reporust_rebootcancel

111,842 Commits over 3,928 Days - 1.19cph!

6 Years Ago
[D11] [UI] added the proper backing for the sliders in the create server screens, and readded a sprite sheet for the building menu
6 Years Ago
Cherry picking 32087, 32090, 32092
6 Years Ago
Updated tutorial text
6 Years Ago
[D11] Added secondary action: eat to collectable entity
6 Years Ago
Build methods for Mac / Metal
6 Years Ago
[D11] [UI] moved all the hints into the translation file, which should also fix the buttons appearing as "unset"
6 Years Ago
[D11] Auto-reload for chainsaw and flamethrower - also prevent use when in driver seat of vehicle
6 Years Ago
[D11] Fixed FPS counter.
6 Years Ago
Rig2 Backup
6 Years Ago
Backup
6 Years Ago
removed execute always + added notes
6 Years Ago
Added light occludee component
6 Years Ago
Fixed NRE in articulated occludee on culling.toggle
6 Years Ago
Rig2 progress
6 Years Ago
Fixed ragdoll frustum culling frame delay
6 Years Ago
crafted pager fix HBHF includes authorized players by default once again
6 Years Ago
culling.noDataVisible now false by default (still unsaved)
6 Years Ago
[D11][Tutorial] Fix for objectives animation triggering twice due to out of sequence update calls
6 Years Ago
Fixed server compile
6 Years Ago
[D11][Tutorial] Objectives now appear in the crafting page
6 Years Ago
Subtracting 32078 (test)
6 Years Ago
Added culling.noDataVisible toggle for visibility perf testing (unsaved for now)
6 Years Ago
[D11][UI] Fixed issue related to metalshopfront lootpanel
6 Years Ago
[D11] UI Repair panel Changes
6 Years Ago
[D11] More tweaks to the aiming/camera movement, and max camera sensitivity has been increased
6 Years Ago
[D11] [Tutorial] Map Updates, improved lighthouse dock, Cave collision fix
6 Years Ago
[D11] [UI] small art pass on the pause menu and making the button sizes and text/icon positions consistent across screens, removed more gradients
6 Years Ago
[D11] [UI] Adjusted pop animation curves.
6 Years Ago
[D11] [UI] Changed menu animation system and handler to use lean tweens rather than the Unity Animator/State Machine system. Added some basic animation objects to project for reuse across any future menus. Preparing to replace radial menu animations with tweens rather than the current animator.
6 Years Ago
Fixed item files and skin bundles getting copied to the wrong folder
6 Years Ago
Added ShaderList asset (Assets/Content/Shaders/Shaders.asset assigned to shared/content.bundle) Moved all shaders from GraphicsSettings.AlwaysIncludedShaders to our custom ShaderList asset (to prevent including duplicates in every executable)
6 Years Ago
AmbientLightLOD now toggles volumetric light beams in sync w/ light component
6 Years Ago
Fixed impostor renderer frustum culling frame delay
6 Years Ago
Fixed potential player and npc frustum culling frame delay
6 Years Ago
Added missing meta (vcol_test)
6 Years Ago
Merge from build_tweaks
6 Years Ago
Added content/textures and content/props to streamed pool (~1GB)
6 Years Ago
Removed EnableStdOutput from client build since I'm not sure it fulfills a purpose
6 Years Ago
/ vs \ sv vs cl
6 Years Ago
Don't bail out of a build if bundle copy failed (cloned repos already have the symlink)
6 Years Ago
[D11] Manifest download stubbed-out for the console servers.
6 Years Ago
Removed some build menu items from Facepunch.Unity
6 Years Ago
[D11] Auto-reload
6 Years Ago
Jenkinsfile
6 Years Ago
6 Years Ago
More Rig2
6 Years Ago
[D11][UI] Removed unneeded calls to base class
6 Years Ago
[D11][UI] Compile Fix
6 Years Ago
[D11][UI] Compile Fix
6 Years Ago
[D11] [UI] visually altered a few of the UI elements in the in game pause menu to remove the gradient