missing comma in language file
6 Years Ago
[D11] More achievements client-side
6 Years Ago
[D11] Updated PS4 trophy name/description #21
6 Years Ago
[D11] [UI] updated the look of the gun modification UI
6 Years Ago
[D11][Tutorial] Fix for issue #1107, incorrect localisation text for acquire fuel objective
6 Years Ago
[D11] Achievement #21 server-side support
6 Years Ago
Add hint about tree stumps
6 Years Ago
adds inventory sfx
6 Years Ago
Fixes missing sfx on prefab
6 Years Ago
adds inventory sfx
6 Years Ago
[D11][Tutorial] compile fix
6 Years Ago
[D11] [UI] reduced disabled navigation bar text from 50% opacity to 25%
6 Years Ago
Modified building tooltip
6 Years Ago
[D11] Tweak to DTLS reliable-order message retry request quantity per tick to slightly improve initial load time to map.
6 Years Ago
Cherry picking 32958
6 Years Ago
removed empty material
6 Years Ago
[D11] [UI] Fixed loading screen string being incorrect when leaving the game.
6 Years Ago
Bundles
6 Years Ago
Fixed game manifest update not assigning prefab IDs (regression from Unity's new prefab system)
6 Years Ago
[d11][Audio] Added channels to the mixer so player controlled sliders don't break the game mix.
6 Years Ago
[D11][Tutorial] Update branch to #32947
6 Years Ago
[D11] [UI] Fixed translation issues with certain upgrade and build menu requirement strings. Removed unnecessary formatting for requirements string.
6 Years Ago
[D11] Optimised DTLS reliable-order message buffering and request handling.
6 Years Ago
[D11][Tutorial] WIP, single player manifest
6 Years Ago
[D11] [UI] define fix
6 Years Ago
[d11][Audio] Finished adding new reverb presets to trigger reverbs
6 Years Ago
[D11][UI] Fix for Crash when opening inventory.
6 Years Ago
[D11] [UI] added a monument information slideshow element to the solo play screen on the main menu
6 Years Ago
[D11] [UI] Applied changes to prefab.
6 Years Ago
[D11] [UI] Submit meta-file for loading screen.
6 Years Ago
[D11] [UI] Fixed colour of highlighting on death screen options. Fixed scene to prefab component missing on loading screen.
6 Years Ago
6 Years Ago
removed the errant wood beams from water junk piles
6 Years Ago
[D11] Compile fix
6 Years Ago
Tweaked waves and foam until proper fix: longer waves, less frequent & softer foam
6 Years Ago
Fixed oil rig lights pulsing intensity after switching culling state
6 Years Ago
Fixed oil rig distance flares not turning off during day time
6 Years Ago
skin approval
6 Years Ago
backup
6 Years Ago
instancing fix