reporust_rebootcancel

128,703 Commits over 4,201 Days - 1.28cph!

6 Years Ago
Merge from main
6 Years Ago
Monument benchmark errors fixes
6 Years Ago
Fixed missing terrain pyramid shader level between 200 and 300
6 Years Ago
Fixed missing terrain potato detail for shader level below 300
6 Years Ago
Merge from entity_hiding
6 Years Ago
Held entity deploy fix
6 Years Ago
Merge from main
6 Years Ago
Throwable fix
6 Years Ago
Fluid combiner model and updated material/textures
6 Years Ago
Fixed errors when running monument benchmark standalone.
6 Years Ago
[D11] [UI] Fixed typo in "Open Inventory" hint string in French.
6 Years Ago
[D11] [UI] Fixed graphic overlapping wounded text on certain languages when wrapping to new line.
6 Years Ago
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6 Years Ago
Compile fix (main/comp merge)
6 Years Ago
Remove "unknown genes" and gene display from consumable item info panel.
6 Years Ago
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6 Years Ago
merge from /entity_hiding
6 Years Ago
merge from main
6 Years Ago
Merge from main
6 Years Ago
Merge from main
6 Years Ago
Merge from main
6 Years Ago
[D11][#3673] Fix for: guards at the Bandit Camp appear to have no helmets equipped when viewed from a distance.
6 Years Ago
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6 Years Ago
Dead pines / custom billboards
6 Years Ago
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6 Years Ago
fixed composter server startup error
6 Years Ago
merge from main
6 Years Ago
subtracting 49671 merge from grass_displacement
6 Years Ago
Enabled incremental GC on Linux servers as a test
6 Years Ago
merge from main
6 Years Ago
[D11][UI][#3933] Fixed issues with the credits screen
6 Years Ago
[D11][UI][#3959] Added scroll bars to scroling screens [#3950] Removed old icon from find/join game screen
6 Years Ago
The wheel collider kick prevention on listen server was messing with vehicles tumbling in the air. Removing it since it was a listen server only fix anyway.
6 Years Ago
Adjust max explosion force
6 Years Ago
merge from grass_displacement
6 Years Ago
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6 Years Ago
Corpses will now update their skin to match the players even if the player has had their skin updated via client.shuffleplayerseed
6 Years Ago
Renamed Water Desalinater to Powered Water Purifier Remove ability for guide mesh to be rotated/positioned on the prefab (will update art assets instead)
6 Years Ago
Adjust armoured cockpit window colliders.
6 Years Ago
Added rigidbody explosion forces to vehicles when receiving explosive damage, with an upward bias (Helk request).
6 Years Ago
player.fillwater command now fills the maximum amount of water a container can take instead of just 999, also skips containers with no lid (bucket)
6 Years Ago
Fixed IO regression causing sprinklers to not run when connected directly to a Water Barrel
6 Years Ago
ModularCarAudio - Avoid divide by zero if max speed is zero.
6 Years Ago
Fixed possible exception in ScientistNPC OnKilled
6 Years Ago
New centre of mass icon, and centre of mass changes to better support upcoming explosion forces. More realistic positioning, using anti-roll to counteract the higher COM.
6 Years Ago
Add new TriggerWetness class to affect player wetness in a trigger Added a TriggerWetness volume to sprinklers
6 Years Ago
Subtractive merge from collider conditionals removal commit. Unfortunately the compound collider bug does seem to still be around.
6 Years Ago
Adjust panel UI
6 Years Ago
Support modules with liquid containers in the vehicle lift preview.
6 Years Ago
Unsaved changes