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111,842 Commits over 3,928 Days - 1.19cph!

6 Years Ago
Plugged wave system into new buoyancy fast path Plugged wave system into dive site marker Tweaked wave normal blending to make them more pronounced Toned down ocean refraction a notch
6 Years Ago
[D11] DTLS plugin Unity testbed.
6 Years Ago
[d11][Audio] Updated optimized reverb on cave child components.
6 Years Ago
[D11] DTLS plugin native fixes to allow re-running in the Unity Editor.
6 Years Ago
[D11] Latest PlayFab SDK 190205
6 Years Ago
[D11] [UI] Removed and disabled unused UI elements in research table lootpanel
6 Years Ago
Build tweaks
6 Years Ago
Build fixes
6 Years Ago
[D11][UI] Added add scrap action to research table lootpanel
6 Years Ago
[D11] Disable sprint/auto-sprint when certain UI screens/panels are open
6 Years Ago
Merge from main
6 Years Ago
Build fixes
6 Years Ago
[D11] Stop showing unnecessary decimal points on Options sliders that don't use them & aim speed multiplier back to using MoveTowards
6 Years Ago
Boats use continuous collision detection Minicopter no longer has rigidbody on the client
6 Years Ago
[D11] Turn on Platform Friends stuff on boot
6 Years Ago
[D11][UI] Additional Research Table lootpanel changes
6 Years Ago
[D11] Adding a missing translation string for Licking candy
6 Years Ago
[D11] Re-enable the jump button to fly straight up in NoClip mode, and added ability to use the crouch button to fly straight down
6 Years Ago
[D11][UI] Research Table improvements lootpanel and fixes to recycler lootpanel
6 Years Ago
[D11] [UI] updated the corpse looting screen to have the 7th wearable slot
6 Years Ago
[D11] Per-Axis acceleration and some default values changed
6 Years Ago
[D11] [Tutorial] Campfire added for pistol objective
6 Years Ago
[D11] [UI] added a 7th wearable slot
6 Years Ago
Top deck WIP
6 Years Ago
Last sublevel
6 Years Ago
approved renamed Scrapper Pants to Kilt
6 Years Ago
Light occludee integration w/ light lod scripts
6 Years Ago
Build stuff
6 Years Ago
[D11] [Tutorial Map] Updates to Harbour area.
6 Years Ago
[D11] Safety check for join game UI exception spotted in the Editor.
6 Years Ago
Facepunch.UnityBatch and Facepunch.Upload
6 Years Ago
Skinning
6 Years Ago
[D11] [UI] adjusted some overlapping text in the pause debug menu so that it doesn't
6 Years Ago
Added prefab list inspector
6 Years Ago
Added D11Instancing component to camera
6 Years Ago
Work in progress instanced rendering for static world geometry
6 Years Ago
[D11] Interpolation fix
6 Years Ago
Compile fix
6 Years Ago
[D11] [UI] Testing nested prefab implementation.
6 Years Ago
[d11][Audio] removed cave reverbs in preparation for adding new reverb system
6 Years Ago
[D11] Added buttons for adjusting the camera inertia, auto reloading and showing the inventory on the crafting panel
6 Years Ago
[D11] [UI] Fixed remaining sprites on In-game Options Stats page.
6 Years Ago
[D11] Server pre-connection UI flow and password request handling.
6 Years Ago
Fixed RFManager not cleaning up null in listener list if it's at index 0 Fixed RFManager not cleaning up null in broadcaster list Added warning when null is found in RFManager
6 Years Ago
[D11] [UI] Fixed some of the missing sprite icons on the stats screen.
6 Years Ago
Use FP's max cull distance (fixes buildings)
6 Years Ago
[D11] [UI] Updated menu animation offset system to support better scriptable objects and should now be easier to use. Converted radial menu animators to tweening system. Fixed missing sprites in stats screen prefab (needs updating in actual pages that use this prefab but not as a nested prefab). Removed unused animation state machines/animations.
6 Years Ago
Use empty LOD's culling distance if available
6 Years Ago
Base
6 Years Ago
[D11] Hooked up noclip controls to new analog controls - fixes bug with 0% deadzone