111,922 Commits over 3,928 Days - 1.19cph!
[D11][UI] Map screen ping function using chat system for now
Don't play stash hide / unhide sound when it spawns on the client
[D11] Corrected hint on how to light a torch
Fixed a problem with corpses spawning partially inside stuff
[D11] 'Beenie' hats renamed to 'Beanie'
[D11] More Reporting Flow hints now set, and added an editor warning when duplicate translation keys are found
[D11][TUTORIAL] Removed meta file so I can switch workspaces
fixed deployed sirenlight emission
[d11] [tutorial] Update to gold ore textures
[D11] [UI] aesthetic tweaks to the crafting screen
[D11] Sorted duplication of a translation key
▆▋▍▊▊▅▍▊▍▋▌▋▇▊▉▊▉▊▅▋▋▊ ▅█▍▌▇▌▅ ▍▆▆ (▍▌▆▋█▌▅▌ ▍▇▌▅▊▋ ▄▅▍▄▆▉▌▆ ▄▊▊▉▊▌▌ ▄▉▍▉▊ / ▋▉▇▋▅▋▉▇ ▋█ ▋▍▋ ▅▌▅)
[D11] Extended textbox for slider value display
Maybe RC 1st person flames.
Flame tongue action in first person.
chase only to last known position
use memory index instead of bce variable
Cleaned up buoyancy code a bit + added some comments
Turn off texture streaming on instanced meshes (because the texture streamer has no way to know which mipmaps to stream in for these meshes)
Changed instancing stuff to store out the prefab instance info at build time.
Switched back to using a D11InstanceRenderer for everything except building blocks for now.
[D11] Updated Find/JoinGame page tabs
[D11] [UI] fixed a problem where the note would animate down every time you selected it, removed the quick chat info panel from the frontend
[D11] [UI] Added sleeping bag stat for ID. Added vignette background to death screen to make it more readable. Fixed colouration for highlighting sleeping bag buttons.
Buoyancy optimizations
backpacks now float
[D11] When killed by traps, the player responsible for placing those traps is now shown as your killer, and the trap is the weapon used.
[D11][Tutorial] Removed sprint log spam
[D11] [UI] adjusting how the 'workbench required' text is displayed in the crafting screen
[D11][UI] Moved the map screen from the HUD to the ingame carousel.
[D11] [UI] Fixed incorrect input icons for switching tabs on UI.Stats screen for PS4.
[D11] [UI] Added translations for Biome names. Weapons in Death Info no longer include ".entity" in their string (this is temp for now until we correctly set display names to the prefabs).
[D11] [UI] Server uptime temporary text is now in minutes so that unit formatter correctly parses it into the format we desire.
fix for randomly respawning oil rig scientists
Fixes for building block instanced mesh cleanup
[D11][Tutorial] Metal fragments hint now stays on screen until inventory contains enough for pistol
[d11][Audio] Balanced FE UI sounds, also slightly reduced Rain Volume.
[D11] [UI] Fixed bug in VirtualItemIcon with amount text missing. Added biome stat to death info. Removed downloading thumbnail call in FindJoinServer page.
[D11][Tutorial] PlayerInventoryContains now uses DoAction override
[D11] [UI] increased brightness of selected page title in a carousel
[D11] [UI] adjusted the note visuals to match the mockup. added plant stats to the hud
[D11][Tutorial] FixedTutorialEvents now only start running once tutorial has started
[D11] DTLS XBox One plugin.