121,141 Commits over 4,018 Days - 1.26cph!
Updated benchmark.dem (shorter, simpler demo)
Updated benchmark.dem (shorter, simpler demo)
Updated benchmark.dem (shorter, simpler demo)
[D11] Translation Additions
[D11] Translation Additions
[D11] Translation Additions
Updated benchmark.dem (shorter, simpler demo)
Updated benchmark.dem (shorter, simpler demo)
Updated benchmark.dem (shorter, simpler demo)
[D11] Server startup complete Rustworks telemetry event.
[D11] Server startup complete Rustworks telemetry event.
[D11] Server startup complete Rustworks telemetry event.
Industrial structures - all buildings baked LOD rework
Industrial structures - all buildings baked LOD rework
Industrial structures - all buildings baked LOD rework
Temporarily enabling read/write on some model importers
Temporarily enabling read/write on some model importers
Temporarily enabling read/write on some model importers
[D11] + Harbour 1 object removal/scene to prefab/updated manifest
[D11] + Harbour 1 object removal/scene to prefab/updated manifest
[D11] + Harbour 1 object removal/scene to prefab/updated manifest
Fixed NRE in IOEntityEditor
Fixed NRE in IOEntityEditor
[D11] Tweak Page Headers to be White instead of Green
[D11] Tweak Page Headers to be White instead of Green
[D11] [UI] Fixed pie menus input texts being hard to see in snow.
[D11] [UI] Fixed pie menus input texts being hard to see in snow.
Torch light level, fire material emission
Torch light level, fire material emission
[D11] Latest delayed ent settings... makes qa castle playable.
[D11] Latest delayed ent settings... makes qa castle playable.
Oilrig small / baked LODs
Oilrig small / baked LODs
Set up all skin models to be consistent with the rest of the skeleton skins.
Set up all skin models to be consistent with the rest of the skeleton skins.
Fixed Fog/Dof not working in movie maker/debugcam
Fixed Fog/Dof not working in movie maker/debugcam
[D11] can't really have this error due to needing the scripts to compile in order to be able to use the Switch menu in the first place
[D11] can't really have this error due to needing the scripts to compile in order to be able to use the Switch menu in the first place
Fixes for foliage shaders
Fixes for foliage shaders
[D11] + Harbour 2 objects removed/scene to prefab/manifest updated
[D11] + Harbour 2 objects removed/scene to prefab/manifest updated
Don't send full list when updating death marker, just the updated position
Don't send full list when updating death marker, just the updated position
[D11] update climate code, had to switch off D11_OPTIMIZE_CLIMATE as the main branch version has changed substantially. This fixes one of the per-frame shader output width warnings too.