reporust_rebootcancel

97,510 Commits over 3,653 Days - 1.11cph!

7 Years Ago
fixed holosight reddot alignment
7 Years Ago
Network++
7 Years Ago
Added Window/Tools/Replace Objects With Prefab Fixed missing sphere tank barrels (cc garry I think you have to reimport Content/Props/water_drums/water_drum_a.prefab) Fixed broken objects / references on HapisIsland (hopefully takes care of our build issues)
7 Years Ago
Scene for prefabs management
7 Years Ago
concrete slabs and sewers overgrowth dressing
7 Years Ago
Fixed placed entity spawn pos/rot being reset
7 Years Ago
vegetation models WIP roads and railroad overgrowth dressing
7 Years Ago
Fixed shader compile error in edge detect shader (vulkan)
7 Years Ago
Replaced Facepunch.Tick (appears to be fucked)
7 Years Ago
Updated plugins
7 Years Ago
Auto script update
7 Years Ago
protocol++
7 Years Ago
Merge from main
7 Years Ago
python slightly more accurate python slightly less aim sway python slightly higher firerate
7 Years Ago
▉▊▌▄██
7 Years Ago
Update visibility now actually hides parts; keeps shadow under min playercull dist Optimized update visibility routine, including censorship objs Fixed weird profiler BeginSample error in editor
7 Years Ago
Fixed white background on player preview
7 Years Ago
Fix NRE in 18437 and reapply
7 Years Ago
Added Tools/Find/Missing Scripts
7 Years Ago
Fixed missing scripts in neutral_dungeon_lighting prefab
7 Years Ago
▆▆▅▍▉ ▆▆▇
7 Years Ago
Removed PDF from "Content" folder (don't think this is used)
7 Years Ago
Moved all script assets out of the "Content" folder (presumably irrelevant)
7 Years Ago
First pass ragdoll to dynamic occlusion culling Optimized player model UpdateVisibility Optimizations and fixes for occlusion culling Commented profiling samples on playermodel updateRot/Pos Fixed profiler sample mismatch in baseplayer-vis
7 Years Ago
Subtracting 18437 (cc alexrehberg)
7 Years Ago
damage balance for python limit clones per cutting to 5 phrases
7 Years Ago
7 Years Ago
Optimistically re-saving every prefab with a particlesystem
7 Years Ago
7 Years Ago
7 Years Ago
Updated entity bounds on a bunch of weapons
7 Years Ago
Adjusted player culling spheres; cleaned up code Made player culling update every frame it's free and accurate; fallback still uses adaptive rate
7 Years Ago
Mp5 optimisation
7 Years Ago
RecalculateBounds takes SkinnedMeshRenderer into account
7 Years Ago
Eoka pistol optimisation
7 Years Ago
7 Years Ago
Merge from main
7 Years Ago
Wolf sound polish pass No more coroutines in the sound system Python revolver sounds Mix tweaks
7 Years Ago
tweaked positioning of 3rd person python model so it sits better in the hand fixed 3rd person spear holding so it points in the direction the player is actualy facing tweaked ak47 3rd person anims
7 Years Ago
compile fix
7 Years Ago
python balance
7 Years Ago
merge into main
7 Years Ago
merge from main
7 Years Ago
first pass of cloning plants crossbow cheaper p250 does same damage up close and less damage far away python increased damage/range
7 Years Ago
7 Years Ago
fixed python worldmodel attachment points
7 Years Ago
fixed attachment points on python revolver fixed clipping issues and floating scope/holosight attachment points for a bunch of other weapons
7 Years Ago
Added hiz based player culling (only terrain atm); kept ray-based culling as fallback when hiz disabled
7 Years Ago
python slots fixed hemp turning brown when picked
7 Years Ago
fixed the hold pose for the python / m92 / lr300 ( player no longer holds the guns to the side anymore )