111,885 Commits over 3,928 Days - 1.19cph!
[D11] DTLS reliable-order message handling integrated.
[D11][Tutorial] Changed loading order of scenes during game setup
Tidied up world spawn pool and pool grouping stuff
[D11] DTLS reliable-order resend message handling in the Unity API.
Fix for MeshLOD creating empty renderers, reverted bad commit of gameObject -> rootObject (causing planter placement issues)
[D11] [UI] made the thirst bar flash when you try to sprint but you're too thirsty
[D11] [UI] Fixed grid numbers and lines having incorrect alpha values when first opened.
[D11] DTLS reliable-order retry request implemented in the Unity API wrapper. Request handling side still needs implementing.
[D11] Fix for craft first firearm achievement
AIInformationZone NRE fix for no AIInformationZone
hail mary water q=0 displacement fix
remove stray stopping music debug.log
fixed disabled navmesh spam
oil rig ch47 no longer drops crates when destroyed
roam bunching fix
rowboat fix
More foam on rhib + longer fading ocean disturbance
door work
fixed scientist respawns on oil rig
do not save scientists
Oil rig breaker clunk sound
[d11][Audio] Sphere tank, Storm Drain, Supermarket, Timber Mine, Train Wagon C, Tunnels - all updated with new reverb settings
Grenade Launcher, world and view model. lods and prefab + materials.
Fixed NPC moving all fucked when traversing navmesh link (classic)
[D11] [UI] Moved lastTickTime and timeSinceLastTick outside of server define and removed variables with same name from BasePlayer-Client to prevent ambiguity.
Water interaction aligment proper + rowboat disturbance size tweaks
[D11] Col meshes reduction
[D11][Tutorial] Updated manifest, removed old stripped version (no longer needed)
[D11][Tutorial] Changes to tutorial game options prefab so it is added to the manifest
[D11] PS4 Fix description of achievement - Sulfur -> Sulfur Ore
[D11] Bug fix for achievement (award kill by rock when killing non-player)
Softer cargoship splash wake intersection with ocean (needs switch to interaction later)
[D11] [UI] Meta file for previous submit.
[D11] [UI] Map grid text now uses text mesh pro and renders at a reasonable size. Should appear in builds now.
Fixed rhib and rowboat disturbance always active, even when not submerged; updated both prefabs
[d11][Audio] Sewer Tunnels and Rooms, new reverb settings updated.