reporust_rebootcancel

97,430 Commits over 3,653 Days - 1.11cph!

7 Years Ago
Subtracting changeset 18195
7 Years Ago
Baseline (backup checkin)
7 Years Ago
Cleaning
7 Years Ago
Fixed allocation leak in Proto.CopyTo
7 Years Ago
Fixed allocation in eyes.FrameUpdate Fixed allocation in Network.Client.Cycle Fixed HUD not showing in editor Fixed allocation in SendClientTick Fixed allocation in BuildInputState
7 Years Ago
Added truck variants
7 Years Ago
Fixed DepthOfFieldFocusPoint.Evaluate allocation
7 Years Ago
Fixed puzzle barge door placement RUST 1512 Scene2Prefab Harbor_1
7 Years Ago
Stop using LayerMask.GetMask!
7 Years Ago
Fixed allocations in UIHUD
7 Years Ago
Fixed small allocation in TemporalAntiAliasing.OnRenderImage
7 Years Ago
ifdef'd TonemappingColorGrading OnGUI (allocations)
7 Years Ago
7 Years Ago
Server fix
7 Years Ago
Sleeping bag fix
7 Years Ago
VariableReference gone
7 Years Ago
Pickup/drop notice optimization
7 Years Ago
Optimized Vitals updating (allocations)
7 Years Ago
Adjusting junkpile depth
7 Years Ago
Removed usage of FilledImageVariable (gc)
7 Years Ago
Removed usage of TextVariable (gc)
7 Years Ago
Adding new junkpiles to the spawntable
7 Years Ago
updated manifest
7 Years Ago
NRE fixes
7 Years Ago
More junkpile variations
7 Years Ago
Input in Update
7 Years Ago
Profiling
7 Years Ago
Fixed profiler leak in SoundOcclusion Fixed profiler leain in Sound.Play Fixed profiler leak in AmbienceEmitter.GetBaseSound Removed some garbage from effect message receiving
7 Years Ago
Destroy & recreate AudioReverbZone componets when culling instead of just enabling & disabling Remove old FMOD crash prevention recycle delay on Sounds
7 Years Ago
Fixed rocket_explosion prefab being fucked up and breaking when pooled (another smoke_2 warning)
7 Years Ago
RPC optimization
7 Years Ago
Scene2Prefab
7 Years Ago
Bunker room layer fixes
7 Years Ago
Fixes
7 Years Ago
Log warning when component on pooled prefab was destroyed
7 Years Ago
Fixed various effect (mostly explosion) prefabs being fucked up and breaking when pooled Fixed mysterious "smoke_2" prefab warnings being logged
7 Years Ago
7 Years Ago
Fixes
7 Years Ago
EntityMenu optimization
7 Years Ago
7 Years Ago
Fix for invisible rock when thrown (1508)
7 Years Ago
Particle system culling tweaks
7 Years Ago
Scene2Prefab
7 Years Ago
Removed rigidbodies from radiation sphere triggers (server physics perf)
7 Years Ago
Standard override shaders no longer having duplicate code; now referencing their rust/std counterparts directly
7 Years Ago
Repair bench cannot be used to block off windows and see through them (collider accuracy)
7 Years Ago
Adding some loot minecarts and minecrates to military_tunnels
7 Years Ago
Unity 5.4.4f1
7 Years Ago
Caves now spawn minecarts as well as mine crates that contain loot Adding minecart_loot models
7 Years Ago
Reduced overall client side player collider and rigidbody count by a third