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111,844 Commits over 3,928 Days - 1.19cph!

6 Years Ago
Subtracting 32408
6 Years Ago
Subtracting 32409
6 Years Ago
Restored world reflections + support for unity's reflection pribes; updated shaders and sky dome reflection prefab Updated options scene w/ active world reflection option + removed (slow) from experimental section
6 Years Ago
Fixed interaction offset handling camera jumps Fixed interaction foam uv across different map sizes
6 Years Ago
Fixed interaction offset computed using the wrong camera
6 Years Ago
backup greybox
6 Years Ago
Work in progress making gibbable meshes non-readable
6 Years Ago
Added GameManager.IsTransformOnly
6 Years Ago
Added optional occludee root override to culling volume Added tooltips to culling volume properties Defaulted light occludee default culling volume visibility to false Updated scene to reflect changes to volumes (easier to use)
6 Years Ago
skin spelling mistake fix
6 Years Ago
Added gib.prefab
6 Years Ago
Use instanced rendering for the building blocks. Disabled the building placeholders. Detect some prefab types which can be grouped automatically, mostly just mesh colliders used by the building components. Added a GibbableAttribute so that building components don't have to duplicate that information in every single instance (this also improve pool reuse). Made Gibbables use a gib.prefab and made them poolable. Removed ConstructionSkin component and moved the logic into BuildingBlock.
6 Years Ago
Enabled instancing on building blocks & construction skins. Split out the 'movement' colliders from some of the skins to improve pool sharing.
6 Years Ago
Fixed NRE in light occludee
6 Years Ago
Manifest
6 Years Ago
Removed some shaders from "AlwaysIncludedShaders" that may no longer be required
6 Years Ago
BuildAssetBundles tweaks
6 Years Ago
Moved reflection probe so it's not automatically assigned a bundle (causes some bugs with ReflectionProbeEx for some reason)
6 Years Ago
Jenkinsfile
6 Years Ago
Bundle assignments
6 Years Ago
Materials and shaders are in content.bundle
6 Years Ago
Culling volume stuff
6 Years Ago
Culling volume now adds collider to GO only if none exists (testing) Added light occludee interop w/ culling volume
6 Years Ago
skin approval
6 Years Ago
Added dynamic instancing system for building blocks etc
6 Years Ago
More.
6 Years Ago
old skin apaproval
6 Years Ago
Updated VFX manager (auto)
6 Years Ago
Fixes.
6 Years Ago
Final cargohold sans occlusion trigger zones.
6 Years Ago
[D11] [UI] Added radial menu inner selector for 1:1 analog visualisation.
6 Years Ago
[D11] Fix wonky header placement in the Control Settings page
6 Years Ago
This is no longer needed
6 Years Ago
[D11] [UI] adjusted the pending health colour
6 Years Ago
[D11] Update to the Options->ControlSettings menu, and changed the default for the Aim Power Curve. Also prevent the turn speed acceleration from kicking in when aiming down the sights of a weapon
6 Years Ago
[D11] [UI] adding player info widget to the main menu
6 Years Ago
[D11] [UI] Fixed secondary interaction and prevented objects with only two options from triggering the menu (more than 2 is the requirement for it to exist).
6 Years Ago
[D11] [UI] Fixed secondary interactions not working.
6 Years Ago
Fixes.
6 Years Ago
New ship interior.
6 Years Ago
[D11] [UI] Inverted all ui icon sprites to be white as default so we can actually tint them in unity. Adjusted animation logic so we can now check if any animations need to be played in pie menus. Removed new selection animation from pie build menu.
6 Years Ago
[D11] Added another audiosource for ps4 controller sfx
6 Years Ago
[D11][UI] Added map size and map seed to rent server. Clamp to 4k for now
6 Years Ago
[D11] Blueprints can now be studied as a world item, and display their correct name. World items now show stack size if they are not a single item, and fixed sizing issue on crosshair tooltips
6 Years Ago
merge from oilrig - access to previously made art assets needed on excavator
6 Years Ago
[D11] Adjustments to look-at-object detection
6 Years Ago
Bundles
6 Years Ago
[D11] [UI] Fixed radial menus opening when other UI screens are active. Added more checks to IsAnyBlockingUI() check.
6 Years Ago
[D11][Tutorial] Added examine pistol tutorial event
6 Years Ago
Removed bundle / label assignment from DoPrepare, assign bundles in GameManifest.UpdateBundleAssignments instead (much faster)