reporust_rebootcancel

126,617 Commits over 4,109 Days - 1.28cph!

5 Years Ago
[D11] Fixes terrain optimisation, also tags a some textures for streaming
5 Years Ago
[D11] Updates streaming texture flags on some textures, also adds back in terrain heightmap optimisation.
5 Years Ago
[D11] Ice Sheets Decal Material Fix
5 Years Ago
Canyon latest build - improved channelling, ability for place cliff to fill a larger amount of cliffs on terrain by terracing more even steps
5 Years Ago
[D11] Missing mesh reference fix for Grass
5 Years Ago
Merge from main
5 Years Ago
[D11] Launch_site incorrect asset position fix
5 Years Ago
[D11] Remove SceneToPrefab component
5 Years Ago
[D11] Helicopter Scale fix, forgot to check in with previous push
5 Years Ago
[D11] Helicopter position fix
5 Years Ago
[D11] [UI] Translate sends def to missing translations database if value retrieved from localisation file was null or empty string.
5 Years Ago
[D11] Reduced overdraw on terrain grass
5 Years Ago
5 Years Ago
Merged shadermerge branch
5 Years Ago
fix for an error that was coming up during scene to prefab
5 Years Ago
always rebuild instanced prefabs even if instancing is disabled (so you don't have to clean prefabs to toggle instancing)
5 Years Ago
add a warning for textures without mips
5 Years Ago
detailmapst fix
5 Years Ago
Show headshots, disable stat image if no image is provided
5 Years Ago
Fix strobe light typo
5 Years Ago
Rework shot tracking to mirror combatlog, should fix incorrect shot counts
5 Years Ago
Barrel icon
5 Years Ago
Client/Server compile fixes
5 Years Ago
5 Years Ago
DON'T return the entity gameObject from InterestedInObject. Some existing trigger scripts do this, but it prevents entities with multiple colliders from working correctly. Updating my trigger scripts here.
5 Years Ago
Cluttered Craggy WIP
5 Years Ago
Remove Mesh Baker
5 Years Ago
Adjusting spawn settings
5 Years Ago
Being inside scrap transport heli now counts as flying for time tracking purposes
5 Years Ago
Merge from main
5 Years Ago
Decrease vehicle default pop value from 10 to 2.
5 Years Ago
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5 Years Ago
Code gen/manifest. Restores lost modularcar pop convar.
5 Years Ago
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5 Years Ago
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5 Years Ago
Backup
5 Years Ago
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5 Years Ago
Added negative/positive colour-coded gene make-up display to plant info UI. Initial basic gene random generation. GrowableEntityGenes proto and serialization.
5 Years Ago
Merge from main
5 Years Ago
PS4 shader fixes
6 Years Ago
merge from skeleton_optimizations
6 Years Ago
merge from main
6 Years Ago
Moved the renderer caching to prefab preprocess. DoPrepare not working properly...
6 Years Ago
+ Added a new flesh blood impact
6 Years Ago
Fix for terrain blending
6 Years Ago
+ Changes to the Blood Size
6 Years Ago
Adding a hit detection benchmark
6 Years Ago
Merge from main