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98,483 Commits over 3,683 Days - 1.11cph!

7 Years Ago
Warehouse overgrowth dressing
7 Years Ago
most ammo stacks to 128 now (rifle/pistol) bone armor cost reduced deer mask cost reduced
7 Years Ago
rebalanced scale of wall light effects wall light wax fake subsurface scattering toggles with light lanterns/ceilinglights/walllights can only be accessed if building privileged
7 Years Ago
network++ fixed NRE in FixStacks
7 Years Ago
zeroed out all rotations on tuna can wall light optimized lowest LOD on tuna can
7 Years Ago
wall lamp implementation
7 Years Ago
rotated pivot point on the tuna can
7 Years Ago
added playerseed <int> editor command
7 Years Ago
Icon positions for new skinnables
7 Years Ago
Military Tunnels overgrowth dressing
7 Years Ago
Mace optimisation
7 Years Ago
Satchel charge skinnable Fixed workshop editor skipping some mesh downloads
7 Years Ago
Building parts occlusion meshes
7 Years Ago
Double Barrel Shotgun is skinnable Fixed skinnables with multiple materials not editing properly
7 Years Ago
Updated store page text
7 Years Ago
Added dropitems server convar
7 Years Ago
got rid of vertex pro bs components, re-baked some meshes to assets levels airfield, powerplant and harbors
7 Years Ago
Spawn with rock skinned to previously chosen skin
7 Years Ago
Stack Steam Inventory resources (wood, metal, cloth)
7 Years Ago
Include active colliders in dump
7 Years Ago
Salvaged sword optimisation
7 Years Ago
Removed clientinfo attribute
7 Years Ago
7 Years Ago
Stripped vertex painter components from harbor scenes because they're horrendous
7 Years Ago
7 Years Ago
Cleanup analytics code
7 Years Ago
Quickcraft uses last chosen skin Icons in craft queue uses skin icon Made hammer guide blue (red was making people think "disabled")
7 Years Ago
Stripped out ownership stuff Player skull items display name of dead player Fixed startup errors for 32bit windows users
7 Years Ago
Harbor_2 overgrowth dressing end
7 Years Ago
Icepick entity updates
7 Years Ago
Salvaged icepick optimisation
7 Years Ago
ProjectVersion.txt
7 Years Ago
Include monuments in prefab warmup (does this break everything?)
7 Years Ago
no more minor damage when fully protected from radiation (radsuit)
7 Years Ago
merge into main
7 Years Ago
merge from main
7 Years Ago
fixed bounds on plants dead plants stick around longer and can be hacked down each clone attempt loses 10% genetics
7 Years Ago
Added world.cache convar (default true)
7 Years Ago
Made player less hunchbacky when looking down slightly Fixed toolcupboard context menu orders
7 Years Ago
redid a bunch of the holdtypes to look better without any spine movement. adjusted the 3rd person weapons orientation to fit the new holdtypes.
7 Years Ago
7 Years Ago
Checksum tweaks
7 Years Ago
Fixed echo Analytics
7 Years Ago
cleaver does slightly more damage and has a higher attack radius (on par with mace)
7 Years Ago
Data export command supports water map
7 Years Ago
Fixed messed up ground collider on harbor 1 and harbor 2
7 Years Ago
Fixed convar text output somtimes being odd
7 Years Ago
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7 Years Ago
Combat log includes unique ID of attacker and target
7 Years Ago
metal chestplate skinning tweaks