reporust_rebootcancel

121,141 Commits over 4,018 Days - 1.26cph!

6 Years Ago
Updated benchmark.dem (shorter, simpler demo)
6 Years Ago
Updated benchmark.dem (shorter, simpler demo)
6 Years Ago
Updated benchmark.dem (shorter, simpler demo)
6 Years Ago
[D11] Translation Additions
6 Years Ago
[D11] Translation Additions
6 Years Ago
[D11] Translation Additions
6 Years Ago
Updated benchmark.dem (shorter, simpler demo)
6 Years Ago
Updated benchmark.dem (shorter, simpler demo)
6 Years Ago
Updated benchmark.dem (shorter, simpler demo)
6 Years Ago
[D11] Server startup complete Rustworks telemetry event.
6 Years Ago
[D11] Server startup complete Rustworks telemetry event.
6 Years Ago
[D11] Server startup complete Rustworks telemetry event.
6 Years Ago
Industrial structures - all buildings baked LOD rework
6 Years Ago
Industrial structures - all buildings baked LOD rework
6 Years Ago
Industrial structures - all buildings baked LOD rework
6 Years Ago
Temporarily enabling read/write on some model importers
6 Years Ago
Temporarily enabling read/write on some model importers
6 Years Ago
Temporarily enabling read/write on some model importers
6 Years Ago
[D11] + Harbour 1 object removal/scene to prefab/updated manifest
6 Years Ago
[D11] + Harbour 1 object removal/scene to prefab/updated manifest
6 Years Ago
[D11] + Harbour 1 object removal/scene to prefab/updated manifest
6 Years Ago
Fixed NRE in IOEntityEditor
6 Years Ago
Fixed NRE in IOEntityEditor
6 Years Ago
[D11] Tweak Page Headers to be White instead of Green
6 Years Ago
[D11] Tweak Page Headers to be White instead of Green
6 Years Ago
[D11] [UI] Fixed pie menus input texts being hard to see in snow.
6 Years Ago
[D11] [UI] Fixed pie menus input texts being hard to see in snow.
6 Years Ago
Torch light level, fire material emission
6 Years Ago
Torch light level, fire material emission
6 Years Ago
[D11] Latest delayed ent settings... makes qa castle playable.
6 Years Ago
[D11] Latest delayed ent settings... makes qa castle playable.
6 Years Ago
Oilrig small / baked LODs
6 Years Ago
Oilrig small / baked LODs
6 Years Ago
Set up all skin models to be consistent with the rest of the skeleton skins.
6 Years Ago
Set up all skin models to be consistent with the rest of the skeleton skins.
6 Years Ago
Fixed Fog/Dof not working in movie maker/debugcam
6 Years Ago
Fixed Fog/Dof not working in movie maker/debugcam
6 Years Ago
[D11] can't really have this error due to needing the scripts to compile in order to be able to use the Switch menu in the first place
6 Years Ago
[D11] can't really have this error due to needing the scripts to compile in order to be able to use the Switch menu in the first place
6 Years Ago
rotated xylo
6 Years Ago
rotated xylo
6 Years Ago
Fixes for foliage shaders
6 Years Ago
Fixes for foliage shaders
6 Years Ago
[D11] + Harbour 2 objects removed/scene to prefab/manifest updated
6 Years Ago
[D11] + Harbour 2 objects removed/scene to prefab/manifest updated
6 Years Ago
Settings
6 Years Ago
Settings
6 Years Ago
Don't send full list when updating death marker, just the updated position
6 Years Ago
Don't send full list when updating death marker, just the updated position
6 Years Ago
[D11] update climate code, had to switch off D11_OPTIMIZE_CLIMATE as the main branch version has changed substantially. This fixes one of the per-frame shader output width warnings too.