111,885 Commits over 3,928 Days - 1.19cph!
[D11] Client side achievements
[d11][Audio] Rememant Container + Rocket Factory reverbs , new settings updated.
[D11] More server side support for achievements
[d11][Audio] Office Interiors and Portacabins now with bespoke reverb settings.
Tweaks to reduce rowboat wake size and mitigate disturbance flickering; update rowboat prefab
[d11][Audio] Launch Site Range interiors and Lift Cabin reverbs with new settings.
[D11] [UI] Added translations for delete sleeping bag popup.
subtracting #
32821 (multiple errors)
TriggerParent doesn't parent entities that are already parented (to fix cargo ship water junkpile issues)
[D11] DTLS reliable-order packet resend request.
[D11] Log critical messages as warnings in the editor.
[d11][Audio] Set up bespoke reverb settings on Industrial Buildings
[d11][Audio] Added bespoke reverb settings
[D11][UI] Water storage UI name and description translation
[D11] Define fix, and added another message added on failure to get server list
[d11][Audio] changed bunker reverbs to use new bespoke settings
[D11] Show message when server list can't be loaded, and change default display of Rust credits to not be a random number
[D11][Tutorial] Reorganised tutorial trigger events/timings
[D11][Tutorial] Added HasOpenedStorage action
Fixed NPC entities snapping to world origin while traversing navmesh links
[D11][UI] water storage Water Transfer menu UI
[D11] [UI] MaskedColorLerp now tints colors by the objects vertex color before changes.
[D11] Actually enable the xb1/ps4 achievement/trophy unlock!
[D11] [UI] Fixed end of line error from merge.
[D11] [UI] Fixes to various bugs in Death Screen. Implemented popup warning when attempting to delete a sleeping bag.
Oil rig music and ambient sounds
[D11] Client side changes for achievements - PS4 Trophies ID's 01 -> 27
[d11][Audio] Started applying new reverb settings to trigger objects.
[D11] Server side changes for achievements
Fixes looping sfx not working
Fixes looping sfx not working
buoyancy improvements to rhib
fixed boat engines not taking wave height into effect during depth calculations
AI door issue scene
flasher/siren light now have passthrough
turret parts far less common from boxes
scene2prefab
compile fix
fixed oil rig ladders
scene2prefab
scene2prefab
fixed scientists spawning too slow
more waypoints
failed attempt at flamethrower npc usage
Add ability to loop & skip around music dynamically
Support for location specific music playlists
Oil rig music files
0.75 sec fade on distant rig lights.
Distance flare GPU instancing.