111,844 Commits over 3,928 Days - 1.19cph!
[D11] DTLS command-line option added to default fallback on LiteNetLib when not encrypting traffic. DTLS option not yet hooked-up.
Mac uses Metal
Linux uses Vulkan
[D11] DTLS plugin updated with new version.
[D11] UDP encryption wip removed.
[d11][Audio] Optimised audio templates to now use multi-point linear curves rather than log/custom interpolation curves.
[D11][Tutorial] Objectives no longer hidden when equipping blueprint planner
[D11][Tutorial] Upgrading shelter now waits until all floor tiles in shelter have been built and upgraded
Use Roslyn compiler on xb1
[D11][UI] fix for wounded player floating in the air
excavator monument end of whitebox stage
[D11][Tutorial] Temp fix for crash when destroying signs
[D11] DTLS plugin now accepts certificates and private key data from memory buffers rather than requiring file path to open internally in OpenSSL.
[D11] [UI] fixed the navigation bar in the rename sleeping bag popup, and added a bool into the popup navigation to not close the popup when the button is pressed
Fix for deserializing compressed map files
[D11] Changes to Aim Acceleration & DeadZone defaults, removed Movement Sensitivity and added Camera (Sprinting) Sensitivity. Also added a button for the aim power curve to more easily tweak the values in-game.
Disabled lights on helmet, made lights glass material
[D11][UI] Fix for Research bench crash
[D11] added defines to fix the build compilation error
cherry picking #
32121 compile fix
[D11] DTLS traffic monitor logging less verbose and a little more efficient. Updated test certs and keys encoded with server and client names to verify usage in the handshake.
[D11] DTLS traffic monitor displays in milliseconds rather than to seconds.
Added light occludee radius scale control
Increased albedo and normal texture streaming priority
Tweaked filter settings for a variety of texture types
Added default texture import preset to preset manager
[D11][Tutorial] Updated tutorial cave hints
Fixed some materials being explicitly assigned to asset bundles when they shouldn't be
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[D11] [UI] slightly adjusted the spacing and text sizes on the navigation bar
[D11] [UI] moved the large player preview to hold instead of toggle
[D11][Tutorial] Increased accuracy of heli tutorial event
[D11] fix a couple of "hair" meshes which were not covered by the Hairsets (until my last commit) so had been set as non-readable, so went wrong when they appeared on a player on the map.
[D11][Tutorial] Fix for getting fuel objective not updating when picking up fuel
[D11] [UI] added a popup for renaming your sleeping bag